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This article is about the ships in Age of Empires. For ships in other games of the series, see Ship. |

Ships are units in Age of Empires that can move across water. They can also pass shallow water, but can never move on land. As water is a natural and impenetrable barrier for all units but ships, they are of crucial importance on maps with a lot of water, e.g. Islands or Coastal.
General information[]
All ships move quite fast and possess high hit points. Hence, almost all military ships are quite capable of battling land units on the shoreline for they can hit-and-run melee units and survive archer units with their tankiness. They fare worse against siege weapons and Priests.
All ships are trained at the Dock and most ships only cost wood, with the exception of the Fire Galley and the Catapult Trireme line, that also cost gold.
Classification[]
Ships can be classified into two sub-types:
- Civilian ship: Ships which produce or collect resources
- Military ship: Ships which are involved in combat or transportation
List of civilian ships[]
Ship | A | HP | LOS | Sp | Wood | Gold | TT | Ci |
---|---|---|---|---|---|---|---|---|
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45 | 6 | 1.4 | 50 | 0 | 40 | All |
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75 | 6 | 2.0 | 50 | 0 | 40 | 16 |
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120 | 4 | 2.0 | 75 | 60 | 50 | All |
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200 | 4 | 2.5 | 75 | 60 | 50 | All |
List of military ships[]
Ship | A | HP | At | Ra | ROF | LOS | Sp | Wood | Gold | TT | Ci |
---|---|---|---|---|---|---|---|---|---|---|---|
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120 | 5 | 5 | 1.5 | 7 | 1.75 | 135 | 0 | 70 | All |
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160 | 8 | 6 | 1.7 | 9 | 1.75 | 135 | 0 | 70 | All |
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200 | 12 | 7 | 1.89 | 10 | 1.75 | 135 | 0 | 70 | 14 |
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200 | 24 | 1 | 1.0 | 8 | 2.0 | 115 | 40 | 60 | 8 |
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135 | 35 | 9 | 5.3 | 12 | 1.45 | 135 | 50 | 90 | 9 |
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200 | 35 | 10 | 5.3 | 13 | 1.45 | 135 | 50 | 90 | 7 |
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150 | - | - | - | 4 | 1.4 | 150 | 0 | 75 | All |
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200 | - | - | - | 5 | 1.75 | 150 | 0 | 75 | All |
Technologies[]
Listed below are all technologies that benefit ships. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilizations | Effect |
---|---|---|---|---|
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Market | ![]() |
All | Increases range of Scout Ship line by +1 |
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All | ||
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13 | ||
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Government Center | ![]() |
14 | Increases attack of ranged ships by +1 and of Fire Galleys by +6 |
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Government Center | ![]() |
All | Increases accuracy against moving targets |
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Government Center | ![]() |
12 | Increases range of Catapult Trireme line by +2; enables the Juggernaut upgrade |
Civilization bonuses[]
The following civilizations have bonuses that benefit naval units:
Carthaginians: Fire Galleys have +25% attack; transport ships move 25% faster.
Greeks: Ships move 20% faster.
Hittites: Scout Ships and War Galleys have +1/+2/+3 range in the Tool/Bronze/Iron Age.
Macedonians: Ships are four times more resistant to conversion.
Minoans: Ships cost -15%/-20%/-25%/-30% in the Stone/Tool/Bronze/Iron Age.
Palmyrans: Trade ships return twice the gold.
Persians: Scout Ship line fires 18%/25%/33% faster in the Tool/Bronze/Iron Age.
Phoenicians: Catapult Trireme and Juggernaut fire 33% faster.
Yamato: Ships have +10%/+15%/+20%/+25% HP in the Stone/Tool/Bronze/Iron Age.
Team bonuses[]
- Minoans: Docks are 20% cheaper.
- Palmyrans: Technologies that benefit ships are researched 30% faster.
Trivia[]
- The Hittites are the only civilization lacking a civilian ship, in this case, the Fishing Ship.
- The Macedonians and the Lac Viet are the only civilizations having access to the Catapult Trireme, but not the Juggernaut.
- All ships have 0/0 armor.
- Civilizations have exactly one of Fire Galley and Catapult Trireme, except for:
Gallery[]
Units in Age of Empires | |
---|---|
Civilian | ![]() ![]() ![]() ![]() |
Other | ![]() ![]() ![]() ![]() |
Civilian ship | ![]() ![]() ![]() ![]() |
Infantry | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Archer | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cavalry | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Siege | ![]() ![]() ![]() ![]() ![]() |
War Ship | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Scenario Editor-only units | |
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