A Greek Shrine appears in the first scenario, Omens, it is located up the cliff near Atlantis' Town Center.
A Greek Shrine appears in the fourth campaign scenario with a Relic, and a Medusa guarding it.
Another instance of the Greek Shrine appearing in the Greek part of Fall of the Trident is in the scenario More Bandits. There is a Relic right in front of this Shrine, located in the northwest.
A Chinese Shrine appears in the second scenario of the Tale of the Dragon campaign, but because the Chinese Shrines don't have a model of their own, it looks like an Egyptian Shrine.
History[]
“
Small shrines, not as formal or elaborate as large temples, were found in many places in the ancient world. In homes, alcoves in walls held small statues of gods dedicated to things like prosperity, ancestry or fertility. Roadsides were popular places for shrines to gods governing travel and commerce.
”
—In-game help section
Notes[]
Originally, the Shrine was used to research technologies and train myth units from the first age (which would later be divided into the Archaic Age and Classical Age as Ensemble initially intended only to have three ages) as well as allow advancement into the second age (which would become the third in the final game Heroic).
A later concept had the Shrine be used to allow advancement into the Classical Age, and fulfill mythological training/researching for the Archaic and Classical Ages, whilst the Temple would be for Heroic and Mythic Age training/researching.
Due to being an Alpha/Beta/Scenario Editor-only unit, the Shrine lacks Atlantean and Chinese equivalents and appear as Egyptian Shrines.
Due to error, the Egyptian Shrine model is identical to the Classical Age Egyptian Temple, making it oversized (and allowing units to clip through it).