Age of Empires Series Wiki

Welcome! Find useful links from the home page by clicking the wiki name link at the top.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki
Broom icon This page may need to be cleaned up to reach a higher standard of quality.
This may include editing to correct spelling and grammar, and rewriting sections to ensure they are clear and concise.

Shu is a civilization that focuses on archers and siege units, with a good navy.

Strengths[]

Their archers are solid, having fully upgraded Arbalesters that also get +2 Line of Sight from their team bonus and shoot +2 extra arrows from the Bolt Magazine technology,. They also have fully upgraded Skirmishers.

Their economy is also good, as their lumberjacks generate food while cutting trees, which enables Shu to divert more Villagers to wood for making archers and siege weapons without having to worry about placing too many Farms. This bonus compensates for the lacking of Crop Rotation in the late game.

The Shu navy is also a force to reckon with, lacking only the Fast Fire Ship. Their Lou Chuans also benefit from the Bolt Magazine technology in their anti-unit attack mode. Their economic bonus is also helpful for accumulating wood. Lou Chuans also have better movement speed.

Shu also have Traction Trebuchets which in their case can be fully upgraded with siege Engineers while also having better movement speed. All their siege weapons have a better movement speed, enabling them to retreat and reposition in order to avoid being attacked or reach their target earlier. This is specially useful for Siege Ramsand Siege Towers, especially when they are fully garrisoned with infantry. In addition, they have the War Chariot as a second unique unit and a replacement for the Scorpion. Shu War Chariots cost food and gold and have two separate attack modes, Focus and Barrage, which the player can switch between depending on the situation. For example, if the opponent has a big and spread-out army, it is more convenient to use barrage mode, while if the opponent's army is in a compact formation, is better to switch to focus mode. Like the Scorpion, War Chariot projectiles deal pass-through damage

Their unique unit is the White Feather Guard, an infantry that has an attack that slows down the movement of enemy units for some seconds, making them better targets for their archers and siege weapons. White Feather Guards and the Spearmen line also have benefit from the Coiled Serpent Array technology, which gives them more hit points in groups, up to +15% with 30 units in a 15-tile area, making them more resilient in larger groups.

They are one of a few civilizations that can train a Hero type unit, Liu Bei, who has an aura around him that heals nearby units of the player except mechanical siege weapons in a range of 10 at a rate of 45 hit points per minute.

Weakness[]

Their cavalry are underwhelming, lacking Parthian Tactics, Bloodlines, the Hussar, Iron Casting, and Blast Furnace. The lacking of Iron Casting and Blast Furnace also makes their Champions suboptimal, despite White Feather Guards and Halberdiers somewhat compensating by gaining resilience from the Coiled Serpent Array unique technology. This means their infantry are in general situational and often used more as a meatshield or cannon fodder for protecting their ranged units. The lack of good cavalry also means that a Shu Army lacks the mobility of many other armies in the game.

The Shu Monastery is mediocre, lacking several technologies like Herbal Medicine, Block Printing, Sanctity, and Redemption. Combined with weak cavalry, Shu will have trouble countering enemies' Mangonel lines.

The hero Liu Bei, despite being a powerful unit with an aura that heals units surrounding him, is expensive and is not always necessary for an offensive or healing the army, so the player must plan when to use him, as the gold and food needed to train him may be used for other troops or technologies.

Strategy[]

The Shu start is a little bit different from other civilizations. Instead of having six Villagers collecting food from Sheep, the player may opt instead for having five Villagers on Sheep and then the sixth, seventh, and eighth Villagers gathering wood, as they will start trickling some food that will help to sustain Villager production. This is critical considering their archer, naval, and siege focus, as they should accumulate wood early in order to pay for their main units, as all of them (except War Chariots and White Feather Guards) cost wood. Players, however, should not rely entirely on the lumberjack bonus for gathering food, as the food trickle is still slower than having Villagers gathering food from the usual sources.

The Shu early primary strategy in the Feudal Age is a regular archer rush, which in their case is favored by having better sighted archers and cheaper archer upgrades.

Shu is also well suited for a Fast Castle strategy followed by a War Chariot rush. For this, the focus in the Feudal Age should be on accumulating food fast for aging up (which the lumberjack bonus helps), then build two or three Siege Workshops and start spamming War Chariots. Much like with Scorpions, War Chariots work better en masse, especially if they are set to Barrage mode against a mass of enemy units. If the player decides not to go for War Chariots in the Castle Age, they have many other options to choose from. If they went for an archer rush in the Feudal Age, they should keep improving them in the Castle and Imperial Ages. A third mid-game option is a ram + infantry push, as their rams move faster, while the White Feather Guards and Pikemen gain more hit points in groups after researching Coiled Serpent Array. Any strategy from the Castle Age onwards may be supported by White Feather Guards, as their stunning ability helps ranged units to better target enemy units. This unit and Halberdiers also are good cannon fodder for protecting the frontline against cavalry, which is the main weakness for both archers and siege units. If the opponent starts to mass Skirmishers, White Feather Guards should be the infantry of choice for protecting archers.

