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This article is about the ships in Age of Empires II. For ships in other games of the series, see Ship. |

Ships are the only units in Age of Empires II that can move across water. They can also pass shallow water and beach terrain, but can never move on other land terrains. As water is a natural and impenetrable barrier for all units but ships, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.
All ships (except Fishing Ships) have Ship armor. Fishing Ships take the exact same bonus damage from all units except the Fire Galley, as if they were regular ships.
Overview[]

Ships in mid-battle.
All ships move quite fast, possess high pierce armor, and high hit points. Hence, almost all military ships are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. They fare worse against siege weapons and Monks. All ships have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.
All ships are trained at the Dock and cost wood and gold. The two Dark Age ships, the Fishing Ship and the Transport Ship, only cost wood. All ships resist conversion for +2 mininum and +2 maximum intervals.
List of ships[]
In the list below, marked in yellow are the unique units, whereas marked in orange are the regional units.
Ship | Age | ![]() HP |
![]() Ar |
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LoS | ![]() Sp |
![]() Wood |
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TT | Civs |
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60 | 0 | 4 | 5 | 1.26 | 75 | 0 | 40 | All | |||
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100 | 4 | 8 | 5 | 1.45 | 125 | 0 | 46 | All | |||
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80 | 0 | 6 | 6 | 1.32 | 100 | 50 | 36 | All | |||
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120 | 0 | 6 | 6 ![]() |
5 | 3 | 7 | 1.43 | 90 | 30 | 60 | All |
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135 | 6 | 7 ![]() |
6 | 8 | 36 | ||||||
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165 | 8 | 8 ![]() |
7 | 9 | All except ![]() ![]() ![]() | ||||||
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100 | 0 | 4 | 0 ![]() ![]() |
2.49 | 0.25 | 5 | 1.3 | 75 | 45 | 65 | All except ![]() |
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120 | 6 | 1 ![]() ![]() |
1.35 | 36 | |||||||
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140 | 8 | 1 ![]() ![]() |
1.43 | 33 | |||||||
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150 | 2 | 8 | 1 ![]() ![]() |
3 | 6 | 1.54 | ![]() | ||||
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45 | 0 | 2 | 90 ![]() |
0 | N/A | 6 | 1.5 | 70 | 50 | 45 | All except ![]() ![]() |
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60 | 3 | 110 ![]() |
1.6 | ||||||||
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70 | 5 | 140 ![]() |
1.6 | 26 | |||||||
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120 | 0 | 6 | 50 ![]() |
13 | 10 | 15 | 1.1 | 200 | 150 | 46 | 35 |
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150 | 8 | 60 ![]() |
15 | 17 | 21 | |||||||
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125 | 1 | 6 | 50 ![]() |
12 | 8 | 14 | 1.2 | 175 | 150 | 65 | 5 |
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175 | 0 | 9 | 5 ![]() 25 ![]() |
10 (anti-unit) 13 (anti-building) |
5 | 15 | 1.15 | 250 | 225 | 60 | 5 |
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130 | 0 | 6 | 7 ![]() |
6 | 3 | 8 | 1.54 | 100 | 50 | 25 | ![]() |
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160 | 8 | 8 ![]() |
7 | 9 | |||||||
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200 | 6 | 5 | 50 ![]() |
6 | 6 | 8 | 1.05 | 180 | 180 | 50 | ![]() |
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300 | 8 | 6 | 7 | ||||||||
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130 | 0 | 8 | 6 ![]() |
6 | 3 | 9 | 1.43 | 90 | 40 | 25 | ![]() |
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150 | 8 ![]() |
7 | |||||||||
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250 | 2 | 10 | 9 ![]() |
7 | 3.45 | 8 | 1.3 | 180 | 60 | 40 | ![]() |
The following ships are only available in the Scenario Editor:
Ship | HP | Ar | PA | At | Ra | RoF | LoS | Sp |
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70 | 0 | 6 | 7 | 5 | 3 | 8 | 1.5 |
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75 | 0 | 0 | 7 | 1.21 |
Technologies[]
Listed below are all technologies that benefit ships. Marked with yellow background are unique technologies. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilization | Effect |
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All | Trade Cogs move 20% faster |
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All | Fishing Ships gather food 25% faster |
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All | Increases pierce armor by 1 and Transport Ship capacity by 5 |
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33 | Increases speed by 15% and Transport Ship capacity by 10 | |
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23 | Lowers wood cost by -20% and decreases creation time by 35% or boosts creation by 54% |
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All | Increases range and attack of Galleys, Longboats, Caravels, and Thirisadais by 1 |
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All | ||
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37 | ||
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All | Improves accuracy of Galleys, Longboats, Caravels, and Thirisadais at moving targets |
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All | Increases attack of Galleys, Longboats, Caravels, Thirisadais, and Dromons by 1; enables the creation of Cannon Galleons |
