Devastating Cavalry hero that summons Samurai as it deals damage. Good against everything.
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—In-game description
The Shogun is a Japanese melee hero unit that is created by invoking the eponymous god power on a Daimyo. The Shogun is stronger and spawns Samurai in combat. He loses the cavalry unit type, thus having fewer vulnerabilities compared to the Daimyo, but also not gaining cavalry-specific buffs. Like the Son of Osiris, another powerful hero unit created from a god power. The Shogun cannot be healed, but starts with full hit points even if the Daimyo he was transformed from was injured.
Unlike the Daimyo, he does not benefit from unit-line upgrades at the Stable, but benefits from Age-up bonuses. For bounty/refund purposes, his internal cost is 250 food, 250 gold, 10 favor.
Special ability[]
Bakufu (Passive): Summons Samurai while fighting. (Spawns a Samurai for every 100 hit points of enemy units damaged; the new Samurai is spawned as soon as the damage dealt crosses the hundredth mark, i.e. at 101, 201, 301, and so on. Not restricted by population limit.)
Sacred Hands (Passive): Can pick up Relics and deposit them at a Temple.
Divine Immunity (Passive): Cannot be targeted by enemy god powers which must be used on a particular target, such as Bolt, Traitor, etc.
The Shogun behaves similarly to a Daimyo, being a fast horse-mounted hero strong against myth units, but his special ability makes him even stronger - for every hundred points of damage he deals towards enemy units, he spawns new Samurai. This not only further reinforces the player's fighting force, but also saves the player food, gold, and time that would have been spent to train new Samurai from the Dojo. Having him fight strong myth units with lots of hit points like the Fafnir and Asura allows him to spawn even more Samurai, especially if the myth units in question have had their hit points boosted by various means, such as myth technologies or Age ups. As the Shogun does not have the cavalry unit type, he does not take increased damage from human military units that have a damage multiplier versus cavalry, such as generalists like Berserks or specialists like Yari Spearmen.
On the other hand, the Shogun's ability to spawn Samurai in combat can cause the player to rise above their population cap, preventing them from training new heroes and myth units. Furthermore, as the Shogun cannot be healed, it is important to protect him with a supporting army as enemies will soon prioritize taking him out if they see him. Additionally, when the Shogun god power is invoked, enemy players receive a notification. Alerted to his presence, they have time to plan a counterattack against this foe.
History[]
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The shoguns were elite military rulers in feudal Japan. The term, which means 'commander of the army,' was first applied at the end of the Heian period. The first shogunate was formed by Minamoto no Yoritomo in 1192 CE, establishing the position of shogun as a hereditary military dictatorship until 1867 CE. The shoguns were only one step below the emperor, making them among the most powerful individuals in Japan. However, the shoguns eventually gained so much power that the emperor became merely a symbolic figurehead, while the true power rested with the shoguns.
With update 18.52475, the Shogun starts with full hit points, even if the Daimyo which was transformed was injured beforehand.
Trivia[]
In the Yasuko's Tale campaign, Hachiman grants an alternate god power called Hachiman's Blessing, which can be used not only on a Daimyo but also on Harumoto. Instead of becoming a Shogun, it causes them to have their hit points and attack doubled and increases Harumoto's regeneration rate.
Casting Shogun or Hachiman's Blessing on a Daimyo or Harumoto while they are carrying a Relic will result in a visual bug that causes the Relic to appear to be floating at the spot where the god power was invoked. The unit is still carrying the Relic and can drop or deposit it in a Temple.
The balloon-like object attached to the Shogun's back is called a horo, and was worn by samurai cavalrymen historically to catch and dampen damage from arrows shot at their backs.