Once in the Imperial Age, Shu should start to spam many Traction Trebuchets, as this unit is not only their replacement for the Trebuchet, but can also be used as ranged support against units. Once in the Imperial Age, the player should research Bolt Magazine as soon as possible, as this technology will make archers and War Chariots deadlier, especially if deployed in large numbers. Liu Bei heals nearby units, which can be really helpful for masses of wounded archers or infantry.

Regarding their navy, Lou Chuans should be used extensively in the Imperial Age, considering their movement speed boosted by the Shu bonus and Bolt Magazine.

Alliances[]

As an archer- and siege-focused civilization, Shu is a good ally for civilizations that have poor archers or siege units, providing ranged support for their allies. Shu can also complement other powerful archer civilizations thanks to their team bonus which provides +2 Line of Sight to all foot archers except skirmishers.

  • Armenians AoE2 Armenians: The Shu team bonus applies to Composite Bowmen. The Armenian team bonus will give White Feather Guards and Halberdiers better Line of Sight.
  • Britons AoE2 Britons: They have a win-win synergy with the Shu. Their archers get better sight, and Archery Ranges work faster.
  • Bulgarians AoE2 Bulgarians: Shu archer Blacksmith upgrades are already cheaper. With the Bulgarian team bonus, they will get them faster, allowing an earlier Archer rush in the Feudal Age. The Bulgarians do not gain much from the Shu team bonus, however, as they lack good archers. Shu may cover them in this area.
  • Celts AoE2 Celts: The Celtic Team bonus allows Shu to spam War Chariots and Traction Trebuchets faster. The Celts have mediocre archers, so Shu should cover them. The Celtic fast infantry can complement the lack of mobility of their Shu ally.
  • Chinese AoE2 Chinese: Chinese Chu Ko Nu benefit from the Shu team bonus. The Chinese improvement on Farms is always useful.
  • Ethiopians AoE2 Ethiopians: Ethiopian fast-firing archers with the Shu team bonus will be able to spot enemies earlier, enabling them to avoid unfavorable battles or spot their targets earlier.
  • Incas AoE2 Inca: The Shu team bonus applies to Slingers. The additional Llama is always welcolme on team games.
  • Italians AoE2 Italians: The Shu team bonus is quite helpful for Italian archers, including Genoese Crossbowmen. Despite lacking Iron Casting and Blast Furnace, the Condottiero is still a useful team bonus for Shu, as they provide a good answer to gunpowder units.
  • Khitans AoE2 Khitans: The Khitan team bonus is quite useful for the Shu, as it applies to White Feather Guards and Halberdiers, making both units more useful vs archers. The Khitans can also cover Shu's lack of cavalry.
  • Koreans AoE2 Koreans: The Korean team bonus allows Shu Villagers to spot resources and enemies earlier. The Shu team bonus is useful for the cheap Korean archers.
  • Mayans AoE2 Maya: The cheap Mayan archers and Plumed Archers will appreciate the extra Line of Sight. Shu already have fully upgraded Fortified Walls, so the Maya team bonus is quite helpful if going defensive.
  • Persians AoE2 Persians: The Shu archer Line of Sight bonus applies to the Kamandaran-improved Crossbowmen of the Persians. Shu does not gain anything from the Persian team bonus, but Caravanserais will aid commerce in the late game, and the powerful Persian cavalry can cover Shu's lack of cavalry.
  • Portuguese AoE2 Portuguese: The Shu team bonus applies to the Portuguese cheap Arbalesters. The Portuguese allow all technologies to be researched faster, which applies to the cheaper Shu archer upgrades at the Blacksmith and Archery Range. The Portuguese may also provide a long-term sustainable source of stone from the Feitoria, and can cover the Shu lack of gunpowder units.
  • Saracens AoE2 Saracens: Anti-building damage makes Shu Arbalesters more devastating. The Shu team bonus gives Saracen fully upgraded Arbalesters more Line of Sight, so this is a win-win synergy. Powerful Saracen Camel units can cover the weak cavalry of Shu.
