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This article is about the ships in Age of Empires II. For ships in other games of the series, see Ship.
Ship

Ships are the only units in Age of Empires II that can move across water. They can also pass shallow water and beach terrain, but can never move on other land terrains. As water is a natural and impenetrable barrier for all units but ships, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.

All ships (except Fishing Ships) have Ship armor. Fishing Ships take the exact same bonus damage from all units except the Fire Galley, as if they were regular ships.

Overview[]

Ships fightanim aoe2de

Ships in mid-battle.

All ships move quite fast, possess high pierce armor, and high hit points. Hence, almost all military ships are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. They fare worse against siege weapons and Monks. All ships have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.

All ships are trained at the Dock and cost wood and gold. The two Dark Age ships, the Fishing Ship and the Transport Ship, only cost wood. All ships resist conversion for +2 mininum and +2 maximum intervals.

List of ships[]

In the list below, marked in yellow are the unique units, whereas marked in orange are the regional units.

Ship Age
HP

Ar

PA

At

Ra

RoF
LoS
Sp

Wood

Gold
TT Civs
Fishing Ship 60 0 4
N/A
5 1.26 75 0 40 All
Transport Ship 100 4 8 5 1.45 125 0 46 All
Trade Cog 80 0 6 6 1.32 100 50 36 All
Galley 120 0 6 ​6 Pierce Attackpierce 5 3 7 1.43 90 30 60 All
War Galley 135 6 ​7 Pierce Attackpierce 6 8 36
Galleon 165 8 ​8 Pierce Attackpierce 7 9 All except Aztecs, Khitans, and Malians
Fire Galley 100 0 4 ​0 melee / ​1 Pierce Attackpierce 2.49 0.25 5 1.3 75 45 65 All except Vikings
Fire Ship 120 6 ​1 melee / ​2 Pierce Attackpierce 1.35 36
Fast Fire Ship 140 8 ​1 melee / ​3 Pierce Attackpierce 1.43 33
Dragon Ship 150 2 8 ​1 melee / ​4 Pierce Attackpierce 3 6 1.54 Chinese
Demolition Raft 45 0 2 ​90 melee 0 N/A 6 1.5 70 50 45 All except Koreans and Romans
Demolition Ship 60 3 ​110 melee 1.6
Heavy Demolition Ship 70 5 ​140 melee 1.6 26
Cannon Galleon 120 0 6 ​50 melee 13 10 15 1.1 200 150 46 35
Elite Cannon Galleon 150 8 ​60 melee 15 17 21
Dromon 125 1 6 ​50 melee 12 8 14 1.2 175 150 65 5
Lou Chuan 175 0 9 ​5 Pierce Attackpierce (anti-unit)
​25 melee (anti-building)
10 (anti-unit)
13 (anti-building)
5 15 1.15 250 225 60 5
Longboat 130 0 6 ​7 Pierce Attackpierce 6 3 8 1.54 100 50 25 Vikings
Elite Longboat 160 8 ​8 Pierce Attackpierce 7 9
Turtle Ship 200 6 5 ​50 melee 6 6 8 1.05 180 180 50 Koreans
Elite Turtle Ship 300 8 6 7
Caravel 130 0 8 ​6 Pierce Attackpierce 6 3 9 1.43 90 40 25 Portuguese
Elite Caravel 150 ​8 Pierce Attackpierce 7
Thirisadai 250 2 10 ​9 Pierce Attackpierce 7 3.45 8 1.3 180 60 40 Dravidians

The following ships are only available in the Scenario Editor:

Ship HP Ar PA At Ra RoF LoS Sp
Canoe 70 0 6 7 5 3 8 1.5
Junk 75 0 0
N/A
7 1.21

Technologies[]

