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This article is about the ships in Age of Empires II. For ships in other games of the series, see Ship.

Ship.png

Ships are the only units in Age of Empires II that can move across water. They can also pass shallow water, but can never move on land. As water is a natural and impenetrable barrier for all units but ships, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.

General information[]

Galley sprite aoe2.png

Ships in mid-battle.

All ships move quite fast, possess high pierce armor, and high HP. Hence, almost all military ships are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. They fare worse against siege weapons and Monks. All ships have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.

All ships are trained at the Dock and cost wood and gold. The two Dark Age ships, the Fishing Ship and the Transport Ship, only cost wood.

List of ships[]

Marked with yellow background are unique units.

Ship A HP At Ar PA Ra ROF LOS Sp W G TT Ci
FishingShipDE.png Fishing Ship
DarkageDE.png
60 0 0 4 0 N/A 5 1.26 75 0 40 39
Transportship aoe2DE.png Transport Ship
DarkageDE.png
100 0 4 8 0 N/A 5 1.45 125 0 46 39
Trade cog aoe2DE.png Trade Cog
FeudalageDE.png
80 0 0 6 0 N/A 6 1.32 100 50 36 39
Galley aoe2DE.png Galley
FeudalageDE.png
120 6 0 6 5 3 7 1.43 90 30 60 39
War galley aoe2DE.png War Galley
CastleageDE.png
135 7 0 6 6 3 8 1.43 90 30 36 39
Galleon aoe2DE.png Galleon
Imperial Age
165 8 0 8 7 3 9 1.43 90 30 36 37
Fire galley aoe2DE.png Fire Galley
FeudalageDE.png
100 1 0 4 2.49 0.25 5 1.3 75 45 60 38
Fireship aoe2DE.png Fire Ship
CastleageDE.png
120 2 0 6 2.49 0.25 5 1.35 75 45 60 38
Fastfireship aoe2DE.png Fast Fire Ship
Imperial Age
140 3 0 8 2.49 0.25 5 1.43 75 45 60 26
Demoraft aoe2DE.png Demolition Raft
FeudalageDE.png
45 90 0 2 0 N/A 6 1.5 70 50 45 38
Demoship aoe2DE.png Demolition Ship
CastleageDE.png
60 110 0 3 0 N/A 6 1.6 70 50 45 38
Heavydemoship aoe2de.png Heavy Demolition Ship
Imperial Age
70 140 0 5 0 N/A 6 1.6 70 50 45 21
Cannon galleon aoe2DE.png Cannon Galleon
Imperial Age
120 35 0 6 13 10 15 1.1 200 150 46 34
Elite cannon galleon aoe2de.png Elite Cannon Galleon
Imperial Age
150 45 0 8 15 10 17 1.1 200 150 46 20
Canoe aoe2DE.png Canoe N/A 70 7 0 6 5 3 8 1.5 N/A N/A N/A 0
Dragonship aoe2DE.png Dragon Ship N/A 150 4 2 8 3 0.25 6 1.4 N/A N/A N/A 0
Junk aoe2DE.png Junk N/A 75 0 0 0 0 0 7 1.21 N/A N/A N/A 0
LongboatIcon-DE.png Longboat
CastleageDE.png
130 7 0 6 6 3 8 1.54 100 50 25 1
LongboatIcon-DE.png Elite Longboat
Imperial Age
160 8 0 8 7 3 9 1.54 100 50 25 1
TurtleShipIcon-DE.png Turtle Ship
CastleageDE.png
200 50 6 5 6 6 8 0.9 180 180 50 1
TurtleShipIcon-DE.png Elite Turtle Ship
Imperial Age
300 50 8 6 6 6 8 1.035 180 180 50 1
CaravelIcon-DE.png Caravel
CastleageDE.png
130 6 0 8 6 3 9 1.43 90 40 45 1
CaravelIcon-DE.png Elite Caravel
Imperial Age
150 8 0 8 7 3 9 1.43 90 40 45 1
Average N/A 126.5 28.8 0.9 6.1 4.6 3.87 7.8 1.35 107.3 63.3 45.1 27.6

Technologies[]

