This article is about the building in Age of Empires III. For the building in Age of Mythology, see Shrine (Age of Mythology). |
“ | Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population. | ” |
—In-game description |
The Shrine is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Japanese. It acts like a House by providing 10 population, but also generate 0.133 food, 0.095 wood, or 0.095 coin per second; the Seven Lucky Gods Home City Card allows Shrines to generate 0.323 XP per second. All Shrines must produce the same resource – changing the resource trickle on one Shrine will change the production on all Shrines.
The Shrine will also attract up to four animals into it to increase its resource trickle rate, compensating the fact that Japanese Villagers cannot gather food from animals. Small game like Deer has the least effect (+0.07 resources/s), large game like Bison increases the trickle rate more than small game, and Herdable animals like Cows have the most effect (+0.11 resources/s). The rates gathered by animals at Shrines are not affected by the Toshogu Shrine Wonder, Heavenly Kami Home City card, or Tempo Reforms technology. Shrines without nearby animals will give a very slow trickle, so it is wise to fill them with herdable animals as well as building them near flocks of huntable animals, as long as the player can protect the Shrines from enemies.
The Toshogu Shrine wonder increases the resource trickle rate of all Shrines and also acts as two Shrines in terms of supporting 20 population, attracting up to 8 animals, and having approximately the same trickle rate as two Shrines.
Technologies[]
Age | Technology | Cost | Effect |
---|---|---|---|
Tempo Reforms | 500 food 500 wood 500 coin |
Shrines and the Toshogu Shrine generate +350% food, +300% wood, +300% coin |
Further statistics[]
As Shrines are unique to the Japanese, only technologies that they have access to are shown in the following table:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Resource generation | Tempo Reforms (+350% food, +300% wood, +300% coin) |
Construction cost | Cree Textile Craftsmanship (-10%) Tupi Forest Burning (-20% wood) |
Home City Cards[]
As Shrines are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Shrine
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
British[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM House of Tudor | House, Manor House, Longhouse, Shrine, and Village build time -90% | 1 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Provincial Administration | Houses and Longhouses get +50% hit points; Villages, Shrines, and Manor Houses get +33% hit points; all of them supports +10 population | 1 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Improved Buildings | Buildings get +25% hit points | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Azekura | Ships 4 Shrine Wagons and improves their gather rate by 5%; enables shrines to slowly repair themselves | N/A | |
Heavenly Kami | Shrines cost -25% and (including the Toshogu Shrine) generate +50% resources | 10 | |
Seven Lucky Gods | Shrines and the Toshogu Shrine can generate XP and Shrine build bounty +50% | 25 | |
Improved Buildings | Buildings get +40% hit points | 10 | |
Land Reforms | Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled | 10 |
Changelog[]
The Asian Dynasties[]
- Shrines cost 125 wood and give 25 XP when built and 50 XP when destroyed.
- Shrines have 1,600 hit points.
Definitive Edition[]
- Shrines cost 120 wood and give 24 XP when built and 48 XP when destroyed. This change was reversed in a later patch.
The African Royals[]
- With update 38254, Shrines have 1,400 hit points. With update 13.690, they have 1,300 hit points.
Knights of the Mediterranean[]
- With update 13.27885, Shrine resource generation rates are reduced by 5%.
- With update 13.58326, Shirines are tagged as Resource enclosure.
History[]
“ | A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined. A jinja has several parts. The honden is the building that contains the goshintai, which literally means, "the sacred body of the kami." It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature. | ” |