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This article is about the building in Age of Empires III. For the building in Age of Mythology, see Shrine (Age of Mythology).

Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.
—In-game description

The Shrine is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Japanese. It acts like a House by providing 10 population, but also generate 0.133 food, 0.095 wood, or 0.095 coin per second; the Seven Lucky Gods Home City Card allows Shrines to generate 0.323 XP per second. All Shrines must produce the same resource – changing the resource trickle on one Shrine will change the production on all Shrines.

The Shrine will also attract up to four animals into it to increase its resource trickle rate, compensating the fact that Japanese Villagers cannot gather food from animals. Small game like Deer has the least effect (+0.07 resources/s), large game like Bison increases the trickle rate more than small game, and Herdable animals like Cows have the most effect (+0.11 resources/s). The rates gathered by animals at Shrines are not affected by the Toshogu Shrine Wonder, Heavenly Kami Home City card, or Tenpo Reforms technology. Shrines without nearby animals will give a very slow trickle, so it is wise to fill them with herdable animals as well as building them near flocks of huntable animals, as long as the player can protect the Shrines from enemies.

Shrines also prevent enemy villagers from hunting the animals attracted by it. The Shrine must first be destroyed in order for the villagers to hunt and gather from them.

The Toshogu Shrine wonder increases the resource trickle rate of all Shrines and also acts as two Shrines in terms of supporting 20 population, attracting up to 8 animals, and having approximately the same trickle rate as two Shrines.

Technologies[]

Age Technology Cost Effect
Tenpo Reforms 500 food
500 wood
500 coin
Shrines and the Toshogu Shrine generate +350% food, +300% wood, +300% coin

Further statistics[]

As Shrines are unique to the Japanese, only technologies that they have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress (+20%)
Resource generation Tenpo Reforms (+350% food, +300% wood, +300% coin)
Construction cost Cree Textile Craftsmanship (-10%)
Tupi Forest Burning (-20% wood)

Home City Cards[]

As Shrines are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Shrine
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice

British[]

Card Description Age HC level
TEAM House of Tudor House, Manor House, Longhouse, Shrine, and Village build time -90%
1

Chinese[]

Card Description Age HC level
TEAM Provincial Administration Houses and Longhouses get +50% hit points; Villages, Shrines, and Manor Houses get +33% hit points; all of them supports +10 population
1

Indians[]

Card Description Age HC level
TEAM Improved Buildings Buildings get +25% hit points
10

Japanese[]

Card Description Age HC level
Azekura Ships 4 Shrine Wagons and improves their gather rate by 5%; enables shrines to slowly repair themselves
N/A
Heavenly Kami Shrines cost -25% and (including the Toshogu Shrine) generate +50% resources
10
Seven Lucky Gods Shrines and the Toshogu Shrine can generate XP and Shrine build bounty +50%
25
Improved Buildings Buildings get +40% hit points
10
Land Reforms Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled
10

Changelog[]

The Asian Dynasties[]

  • Shrines cost 125 wood and give 25 XP when built and 50 XP when destroyed.
  • Shrines have 1,600 hit points.

Definitive Edition[]

  • Shrines cost 120 wood and give 24 XP when built and 48 XP when destroyed. This change was reversed in a later patch.

The African Royals[]

Knights of the Mediterranean[]

History[]

A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined.

A jinja has several parts. The honden is the building that contains the goshintai, which literally means, "the sacred body of the kami." It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.

Gallery[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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