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[[File:Aoe3_unit_type_light_infantry.png|right]]
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[[File:Aoe3_unit_type_light_infantry.png|right|alt=|Shock Infantry tag]]
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'''Shock Infantry''' is a [[tag]], defined as <code>AbstractLightInfantry</code> in game files, refers to an infantry class that function like [[Cavalry]], having similar roles and counters. This class was introduced in ''[[Age of Empires III: The WarChiefs]]''.
'''Light infantry''' refers to two different types of units depending on whether referring to ''[[Age of Empires III]]'' or the expansions ''[[Age of Empires III: The WarChiefs|The WarChiefs]]'' and ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]''.
 
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There are two types of Shock Infantry that also have the Light Infantry tag:
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* '''Hand Shock Infantry''' (labeled as <code>AbstractCoyoteMan</code> in game files)
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* '''Eagle Runner Knights''' (labeled as <code>xpEagleKnight</code> in game files)
   
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The following units are Hand Shock Infantry:
== ''Age of Empires III'' ==
 
 
* [[File:Coyote runner aoe3de.png|22px]] [[Coyote Runner]]
In ''Age of Empires III'', all ranged infantry units that counter [[heavy infantry]] and [[light cavalry]] with their ranged attacks are considered light infantry. There is no unit in ''Age of Empires III'' that has a direct attack bonus against light infantry, but they are still easily countered by [[Artillery (Age of Empires III)|artillery]] and [[Heavy cavalry (Age of Empires III)|melee cavalry]] (heavy), and some heavy infantry in melee mode. That is because light infantry units share a similar set of statistic values such as low hit points, low hand attack and ranged resistance, which makes them vulnerable to melee and siege units. The exception being the [[Cherokee Rifleman]]. Examples of light infantry units in ''Age of Empires III'' are:
 
 
* [[File:Tiger claw aoe3de.png|22px]] [[Tiger Claw]]
 
* [[File:Ratten shield de.png|22px]] [[Rattan Shield]]
 
* [[File:Shaolin monk aoe3de.png|22px]] [[Disciple]]
 
* [[File:Chasqui-icon-aoe3.png|22px]] [[Chasqui]]
 
* [[File:Chimu-runner-icon-aoe3.png|22px]] [[Chimu Runner]]
 
* [[File:Shotel warrior aoe3de.png|22px]] [[Shotel Warrior (Age of Empires III)|Shotel Warrior]]
   
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Hand Shock Infantry are a substitute unit type for [[Heavy cavalry (Age of Empires III)|hand cavalry]], so they are countered by [[Light cavalry#Age of Empires III|Light cavalry]] and [[Heavy Infantry (tag)|Heavy infantry]].
* [[File:Aoe3 skirmisher.png|22px]] [[Skirmisher (Age of Empires III)|Skirmisher]]
 
* [[File:Strelet.png|22px]] [[Strelet]]
 
* [[File:Cassador.png|22px]] [[Cassador]]
 
* [[File:Aoe3 longbowman.png|22px]] [[Longbowman (Age of Empires III)|Longbowman]]
 
* [[File:Aoe3 crossbowman.png|22px]] [[Crossbowman (Age of Empires III)|Crossbowman]]
 
* [[File:Abus gun.png|22px]] [[Abus Gun]]
 
* [[File:Jaeger.png|22px]] [[Jaeger]]
 
* [[File:Cherokee Rifleman.png|22px]] [[Cherokee Rifleman]]
 
* [[File:Tupi Blackwood Archer.png|22px]] [[Tupi Blackwood Archer]]
 
* [[File:Seminole Sharktooth Bowman.png|22px]] [[Seminole Sharktooth Bowman]]
 
* [[File:Carib blowgunner.png|22px]] [[Carib Blowgunner]]
 
* [[File:Inca Bolas Warrior.png|22px]] [[Inca Bolas Warrior]]
 
   
 
* [[File:Eagle runner knight de.png|22px]] [[Eagle Runner Knight]]
== ''The WarChiefs'' ==
 
In the first expansion, the definition of light infantry changes drastically. In ''The WarChiefs'', Light Infantry constitutes a small set of foot units that emulate [[Cavalry#Age of Empires III|cavalry]] (which [[Aztecs (Age of Empires III)|Aztecs]] do not have, for historical reasons) thanks to their high speed and ranged resistance. Therefore, light infantry are countered by heavy infantry and are good against artillery.
 