Listed below are all technologies that benefit ships. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
CaravanDE.png Caravan Market III All Trade Cogs move 50% faster
Careening.jpg Careening Dock III All Increases pierce armor by +1 and Transport Ship capacity by +5
Gillnetsicon.jpg Gillnets Dock III All Fishing Ships gather food +25% faster
Drydock.jpg Dry Dock Dock IV 31 Increases speed by +15% and Transport Ship capacity by +10
Shipwright.jpg Shipwright Dock IV 18 Lowers wood cost by -20% and increases creation speed by +54%
Fletching.jpg Fletching Blacksmith II All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bodkinarrow.jpg Bodkin Arrow Blacksmith III All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bracer.jpg Bracer Blacksmith IV 32 Increases range and attack of Galleys, Longboats, and Caravels by +1
Ballistics.jpg Ballistics University III All Improves accuracy of Galleys, Longboats, and Caravels at moving targets
Chemistry.jpg Chemistry University IV All Increases attack of Galleys, Longboats, and Caravels by +1; enables the creation of Cannon Galleon
Heresy.png Heresy Monastery III 23 Converted units die instead of changing color
Faith.jpg Faith Monastery IV 36 Increases conversion resistance
CastleAgeUnique.png Wagenburg Tactics Castle III Bohemians Cannon Galleons move 15% faster
CastleAgeUnique.png Greek Fire Castle III Byzantines Increases range of Fire Ships by +1
CastleAgeUnique.png Sultans Castle III Indians Makes Trade Cogs +10% more efficient
Unique-tech-imperial.jpg Silk Road Castle IV Italians Halves train cost of Trade Cogs
CastleAgeUnique.png Panokseon (before update 42848) Castle III Koreans Increases speed of Turtle Ships by +15%
CastleAgeUnique.png Carrack Castle III Portuguese Increases armor by +1/+1
Unique-tech-imperial.jpg Arquebus Castle IV Portuguese Improves accuracy of Cannon Galleons at moving targets
CastleAgeUnique.png First Crusade Castle III Sicilians Increases conversion resistance
Unique-tech-imperial.jpg Artillery Castle IV Turks Increases range of Cannon Galleons by +2

Civilizations[]

The best naval civilizations are probably the Berbers, Byzantines, Italians,  Koreans, Malay, Portuguese, Saracens, Spanish, and Vikings. The Chinese, Japanese and Persians have also strong naval bonuses, but less stronger than the before-mentioned civilizations.

The Byzantines and Spanish are the only civilizations to have access to all naval units and technologies.

The Cumans have the worst navy in the game, as they lack all late-game important technologies that affect ships, and they do not have Bracer or even Cannon Gallons. The Malians, Slavs, Bulgarians, Teutons, Franks, and Huns also have lackluster navies. The Aztecs and Malians are the only two civilizations that do not have access to Galleons.

Civilization bonuses[]

The following civilizations have bonuses that benefit naval units:

  • Aztecs: Warships created 11% faster.
  • Berbers: Ships move 10% faster.
  • Bulgarians: Fletching, Bodkin Arrow, and Bracer cost -50% food.
  • Burgundians: Cannon Galleons have +25% attack. Caravan and Gillnets can be researched in the Feudal Age, and cost 50% less Food.
  • Burmese: Faith is 50% cheaper.
  • Byzantines: Fire Ships attack 25% faster.
  • Chinese: Demolition Ships have +50% HP, and technologies that benefit ships are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Italians: Dock and University technologies are 33% cheaper. Fishing Ships are 15% cheaper. Cannon Galleons are 20% cheaper.
  • Japanese: Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Koreans: Warships (excluding Transport Ships) cost -20% wood.
  • Persians: Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Portuguese: Ships have +10% HP and cost -20% gold. Technologies that benefit ships are researched 30% faster.
  • Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack 25% faster.
  • Spanish: Cannon Galleons fire 18% faster, and have Ballistics-like accuracy and faster missiles. Fletching, Bodkin Arrow, and Bracer cost no gold.
  • Tatars: Ships deal +25% damage from elevations.
  • Turks: Chemistry is free. Cannon Galleons have +25% HP. Elite Cannon Galleon upgrade is 50% cheaper.
  • Vietnamese: Gillnets costs no wood.
  • Vikings: Warships (including Transport Ships) are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Team bonuses[]

The following civilizations have team bonuses that benefit naval units:

Trivia[]

Gallery[]

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