“Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.”
The Shrine is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Japanese. It acts like a House by providing 10 population, but also generate 0.14 food, 0.1 wood, or 0.1 coin per second; the Seven Lucky GodsHome City Card allows Shrines to generate 0.34 XP per second. All Shrines must produce the same resource – changing the resource trickle on one Shrine will change the production on all Shrines. The Shrine will also attract animals into it to increase its resource trickle rate, compensating the fact that Japanese Villagers cannot gather Food from animals. Small game like Deer has the least effect, large game like Bison increases the trickle rate more than small game, and herdables like Cows have the most effect. Shrines without nearby animals will give a very slow trickle, so it is wise to build them near flocks of huntable animals, as long as the player can protect the Shrines from enemies.
The Toshogu Shrinewonder increases the resource trickle rate of all Shrines and also acts as two Shrines.
“A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined.
A jinja has several parts. The honden is the building that contains the goshintai, which literally means, “the sacred body of the kami.” It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.”