   
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Eagle Runner Knights are a substitute unit type for light cavalry, so they are countered by [[Rifle Infantry]] and [[Foot Archer]] classes. It's the only Shock Infantry unit in the game that is not also Hand Shock Infantry. The units that have attack multiplier against Light Cavalry, have the same value against Eagle Runner Knights.
The units formerly tagged as light infantry are no longer considered as such and do not possess the tag anymore, being tagged as just <code>Infantry</code> and <code>Ranged Infantry</code>; they're differentiated from the [[Musketeer]]-type of units by the <code>Heavy Infantry</code> tag they do not have.
 
   
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== History ==
The only light infantry units in the first expansion are:
 
   
 
* Light Infantry refers to two different types of units depending on whether referring to ''[[Age of Empires III]]'' or the expansions ''[[Age of Empires III: The WarChiefs|The WarChiefs]]'' and ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]'': As tradition in other games of the series, in vanilla ''Age of Empires III'' all ranged infantry units that counter [[Heavy infantry]] and [[Light cavalry]] with their ranged attacks are considered light infantry.
* [[File:Coyote runner.png|22px]] [[Coyote Runner]]
 
 
* In ''The WarChiefs'' and ''The Asian Dynasties'', Light Infantry constitutes infantry that emulate [[Cavalry#Age of Empires III|cavalry]]. The units formerly tagged as light infantry are no longer considered as such and do not possess the tag anymore, being tagged as just [[Infantry#Age of Empires III|Infantry]] and Ranged Infantry; they're differentiated from the [[Musketeer]]-type of units which have the Heavy infantry tag.
* [[File:Eagle runner knight.png|22px]] [[Eagle Runner Knight]]
 
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* In the ''Definitive Edition'', to avoid confusion, Light Infantry was renamed to Shock Infantry. Although it is still referred as <code>AbstractLightInfantry</code> in game files. With [[update 13088]], the <code>AbstractCoyoteMan</code> tag was altered to display as "Hand Shock Infantry" in the UI and was retroactively applied to the Tiger Claw and the Rattan Shield, while the Tiger Claw had its Infantry tag removed. Traditional units labeled as Light Infantry in roles and functions were placed under the [[Foot Archer]] and [[Rifle Infantry]] tags.
 
[[Coyote Runner]]s are a substitute unit type for hand cavalry, so they are also countered by ranged cavalry. [[Eagle Runner Knight]]s are a substitute unit type for ranged cavalry, so they are also countered by long-range infantry.
 
 
== ''The Asian Dynasties'' ==
 
The second expansion continues to use the light infantry definition from ''The WarChiefs'', and adds three new melee units.
 
 
The complete list of light infantry units in ''The Asian Dynasties'' is:
 
 
* [[File:Coyote runner.png|22px]] [[Coyote Runner]]
 
* [[File:Eagle runner knight.png|22px]] [[Eagle Runner Knight]]
 
* [[File:Tiger Claw.png|22px]] [[Tiger Claw]] (unique among the Light Infantry units, Tiger Claws have the <code>Infantry</code> tag)
 
* [[File:Rattan Shield.png|22px]] [[Rattan Shield]]
 
* [[File:Disciple.png|22px]] [[Disciple]] (tagged as a Coyote Runner by the game, and therefore vulnerable to ranged cavalry).
 
 
== ''Definitive Edition'' ==
 
''Age of Empires III: Definitive Edition'' continues to use the definition of light infantry from ''The Warchiefs'' and ''The Asian Dynasties'', but renamed them to shock infantry, to end the confusion that some players made between [[Skirmisher (Age of Empires II)|Skirmisher]]-type and [[Archers#Age of Empires III|Archer]]-type units, and units like the Coyote Runner. It also adds three new melee units.
 
 
The complete list of shock infantry units in the ''Definitive Edition'' is:
 
* [[File:Coyote runner.png|22px]] [[Coyote Runner]]
 
* [[File:Eagle runner knight.png|22px]] [[Eagle Runner Knight]]
 
* [[File:Tiger Claw.png|22px]] [[Tiger Claw]] (unique among the Shock Infantry units, Tiger Claws have the <code>Infantry</code> tag)
 
* [[File:Rattan Shield.png|22px]] [[Rattan Shield]]
 
* [[File:Disciple.png|22px]] [[Disciple]] (tagged as a Coyote Runner by the game, and therefore vulnerable to ranged cavalry).
 