  • Vietnamese AoE2 Vietnamese: Both players are able to improve Skirmishers to Imperial Skirmishers. The Vietnamese can see the initial locations of the opponents, and Vietnamese Rattan Archers and Arbalesters get better Line of Sight.
  • Wu AoE2 Wu: The Wu team bonus allows for a more consistent start for the team, as Houses are built faster. Wu Fire Archers appreciate the extra Line of Sight from the Shu team bonus.
Strategy pages in the Age of Empires series
General
Blitzkrieg · Boom · Build order · Castle drop · Containment · Deathball · Indirect approach · Map control · Micromanagement · Rush · Sling/Springboard · Support · Tower control · Trash pile · Turtle
Age of Empires
ReturnRome-AoEIcon Age of Empires Assyrians AoE Assyrians · Babylonians AoE Babylonians · Choson AoE Choson · Egyptians AoE Egyptians · Greeks AoE Greeks · Hittites AoE Hittites · Minoans AoE Minoans · Persians AoE Persians · Phoenicians AoE Phoenicians · Shang AoE Shang · Sumerians AoE Sumerians · Yamato AoE Yamato
RomeIcon The Rise of Rome Carthaginians AoE Carthaginians · Macedonians AoE Macedonians · Palmyrans AoE Palmyrans · Romans AoE Romans
AoE2Icon-ReturnRome Return of Rome Lac Viet AoE Lac Viet
Age of Empires II
AoE2-DLCicon-0 The Age of Kings Britons AoE2 Britons · Byzantines AoE2 Byzantines · Celts AoE2 Celts · Chinese AoE2 Chinese · Franks AoE2 Franks · Goths AoE2 Goths · Japanese AoE2 Japanese · Mongols AoE2 Mongols · Persians AoE2 Persians · Saracens AoE2 Saracens · Teutons AoE2 Teutons · Turks AoE2 Turks · Vikings AoE2 Vikings
AoE2-DLCicon-1 The Conquerors Aztecs AoE2 Aztecs · Huns AoE2 Huns · Koreans AoE2 Koreans · Mayans AoE2 Maya · Spanish AoE2 Spanish
AoE2-DLCicon-2 The Forgotten Incas AoE2 Inca · Indians AoE2 Indians (legacy) · Italians AoE2 Italians · Magyars AoE2 Magyars · Slavs AoE2 Slavs
AoE2-DLCicon-3 The African Kingdoms Berbers AoE2 Berbers · Ethiopians AoE2 Ethiopians · Malians AoE2 Malians · Portuguese AoE2 Portuguese
AoE2-DLCicon-4 Rise of the Rajas Burmese AoE2 Burmese · Khmer AoE2 Khmer · Malay AoE2 Malay · Vietnamese AoE2 Vietnamese
AoE2-DLCicon-5 The Last Khans Bulgarians AoE2 Bulgarians · Cumans AoE2 Cumans · Lithuanians AoE2 Lithuanians · Tatars AoE2 Tatars
AoE2Icon-LordsWest Lords of the West Burgundians AoE2 Burgundians · Sicilians AoE2 Sicilians
Dawn of the Dukes icon Dawn of the Dukes Bohemians AoE2 Bohemians · Poles AoE2 Poles
AoE2Icon-DynastiesIndia Dynasties of India Bengalis AoE2 Bengalis · Dravidians AoE2 Dravidians · Gurjaras AoE2 Gurjaras · Hindustanis AoE2 Hindustanis
AoE2Icon-ReturnRome Return of Rome Romans AoE2 Romans
AoE2Icon-MountainRoyals The Mountain Royals Armenians AoE2 Armenians · Georgians AoE2 Georgians
AoE2Icon-ThreeKingdoms The Three Kingdoms Jurchens AoE2 Jurchens · Khitans AoE2 Khitans · Shu AoE2 Shu · Wei AoE2 Wei · Wu AoE2 Wu
Age of Mythology
Greeks Greeks AoMR Hades icon Hades · AoMR Poseidon icon Poseidon · AoMR Zeus icon Zeus
Egyptians Egyptians AoMR Isis icon Isis · AoMR Ra icon Ra · AoMR Set icon Set
AoMR Norse icon Norse AoMR Loki icon Loki · AoMR Odin icon Odin · AoMR Thor icon Thor · AoMR Freyr icon Freyr
AoMR Atlanteans icon Atlanteans AoMR Gaia icon Gaia · AoMR Kronos icon Kronos · AoMR Oranos icon Oranos
Chinese Chinese
(Immortal Pillars)
AoMR Fuxi icon Fuxi · AoMR Nuwa icon Nüwa · AoMR Shennong icon Shennong
Japanese Japanese AoMR Amaterasu icon Amaterasu · AoMR Tsukuyomi icon Tsukuyomi · AoMR Susanoo icon Susanoo
Chinese Chinese
(Tale of the Dragon)
FuXiIcon Fu Xi · NuWaIcon Nü Wa · ShennongIcon Shennong
Age of Empires III
3Icon48px Age of Empires III Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish
3WCIcon48px The WarChiefs Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag SiouxDE Lakota
3ADIcon48px The Asian Dynasties Flag ChineseDE Chinese · Flag IndianDE Indians · Flag JapaneseDE Japanese
Age3DE Icon Definitive Edition* Flag SwedishDE Swedes · Flag IncanDE Inca · Flag American act3 aoe3de United States · Flag MexicanDE Mexicans
The African Royals Flag Ethiopian aoe3de Ethiopians · Flag Hausa Hausa
Knights of the Mediterranean Flag ItalianDE Italians · Flag MalteseDE Maltese