| This article is about the ships in Chronicles. For the armor class, see Armor class: Ship. For ships in other games of the series, see Ship. |

Ships in Chronicles are the only standard units that can move over water. They can also move over shallows and certain beach terrains, but otherwise cannot move over land.
Various ships are trained from the two types of ship buildings, the Port and the Shipyard. Unlike Age of Empires II, which only has Docks for both economic and military purposes on water, the two buildings in Chronicles divide the roles. Ports are used to train and research economic naval units and technologies, act as a drop site for resources collected by Fishing Ships, and can be traded with via Merchant Ships. Shipyards serve to train exclusively warships and research military naval technologies. The typical naval combat triangle consists of Catapult Ships, which counter Galleys, which counter Triremes, which counter Catapult Ships. Other warships mostly serve complementary purposes or have very specialized roles.
Ships cost wood and gold, with the exception of the Fishing Ship and Transport Ship, which cost only wood, and the Lembos, which costs wood and food. Ships typically move fast and have a lot of hit points, putting them at an advantage in amphibious engagements. They are susceptible to enemy siege, and may occasionally be also countered by Priestesses. Shore defenses can keep ships at bay, especially if they have Lighthouse researched.
Ships[]
Fishing Ship: A civilian ship which can harvest food from fish and gold from Oysters.
Transport Ship: A ship which can transport units across water. Its carry capacity increases automatically on Age-ups, rather than being tied to technologies.
Merchant Ship: Counterpart of the Trade Cog in Age of Empires II; trades between Ports. Players can choose the ratio of wood and gold generated while trading if Antiquity Mode is enabled.
Warships[]
Lembos โ
War Lembos โ
Heavy Lembos โ
Elite Lembos: It is a scouting ship with weak melee attack that costs food and wood but no gold, thus being a trash unit. It is the only warship available since the Archaic Age, and also the only one to be built at the Port instead of the Shipyard. While it is mounted with a flamethrower like the Fire Galley line in Age of Empires II, it has significantly different attributes. Strong vs. Galleys and Catapult Ships, weak vs. Monoremes and Incendiary Rafts.
Monoreme โ
Bireme โ
Trireme: Melee-range ramming ship with a charged attack. Strong vs. Lemboi and Catapult Ships, weak vs. Galleys and Incendiary Rafts.
Galley โ
War Galley โ
Elite Galley: All-purpose ranged warship, it is similar to the Galley line in Age of Empires II. Strong vs. Monoremes and Incendiary Ships, weak vs. Lemboi and Catapult Ships.
Incendiary Raft โ
Incendiary Ship โ
Heavy Incendiary Ship: Counterpart of the Demolition Raft line in Age of Empires II, but has comparatively lower attack.
Catapult Ship โ
Onager Ship: A heavy warship which deals Area of Effect damage. Much like the Mangonel on land, it is better against clumps of enemy units than against buildings. As it has slow moving projectiles and a minimum range, it is vulnerable to fast moving ships and melee range ships.
Leviathan: It is a large, expensive, and slow warship which also boosts the attack rate nearby warships. It may be unlocked in the Imperial Age only after researching Flaming Arrows. Mounted with a Palintonon, it is a long range anti-building warship. It is similar to the Cannon Galleon in Age of Empires II, but with a few differences as described.