* [[File:Chasqui-icon-aoe3.png|22px]] [[Chasqui]] (tagged as a Coyote Runner by the game, and therefore vulnerable to ranged cavalry).
 
* [[File:Chimu-runner-icon-aoe3.png|22px]] [[Chimu Runner]] (tagged as a Coyote Runner by the game, and therefore vulnerable to ranged cavalry).
 
* [[File:Shotel warrior aoe3de.png|22px]] [[Shotel Warrior (Age of Empires III)|Shotel Warrior]] (tagged as a Coyote Runner by the game, and therefore vulnerable to ranged cavalry).
 
   
 
== Leftover Units ==
 
== Leftover Units ==
Additionally, because of an apparent oversight from the developers, in ''The WarChiefs'', ''The Asian Dynasties'', and the ''Definitive Edition'', some units keep their <code>Light Infantry</code> tag from ''Age of Empires III'', making the new multipliers apply against them.
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Additionally, because of an apparent oversight from the developers, in ''The WarChiefs'', ''The Asian Dynasties'', and the ''Definitive Edition'', some units keep both the Infantry and Light Infantry tags from ''Age of Empires III'', making them vulnerable to both counter-infantry and counter-cavalry units.
   
 
* [[File:Cherokee_Rifleman.png|22px]] [[Cherokee Archer]]
 
* [[File:Cherokee_Rifleman.png|22px]] [[Cherokee Archer]]
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[[Category:Infantry]]
 
[[Category:Infantry]]
 
[[Category:Lists]]
 
[[Category:Lists]]
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[[Category:Tags]]

Revision as of 17:51, 3 June 2021

Aoe3 unit type light infantry

Shock Infantry is a tag, defined as AbstractLightInfantry in game files, refers to an infantry class that function like Cavalry, having similar roles and counters. This class was introduced in Age of Empires III: The WarChiefs. There are two types of Shock Infantry that also have the Light Infantry tag:

  • Hand Shock Infantry (labeled as AbstractCoyoteMan in game files)
  • Eagle Runner Knights (labeled as xpEagleKnight in game files)

The following units are Hand Shock Infantry:

Hand Shock Infantry are a substitute unit type for hand cavalry, so they are countered by Light cavalry and Heavy infantry.

Eagle Runner Knights are a substitute unit type for light cavalry, so they are countered by Rifle Infantry and Foot Archer classes. It's the only Shock Infantry unit in the game that is not also Hand Shock Infantry. The units that have attack multiplier against Light Cavalry, have the same value against Eagle Runner Knights.

History

  • Light Infantry refers to two different types of units depending on whether referring to Age of Empires III or the expansions The WarChiefs and The Asian Dynasties: As tradition in other games of the series, in vanilla Age of Empires III all ranged infantry units that counter Heavy infantry and Light cavalry with their ranged attacks are considered light infantry.
  • In The WarChiefs and The Asian Dynasties, Light Infantry constitutes infantry that emulate cavalry. The units formerly tagged as light infantry are no longer considered as such and do not possess the tag anymore, being tagged as just Infantry and Ranged Infantry; they're differentiated from the Musketeer-type of units which have the Heavy infantry tag.
  • In the Definitive Edition, to avoid confusion, Light Infantry was renamed to Shock Infantry. Although it is still referred as AbstractLightInfantry in game files. With update 13088, the AbstractCoyoteMan tag was altered to display as "Hand Shock Infantry" in the UI and was retroactively applied to the Tiger Claw and the Rattan Shield, while the Tiger Claw had its Infantry tag removed. Traditional units labeled as Light Infantry in roles and functions were placed under the Foot Archer and Rifle Infantry tags.

Leftover Units

Additionally, because of an apparent oversight from the developers, in The WarChiefs, The Asian Dynasties, and the Definitive Edition, some units keep both the Infantry and Light Infantry tags from Age of Empires III, making them vulnerable to both counter-infantry and counter-cavalry units.

This oversight is probably due to them appearing only in the campaign (and in treasures for the Aztec Eagle Warrior).