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29 | Increases range of Dromons, Cannon Galleons, Turtle Ships, and anti-building mode Lou Chuans by 1, and attack vs buildings by 20% |
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26 | Converted ships sink instead of changing color |
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All | Increases conversion resistance by 15% |
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41 | Increases conversion resistance |
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Demolition Ships +20% blast radius Galley-line and Dromons +1 range |
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Cannon Galleons move 15% faster |
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Increases range of Fire Ships by 1 and blast radius of Dromons by 0.2 |
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Lou Chuans +25% attack Lou Chuans fire rockets at units |
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Trade Cogs are 10% more efficient |
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Trade Cogs cost -50% |
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Lou Chuans projectiles explode after impact lost Lou Chuans explode |
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Ships' armor increased by +1/+1 |
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Improves accuracy of Cannon Galleons at moving targets |
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Galley-line gets +2 attack |
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Lou Chuans anti-unit attack fire three additional projectiles |
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Ships are more resistant to conversion |
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Cannon Galleons gain +2 range |
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Longboats get +1 attack |
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Demolition Raft line deals additional 5 damage per second for 5 seconds |
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Lou Chuans anti-building attacks fire two additional projectiles |
Civilizations[]
The best naval civilizations are the Armenians, Berbers, Bengalis, Byzantines, Dravidians, Italians, Koreans, Portuguese, Romans, Saracens, and Vikings. The Chinese, Japanese, Malay, Persians, and Spanish also have strong naval bonuses, but less strong than the afore-mentioned civilizations.
The Berbers, Dravidians, and Spanish are the only civilizations to have access to all naval units and technologies. The Byzantines and Chinese do as well, if the Dromon and Lou Chuan are considered equal to the Elite Cannon Galleon, and the Dragon Ship a better version of the Fast Fire Ship.
The Cumans have the worst navy in the game, as they lack all late-game important technologies that affect ships, and they do not have Bracer or even Cannon Gallons. The Bohemians, Hindustanis, Malians, Slavs, Bulgarians, Poles, Teutons, Franks, Georgians, Khitans and Wei also have lackluster navies. The Aztecs, Malians and Khitans are the only three civilizations that do not have access to Galleons.
Availability grid[]
The following table shows the availability of the units and technologies for every civilization. Unique units and units and technologies that are available to all civilizations are not shown in the table.
= Available | |
= Unavailable |
Taking into account that the Dromon, Lou Chuan and (Elite) Cannon Galleon are mutually exclusive, the Berbers, Byzantines, Chinese, Dravidians, and Spanish have a complete Dock. Of these, only the Berbers have access to Siege Engineers, meaning they are the only civilization that can fully upgrade every ship.
Civilization bonuses[]
The following civilizations have bonuses that benefit naval units:
Armenians: Galley-line and Dromons fire an additional projectile. The additional projectile for the Galley line deals 1 damage.
Aztecs: Warships created 15% faster.
Bengalis: Ships regenerate 15 HP per minute.
Berbers: Ships move 10% faster.
Bulgarians: Fletching, Bodkin Arrow, and Bracer cost -50% food.
Burgundians: Cannon Galleons have +25% attack. Caravan and Gillnets can be researched in the Feudal Age, and cost -33% food.
Burmese: Researching Devotion and Faith is 50% cheaper.
Byzantines: Fire Ships and Dromons attack 20% faster.
Chinese: The Fire Galley line moves 5%/10% faster in the Castle/Imperial Age. Technologies that benefit ships are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
Dravidians: Fishing Ships carry +15.
Georgians: Ships receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
Gurjaras: Docks can garrison Fishing Ships (max 10).
Hindustanis: Cannon Galleons have +1/+1 armor.
Italians: Dock and University technologies are 33% cheaper. Fishing Ships are 15% cheaper. Cannon Galleons are 20% cheaper.
Japanese: Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
Koreans: Warships cost -20% wood.
Persians: Docks have double HP and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
Portuguese: Ships have +10% HP and cost -20% gold.
Romans: Galley-line and Dromons have +1/+1 armor.
Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack 25% faster.
Shu: Lou Chuans move +10/15% faster in Castle/Imperial Age.
Spanish: Cannon Galleons fire 18% faster, and have Ballistics-like accuracy and faster missiles. Fletching, Bodkin Arrow, and Bracer cost no gold.
Tatars: Ships deal +20% damage (+50% instead of +25%) from elevations.
Turks: Chemistry is free. Cannon Galleons have +25% HP. The Elite Cannon Galleon upgrade is 50% cheaper.