List of ships[]
| Siege unit | B | Age | HP |
Ar |
PA |
At |
Min Range |
Max Range |
RoF |
LoS | Sp |
Wood |
Gold |
Food |
TT | Civs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 0 | 4 | 5 | 1.26 | 75 | 0 | 0 | 40 | All | |||||||
| 100 | 4 | 8 | 5 | 1.45 | 125 | 0 | 0 | 46 | All | |||||||
| 80 | 0 | 6 | 6 | 1.32 | 100 | 50 | 0 | 36 | All | |||||||
| 80 | 0 | 4 | 2m | 0 | 1 | 3.2 | 7 | 1.45 | 50 | 0 | 30 | 60 | All | |||
| 90 | 5 | 4m | 2 | 2.5 | 8 | 1.5 | 40 | All | ||||||||
| 100 | 5 | 8m | 3 | 9 | 1.5 | All | ||||||||||
| 120 | 6 | 10m | 3 | 9 | 1.6 | All except Athenians and Macedonians | ||||||||||
| 100 | 2 | 2 | 5m | 2 | 5 | 1.35 | 75 | 45 | 0 | 55 | All | |||||
| 120 | 3 | 4 | 10m | 5 | 36 | All | ||||||||||
| 140 | 4 | 5 | 14m | 6 | 36 | All except Puru | ||||||||||
| 120 | 0 | 6 | 6p | 0 | 5 | 3 | 7 | 1.43 | 90 | 30 | 0 | 55 | All | |||
| 135 | 6 | 7p | 6 | 8 | 36 | All | ||||||||||
| 165 | 8 | 8p | 7 | 9 | 36 | All except Spartans | ||||||||||
| 45 | 0 | 2 | 70m | N/A | 6 | 1.5 | 70 | 50 | 0 | 45 | All | |||||
| 60 | 3 | 80m | 1.6 | 31 | All | |||||||||||
| 70 | 5 | 100m | 1.6 | 31 | ||||||||||||
| 140 | 1 | 6 | 35m | 3 | 7 | 7 | 9 | 1.15 | 140 | 140 | 0 | 42 | All | |||
| 150 | 2 | 7 | 50m | 8 | 6 | 10 | 36 | |||||||||
| 180 | 2 | 8 | 60m | 3 | 13 | 8 | 19 | 1.1 | 250 | 225 | 0 | 60 | All | |||
Technologies[]
Listed below are all technologies that benefit ships, with unique technologies marked with a yellow background. This list does not contain unit upgrades.
| Name | Age | Building | Civilization | Effect |
|---|---|---|---|---|
| All | Fishing Ships +20% work rate | |||
| All | +15% movement speed (except Incendiary Raft) | |||
| -20% wood cost, +54% creation speed | ||||
| All | +1 | |||
| Die instead of getting converted | ||||
| All except Thracians | Increased conversion resistance | |||
| All | Shipyard units +33% creation speed | |||
| Galley line +25% attack speed | ||||
| Monoreme-line charged attack cooldown reduced, deals more damage, and deals trample damage | ||||
| Ports and Shipyards increase the attack speed of nearby warships | ||||
| Monoreme line increased attack when near enemies | ||||
| Monoreme-line +5 attack vs. Galleys |
Civilizations[]
| This section is outdated. Please update this article to reflect recent events or newly available information. |
All the civilizations in Battle for Greece have both naval strengths and weaknesses. The Athenians can upgrade their navies fastest and lack the least. The Achaemenids have stronger Galleys, but lack some other upgrades. The Spartans cannot get Shipwright, but have two unique technologies to offset that.
Chronicles features several technologies and bonuses which boost the creation speed of ships. In addition to the Shipwright technology from the base game, Shipyard units benefit from Conscription as well. As creation speed bonuses stack multiplicatively, this results in a creation speed of a little over +100% (or half the base training time) for a generic civilization with both Shipwright and Conscription in the Imperial Age. While the Spartans lack Shipwright, their unique technology Peloponnesian League gives roughly the same effect for creation speed, thus mitigating the lack of the former if researched.
The Athenians have access to Shipwright, Conscription, and Naval Policy, which combined give a creation speed of approximately +135%, allowing them to produce most warships in around 15 seconds after all upgrades have been researched. Similarly, the Achaemenids' civilization bonus makes their Shipyards work 15% faster, giving the same effect as Naval Policy, although the latter also benefits the Lembos line at the Port. The Athenians (and their allies) can also upgrade their ships 50% faster thanks to their team bonus.
Availability grid[]
| = Available | |
| = Unavailable |
| Civilization | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Civilization bonuses[]
Puru: Lemboi cost -10/19/27% and gain +1/2/3 attack in the Civic/Classical/Imperial Ages respectively.
Team bonuses[]
Conversion resistance[]
| Ships | Min increase | Max increase | Chance decrease factor |
|---|---|---|---|
| +2 | +2 | 0 | |
| 0 | 0 | x3 | |
| Warships | 0 | 0 | 0 |
- For context, all ships in Age of Empires II resist conversion for +2 minimum and +2 maximum intervals.
Trivia[]
- The Chronicles civilizations use the same ship models regardless of architecture set.