Listed below are all technologies that benefit ships. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Caravan Market All Trade Cogs move 20% faster
Gillnets Dock All Fishing Ships gather food 25% faster
Careening Dock All Increases pierce armor by 1 and Transport Ship capacity by 5
Dry Dock 33 Increases speed by 15% and Transport Ship capacity by 10
Shipwright Dock 23 Lowers wood cost by -20% and decreases creation time by 35% or boosts creation by 54%
Fletching Blacksmith All Increases range and attack of Galleys, Longboats, Caravels, and Thirisadais by 1
Bodkin Arrow All
Bracer 37
Ballistics University All Improves accuracy of Galleys, Longboats, Caravels, and Thirisadais at moving targets
Chemistry University All Increases attack of Galleys, Longboats, Caravels, Thirisadais, and Dromons by 1; enables the creation of Cannon Galleons
Siege Engineers University 29 Increases range of Dromons, Cannon Galleons, Turtle Ships, and anti-building mode Lou Chuans by 1, and attack vs buildings by 20%
Heresy (die upon getting converted) Monastery 26 Converted ships sink instead of changing color
Devotion (+1 min, +1 max) Monastery All Increases conversion resistance by 15%
Faith (+4 min, +4 max) Monastery 41 Increases conversion resistance
Cilician Fleet Castle Armenians Demolition Ships +20% blast radius
Galley-line and Dromons +1 range
Wagenburg Tactics Castle Bohemians Cannon Galleons move 15% faster
Greek Fire Castle Byzantines Increases range of Fire Ships by 1 and blast radius of Dromons by 0.2
Rocketry Castle Chinese Lou Chuans +25% attack
Lou Chuans fire rockets at units
Grand Trunk Road Castle Hindustanis Trade Cogs are 10% more efficient
Silk Road Castle Italians Trade Cogs cost -50%
Thunderclap Bombs Castle Jurchens Lou Chuans projectiles explode after impact
lost Lou Chuans explode
Carrack Castle Portuguese Ships' armor increased by +1/+1
Arquebus Castle Portuguese Improves accuracy of Cannon Galleons at moving targets
Ballistas Castle Romans Galley-line gets +2 attack
Bolt Magazine Castle Shu Lou Chuans anti-unit attack fire three additional projectiles
First Crusade (+4 min, +4 max) Castle Sicilians Ships are more resistant to conversion
Artillery Castle Turks Cannon Galleons gain +2 range
Bogsveigar Castle Vikings Longboats get +1 attack
Red Cliffs Tactics Castle Wu Demolition Raft line deals additional 5 damage per second for 5 seconds
Sitting Tiger Castle Wu Lou Chuans anti-building attacks fire two additional projectiles

Civilizations[]

The best naval civilizations are the Armenians, Berbers, Bengalis, Byzantines, Dravidians, Italians, Koreans, Portuguese, Romans, Saracens, and Vikings. The Chinese, Japanese, Malay, Persians, and Spanish also have strong naval bonuses, but less strong than the afore-mentioned civilizations.

The Berbers, Dravidians, and Spanish are the only civilizations to have access to all naval units and technologies. The Byzantines and Chinese do as well, if the Dromon and Lou Chuan are considered equal to the Elite Cannon Galleon, and the Dragon Ship a better version of the Fast Fire Ship.

The Cumans have the worst navy in the game, as they lack all late-game important technologies that affect ships, and they do not have Bracer or even Cannon Gallons. The Bohemians, Hindustanis, Malians, Slavs, Bulgarians, Poles, Teutons, Franks, Georgians, Khitans and Wei also have lackluster navies. The Aztecs, Malians and Khitans are the only three civilizations that do not have access to Galleons.

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units and units and technologies that are available to all civilizations are not shown in the table.

= Available
= Unavailable
Civilization Galleon Fire Galley Fire Ship
Armenians Dromon
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines Dromon
Celts
Chinese Dragon Ship
Cumans
Dravidians
Ethiopians
Franks
Georgians
Goths Dromon
Gurjaras
Hindustanis
Huns Dromon
Inca
Italians
Japanese
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars
Malay
Malians
Maya
Mongols
Persians
Poles
Portuguese
Romans Dromon
Saracens
Shu
Sicilians
Slavs
Spanish
Tatars
Teutons
Turks
Vietnamese
Vikings
Wei
Wu
Civilization Galleon Fire Galley Fire Ship


Taking into account that the Dromon, Lou Chuan and (Elite) Cannon Galleon are mutually exclusive, the Berbers, Byzantines, Chinese, Dravidians, and Spanish have a complete Dock. Of these, only the Berbers have access to Siege Engineers, meaning they are the only civilization that can fully upgrade every ship.

Civilization bonuses[]

The following civilizations have bonuses that benefit naval units:

