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This article is about the ships in Age of Empires II. For ships in other games of the series, see Ship.
Ship

Ships are the only units in Age of Empires II that can move across water. They can also pass shallow water, but can never move on land. As water is a natural and impenetrable barrier for all units but ships, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.

General information Edit

Galley sprite aoe2
Ships fightanim aoe2de

Ships in mid-battle.

All ships move quite fast, possess high pierce armor, and high HP. Hence, almost all military ships are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. They fare worse against siege weapons and Monks. All ships have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.

All ships are trained at the Dock and cost wood and gold. The two Dark Age ships, the Fishing Ship and the Transport Ship, only cost wood.

List of ships Edit

Marked with yellow background are unique units.

Ship A HP At Ar PA Ra ROF LOS Sp W G TT Ci
FishingShipDE Fishing Ship
DarkageDE
60 0 0 4 0 N/A 5 1.26 75 0 40 35
Transportship aoe2DE Transport Ship
DarkageDE
100 0 4 8 0 N/A 5 1.45 125 0 46 35
Trade cog aoe2DE Trade Cog
FeudalageDE
80 0 0 6 0 N/A 6 1.32 100 50 36 35
Galley aoe2DE Galley
FeudalageDE
120 6 0 6 5 3.05 7 1.43 90 30 60 35
War galley aoe2DE War Galley
CastleageDE
135 7 0 6 6 3.05 8 1.43 90 30 36 35
Galleon aoe2DE Galleon
ImperialageDE
165 8 0 8 7 3.05 9 1.43 90 30 36 33
Fire galley aoe2DE Fire Galley
FeudalageDE
100 1 0 4 2.49 0.25 5 1.3 75 45 60 34
Fireship aoe2DE Fire Ship
CastleageDE
120 2 0 6 2.49 0.25 5 1.35 75 45 60 34
Fastfireship aoe2DE Fast Fire Ship
ImperialageDE
140 3 0 8 2.49 0.25 5 1.43 75 45 60 23
Demoraft aoe2DE Demolition Raft
FeudalageDE
45 90 0 2 0 N/A 6 1.5 70 50 45 34
Demoship aoe2DE Demolition Ship
CastleageDE
60 110 0 3 0 N/A 6 1.6 70 50 45 34
Heavydemoship aoe2de Heavy Demolition Ship
ImperialageDE
70 140 0 5 0 N/A 6 1.6 70 50 45 24
Cannon galleon aoe2DE Cannon Galleon
ImperialageDE
120 35 0 6 13 10 15 1.1 200 150 46 30
Elite cannon galleon aoe2de Elite Cannon Galleon
ImperialageDE
150 45 0 8 15 10 17 1.1 200 150 46 17
Canoe aoe2DE Canoe N/A 70 7 0 6 5 3.05 8 1.5 N/A N/A N/A 0
Dragonship aoe2DE Dragon Ship N/A 150 4 2 8 3 0.25 6 1.4 N/A N/A N/A 0
Junk aoe2DE Junk N/A 75 0 0 0 0 0 7 1.21 N/A N/A N/A 0
LongboatIcon-DE Longboat
CastleageDE
130 7 0 6 6 3.05 8 1.54 100 50 25 1
LongboatIcon-DE Elite Longboat
ImperialageDE
160 8 0 8 7 3.05 9 1.54 100 50 25 1
TurtleShipIcon-DE Turtle Ship
CastleageDE
200 50 6 5 6 6.04 8 0.9 180 180 50 1
TurtleShipIcon-DE Elite Turtle Ship
ImperialageDE
300 50 8 6 6 6.04 8 0.9 180 180 50 1
CaravelIcon-DE Caravel
CastleageDE
130 6 0 8 6 3.05 9 1.43 90 40 45 1
CaravelIcon-DE Elite Caravel
ImperialageDE
150 8 0 8 7 3.05 9 1.43 90 40 45 1
Average N/A 126.5 28.8 0.9 6.1 4.6 3.87 7.8 1.35 107.3 63.3 45.1 27.6

Technologies Edit

Listed below are all technologies that benefit ships. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Careening Careening Dock III All Increases pierce armor by +1 and Transport Ship capacity by +5
Gillnetsicon Gillnets Dock III All Fishing Ships gather food +25% faster
Drydock Dry Dock Dock IV 28 Increases speed by +15% and Transport Ship capacity by +10
Shipwright Shipwright Dock IV 18 Lowers wood cost by -20% and increases creation speed by +35%
Fletching Fletching Blacksmith II All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bodkinarrow Bodkin Arrow Blacksmith III All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bracer Bracer Blacksmith IV 25 Increases range and attack of Galleys, Longboats, and Caravels by +1
Ballistics Ballistics University III All Improves accuracy at moving targets
Chemistry Chemistry University IV All Increases attack of Galleys, Longboats, and Caravels by +1
Heresy Heresy Monastery III 19 Converted units die instead of changing color
Faith Faith Monastery IV 28 Increases conversion resistance
CastleAgeUnique Greek Fire Castle III Byzantines Increases range of Fire Ships by +1
CastleAgeUnique Sultans Castle III Indians Makes Trade Cogs +10% more efficient
Unique-tech-imperial Silk Road Castle IV Italians Halves train cost of Trade Cogs
CastleAgeUnique Panokseon Castle III Koreans Increases speed of Turtle Ships by +15%
CastleAgeUnique Carrack Castle III Portuguese Increases armor by +1/+1
Unique-tech-imperial Arquebus Castle IV Portuguese Improves accuracy of Cannon Galleons at moving targets
Unique-tech-imperial Artillery Castle IV Turks Increases range of Cannon Galleons by +2

Civilizations Edit

The best naval civilizations are probably the Berbers, Byzantines, Koreans, Malay, Portuguese, Saracens, Spanish, and Vikings.

The Byzantines and Spanish are the only civilizations to have access to all naval units and technologies.

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit naval units:

  • Berbers: Ships move +10% faster.
  • Byzantines: Fire Ships attack 20% faster.
  • Chinese: Demolition Ships have +50% HP.
  • Italians: Dock technologies are 50% cheaper. Fishing Ships are 15% cheaper.
  • Japanese: Fishing Ships have double HP, +2 pierce armor, and work +5%/+10%/+15%/+20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Malay: Fishing Ships are 33% cheaper.
  • Persians: Docks have double HP and work +5%/+10%/+15%/+20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Portuguese: Ships have +10% HP.
  • Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack +20% faster.
  • Spanish: Cannon Galleons benefit from Ballistics.
  • Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Team bonuses Edit

The following civilizations have bonuses that specifically benefit naval units:

Trivia Edit

Gallery Edit

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