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This article is about the building in Age of Empires III. For the building in Age of Mythology, see Shrine (Age of Mythology).

Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.
—In-game description

The Shrine is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Japanese. It acts like a House by providing 10 population, but also generate 0.14 food, 0.1 wood, or 0.1 coin per second; the Seven Lucky Gods Home City Card allows Shrines to generate 0.34 XP per second. All Shrines must produce the same resource – changing the resource trickle on one Shrine will change the production on all Shrines.

The Shrine will also attract animals into it to increase its resource trickle rate, compensating the fact that Japanese Villagers cannot gather Food from animals. Small game like Deer has the least effect (+0.07 resources/s), large game like Bison increases the trickle rate more than small game, and Herdable animals like Cows have the most effect (+0.11 resources/s.) The rates gathered by animals at Shrines are not affected by the Toshogu Shrine Wonder, Heavenly Kami Home City card, or Tempo Reforms technology. Shrines without nearby animals will give a very slow trickle, so it is wise to fill them with herdable animals as well as building them near flocks of huntable animals, as long as the player can protect the Shrines from enemies.

The Toshogu Shrine wonder increases the resource trickle rate of all Shrines and also acts as two Shrines.


Age Technology Cost Effect
Age IV tech tree aoe 3.png
Tempo Reforms.png Tempo Reforms 500 food,
500 wood,
500 coin
Shrines and the Toshogu Shrine generate +350% food, +300% wood, and +300% coin

Further statistics[]

As Shrines are unique to the Japanese, only technologies that they have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Flying Buttress.png Flying Buttress (+20%)
Resource generation Tempo Reforms.png Tempo Reforms (+350% food, +300% wood, +300% coin)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)

Home City Cards[]

As Shrines are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables:


The Asian Dynasties[]

  • Shrines cost 125 wood and give 25 XP when built and 50 XP when destroyed.
  • Shrines have 1,600 hit points.

Definitive Edition[]

  • Shrines cost 120 wood and give 24 XP when built and 48 XP when destroyed. This change was reversed in a later patch.

The African Royals[]


A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined.

A jinja has several parts. The honden is the building that contains the goshintai, which literally means, “the sacred body of the kami.” It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.