  • Armenians: Galley-line and Dromons fire an additional projectile. The additional projectile for the Galley line deals 1 damage.
  • Aztecs: Warships created 15% faster.
  • Bengalis: Ships regenerate 15 HP per minute.
  • Berbers: Ships move 10% faster.
  • Bulgarians: Fletching, Bodkin Arrow, and Bracer cost -50% food.
  • Burgundians: Cannon Galleons have +25% attack. Caravan and Gillnets can be researched in the Feudal Age, and cost -33% food.
  • Burmese: Researching Devotion and Faith is 50% cheaper.
  • Byzantines: Fire Ships and Dromons attack 20% faster.
  • Chinese: The Fire Galley line moves 5%/10% faster in the Castle/Imperial Age. Technologies that benefit ships are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
  • Dravidians: Fishing Ships carry +15.
  • Georgians: Ships receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
  • Gurjaras: Docks can garrison Fishing Ships (max 10).
  • Hindustanis: Cannon Galleons have +1/+1 armor.
  • Italians: Dock and University technologies are 33% cheaper. Fishing Ships are 15% cheaper. Cannon Galleons are 20% cheaper.
  • Japanese: Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Koreans: Warships cost -20% wood.
  • Persians: Docks have double HP and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Portuguese: Ships have +10% HP and cost -20% gold.
  • Romans: Galley-line and Dromons have +1/+1 armor.
  • Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack 25% faster.
  • Shu: Lou Chuans move +10/15% faster in Castle/Imperial Age.
  • Spanish: Cannon Galleons fire 18% faster, and have Ballistics-like accuracy and faster missiles. Fletching, Bodkin Arrow, and Bracer cost no gold.
  • Tatars: Ships deal +20% damage (+50% instead of +25%) from elevations.
  • Turks: Chemistry is free. Cannon Galleons have +25% HP. The Elite Cannon Galleon upgrade is 50% cheaper.
  • Vietnamese: Gillnets costs no wood.
  • Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Wei: Lou Chuans cost -25%.
  • Wu: Careening and Dry Dock are available one Age earlier; -75% cost and research time.

Team bonuses[]

The following civilizations have team bonuses that benefit naval units:

  • Bengalis: Trade Cogs yield 10% food in addition to gold.
  • Bulgarians: Fletching, Bodkin Arrow, and Bracer are researched 80% faster.
  • Japanese: Galleys have +50% Line of Sight.
  • Lithuanians: Devotion, Faith, and Heresy are researched 20% faster.
  • Malians: Ballistics and Chemistry are researched 80% faster.
  • Portuguese: Technologies that benefit ships are researched 25% faster.
  • Sicilians: Transport Ships have +5 Line of Sight and cost -50%.
  • Spanish: Trade Cogs generate 25% more gold. Researching technologies that benefit ships provides 20 gold each.
  • Teutons: Ships are more resistant to conversion.
  • Turks: Cannon Galleons and Turtle Ships are created 25% faster.

Appearance[]

Excluding Fishing Ships and Scenario Editor ships, which always have the same appearance, the ships are one of the few units with varying models that show their origin. Nearly every architecture set has a corresponding rig for their ships:

Trivia[]

  • Fishing Ships always use a single, bicolor Lateen rig.
  • Before the Definitive Edition, the Cannon Galleon and the Elite Cannon Galleon were the only two non-unique units that shared sprites.
  • The South Asian architecture set is the only set without an accompanying unique sail design: Hindustani and Gurjara ships use Middle Eastern sails, while Bengali and Dravidian ships use Southeast Asian sails.
    • Historically, classical Indian vessels used tall square sails. The use of triangular lateen sail in the Indian Ocean before the 1500s is contested, some historians believed that they are only widely used after the coming of Mediterranean influence through the Portuguese contact (post-1498).
    • The Thirisadai model uses a Borobudur ship (Javanese ship type) as a reference. As such, the sail model is a canted rectangular sail or Tanja sail, an Austronesian type of sail.
  • The untrainable Junk uses the Junk rig without a symbol.
  • Neither the Canoe nor the Dragon Ship have sails, though the latter has a vertical flag with a Chinese-styled dragon (loong).
  • Historically, neither the Aztecs nor the Mayans had sails at the time of Spanish contact; the crab claw rig they use in the game originated in Southeast Asia and was used by Austronesian peoples in the Indian and Pacific oceans.
    • The use of sails by the Incas and other pre-Columbian peoples of the South American Pacific coast and their nature is highly debated. A 1526 Spanish account describes a native ship with lateen sails, and colonial art depicts native ships with crab claw sails (though of a different type to those in the game), which could have been what the 1526 ship actually used. Natives also used lug sails during the colonial period, which some historians presume were in use before the conquest, but others believe were copied from the Spanish.
  • The Dromons and Lou Chuans are the only two regional ships in the game. They both replace the (elite) Cannon Galleons.
    • Dromons are shared by the Armenians, Byzantines, Goths, Huns, and Romans. This warship is at the disposal of the civilizations that existed at the end of the fall of the Western Roman Empire and did not acquire advanced gunpowder weapons, being the most important warship of the Byzantine navy from the 5th to the 12th century AD.
    • Lou Chuans are shared by the Chinese, Jurchens, Shu, Wei, and Wu. These civilizations are part of the Sinosphere (Jurchens) or represent Chinese dynasties/kingdoms: the in-game Chinese since update 141935 roughly represent the Song dynasty (960-1279 AD), and Shu, Wei, Wu were three kingdoms (220-280 AD) fighting each other to reunify China after the collapse of the Eastern Han dynasty (25-220 AD).

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).
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