Vietnamese: Gillnets costs no wood.
Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Wei: Lou Chuans cost -25%.
Wu: Careening and Dry Dock are available one Age earlier; -75% cost and research time.
Team bonuses[]
The following civilizations have team bonuses that benefit naval units:
Bengalis: Trade Cogs yield 10% food in addition to gold.
Bulgarians: Fletching, Bodkin Arrow, and Bracer are researched 80% faster.
Japanese: Galleys have +50% Line of Sight.
Lithuanians: Devotion, Faith, and Heresy are researched 20% faster.
Malians: Ballistics and Chemistry are researched 80% faster.
Portuguese: Technologies that benefit ships are researched 25% faster.
Sicilians: Transport Ships have +5 Line of Sight and cost -50%.
Spanish: Trade Cogs generate 25% more gold. Researching technologies that benefit ships provides 20 gold each.
Teutons: Ships are more resistant to conversion.
Turks: Cannon Galleons and Turtle Ships are created 25% faster.
Appearance[]
Excluding Fishing Ships and Scenario Editor ships, which always have the same appearance, the ships are one of the few units with varying models that show their origin. Nearly every architecture set has a corresponding rig for their ships:
- African: Reed lug rig with solar disk and crescent.
- American: Crab claw sail with double-headed serpent.
- Central Asian: Lateen rig with Wind Horse.
- Central European: Square rig with Arrow Cross.
- Longboats use banded square sails.
- East Asian: Junk rig with Vermilion Bird.
- Turtle Ships do not have sails, but they have flags with the same symbol.
- In-game Lou Chuans and Dragon Ships also do not have sails.
- Eastern European: Square rig with Patriarchal Cross.
- Mediterranean: Square rig with Maltese Cross.
- Transport Ships use Lateen rig.
- Fire Ships, Fast Fire Ships, and Heavy Demolition Ships combine Lateen and Square rigs.
- Caravels use Lateen rig with the Order of Christ cross.
- Dromons use Lateen rig in a different configuration, with a Roman Aquila and the background colored instead of the emblem
- Middle Eastern: Lateen rig with crossed scimitars.
- Southeast Asian: Junk rig with elephant head.
- Thirisadais use Tanja rig with a peacock feather.
- Western European: Square rig with lion rampant.
Trivia[]
- Fishing Ships always use a single, bicolor Lateen rig.
- Before the Definitive Edition, the Cannon Galleon and the Elite Cannon Galleon were the only two non-unique units that shared sprites.
- The South Asian architecture set is the only set without an accompanying unique sail design: Hindustani and Gurjara ships use Middle Eastern sails, while Bengali and Dravidian ships use Southeast Asian sails.
- Historically, classical Indian vessels used tall square sails. The use of triangular lateen sail in the Indian Ocean before the 1500s is contested, some historians believed that they are only widely used after the coming of Mediterranean influence through the Portuguese contact (post-1498).
- The Thirisadai model uses a Borobudur ship (Javanese ship type) as a reference. As such, the sail model is a canted rectangular sail or Tanja sail, an Austronesian type of sail.
- The untrainable Junk uses the Junk rig without a symbol.
- Neither the Canoe nor the Dragon Ship have sails, though the latter has a vertical flag with a Chinese-styled dragon (loong).
- Historically, neither the Aztecs nor the Mayans had sails at the time of Spanish contact; the crab claw rig they use in the game originated in Southeast Asia and was used by Austronesian peoples in the Indian and Pacific oceans.
- The use of sails by the Incas and other pre-Columbian peoples of the South American Pacific coast and their nature is highly debated. A 1526 Spanish account describes a native ship with lateen sails, and colonial art depicts native ships with crab claw sails (though of a different type to those in the game), which could have been what the 1526 ship actually used. Natives also used lug sails during the colonial period, which some historians presume were in use before the conquest, but others believe were copied from the Spanish.
- The Dromons and Lou Chuans are the only two regional ships in the game. They both replace the (elite) Cannon Galleons.
- Dromons are shared by the Armenians, Byzantines, Goths, Huns, and Romans. This warship is at the disposal of the civilizations that existed at the end of the fall of the Western Roman Empire and did not acquire advanced gunpowder weapons, being the most important warship of the Byzantine navy from the 5th to the 12th century AD.
- Lou Chuans are shared by the Chinese, Jurchens, Shu, Wei, and Wu. These civilizations are part of the Sinosphere (Jurchens) or represent Chinese dynasties/kingdoms: the in-game Chinese since update 141935 roughly represent the Song dynasty (960-1279 AD), and Shu, Wei, Wu were three kingdoms (220-280 AD) fighting each other to reunify China after the collapse of the Eastern Han dynasty (25-220 AD).