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Age of Empires Series Wiki
Age of Empires Series Wiki
This article is about the ships in Age of Empires III. For ships in other games, see Ship.
Naval unit. Ships are any unit on the water and vary from small, weak Fishing Boats to large, dangerous Frigates. You can build only a limited number of each type of ship. Certain improvements available in your Home City allow you to maintain a greater number of a certain type of ship.
—In-game information
Aoe3 unit type ship

Ships in Age of Empires III are units which can move (sail) on water. Ships are used for fishing, combat, and to transport land units across bodies of water.

Using the cheat code "flying dutchman" in the Definitive Edition will allow ships to travel on land.

Civilian ship[]

War ship[]

Recruiting ship[]

Stat icon training ship

War ships which can train units near the shore are called recruiting ships. They receive less damage from Culverins, and are also siege units, so they suffer less from defensive structures too. This tag was introduced in update 15.59076.

Untrainable[]

Trivia[]

  • War ships get random names that are taken from renowned war ships in real life.
Tags in Age of Empires III
Infantry
Heavy infantryHand infantry · Pikeman · Musket infantry
Light infantryFoot archer · Rifle infantry · Hand skirmisher
OtherCounter skirmisher · Gunpowder trooper · Grenade trooper
Cavalry / Shock infantry
Heavy cavalry Hand cavalry · Ranged heavy cavalry · Lance cavalry
Light ranged cavalryGunpowder cavalry
Shock infantry Hand shock infantry · Ranged shock infantry
OtherCamel · Elephant
Siege units
Siege trooper · Artillery · Siege Elephant · Gatling Camel· Fixed Gun· Arrow Knight*
Ships
Fishing boat · War ship · Recruiting ship
Building
Resource enclosure · Wall · Frontier fortification · Barracks
Other
Hero · Mercenary · Monk · Outlaw · Pet · Villager
Mother nature
Hunted animals · Guardian
Support tags
Archer · Healing unit · Native warrior · Archaic infantry · Ranged infantry · Ranged cavalry · Consulate unit
All tags with icons are related to the bonus and penalties counter system, except *hidden tags that aren't in the UI