โ | Shimazu Takahisa (1545-1571) The Shimazu clan has ruled southwestern Kyushu for two centuries. Now, as powerful daimyos wage vicious war across Japan, this ambitious samurai clan seeks to bring an end to the chaos by uniting Kyushu and defeating the Shogun. |
โ |
—In-game scenario description |
Shimazu is one of the scenarios in the Victors and Vanquished campaign in Age of Empires II: Definitive Edition - Victors and Vanquished. In this scenario, the player plays as the Japanese and the player color is green.
Intro[]
For two centuries, the Ashikaga Shoguns ruled Japan. Now, the clans no longer obey and strange foreigners have come to the islands.
Your clan, the Shimazu, rules one of the Nine Provinces of Kyushu. Your clan is descended from the first Shogun, Yoritomo. It is respected and its samurai are the best in Japan.
If the clans must vie for the Shogunate, then your clan's claims are stronger than most. Strong, too, are your claims on Kyushu.
It is time for the Shimazu to be restored to their rightful place.
Scenario instructions[]
Starting conditions[]
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Objectives[]
Main objectives[]
- Rule 9 provinces of Kyushu.
- Prepare to fight the Shogun.
- Defeat the Shogun.
Secondary objectives[]
- Damage Castles to Capture provinces.
- Find Red Seal Ships.
- Recover Shipwrecks.
- Visit the Nanban (south).
- Build a Nanban quarter (Feitoria) to accept their trade.
- Raid the Korean coast.
- Build a Monastery to allow missionaries to spread Christianity.
- Convert enemies to receive benefits.
Hints[]
- You have a population limit of 150.
- Units have been modified to reflect the Sengoku Jidai period. Pay close attention to the unit statistics. For example, Spearmen are now basic infantry.
- The relationships between units have changed. Spearmen beat Mounted Samurai who beat Rattan Archers who beat Spearmen. Samurai are your strongest units, though vulnerable at range.
- Cavalry Archers and Hand Cannoneers have supplementary roles, but can be devastating in numbers.
- Ninjas are lightly-armored but can instantly kill a much stronger Samurai or hero. They are useless against commoner units, however.
- Hand Cannoneers are trainable at the Siege Workshop after you have constructed a Nanban Quarter.
- Tribute resources to the Shogun to delay his attack. It would be a mistake to draw his ire too early.
- Space for building is limited. Attack minor clans on nearby islands for space and access to resources.
- Completing Nanban objectives is optional but provides access to powerful units and technologies. Constructing a Nanban Quarter will continually anger the Shogun.
Scouts[]
- Your clan, the Shimazu, rules Satsuma province in the southwest of Kyushu. Descendants of the Minamoto, your family has ruled here for over two centuries, but the time has come to expand your domain and subjugate all of Kyushu.
- The Ito (Purple) control two provinces (Osumi and Hyuga) in southeastern Kyushu. A moderate power in Shogunate politics, they fight primarily with Spearmen, archers, and Samurai.
- The Ryuzoji (Yellow) are a recently emerging power in Kyushu, having conquered the northwest of the island from the defeated Shoni. Their provinces (Hizen, Chikugo, and Higo) are defended by Mounted Samurai as well as foot troops.
- The Otomo (Blue), have long been a major clan in northeastern Kyushu, gaining renown by their efforts to resist the Mongol invasions centuries ago. Their daimyo is receptive to foreign ideas, however, and has begun to recruit Nanban. The Otomo defend their provinces (Bungo, Buzen, and Chikuzen) with traditional Japanese forces combined with Nanban mercenaries and Ashigaru equipped with firearms.
- Other minor clans and Wako pirates inhabit Kyushu and the surrounding islands. Trading with these minor clans or conquering them for their resources are both possible options for an expansive daimyo. An unscrupulous lord may even go to Shikoku in the east to recruit the famed Murakami Pirates.
- The Shogun rules Japan from far away Kyoto, but has a presence among the Mori clan to the northeast. The crossing from Mori lands to Kyushu is not easy, but an angry Shogun may nonetheless send a large invasion army. Conquering provinces, destroying Japanese buildings, and allying with the Nanban will increase the Shogun's ire.
- The Joseon Kingdom of Korea, located northwest of Kyushu, has long been a source of plunder for Wako pirates. Raiding the coast would be lucrative, but many ships will be needed to defeat the small but powerful Korean navy.
- Finally, Nanban, or Southern Barbarians, have been rumored to have landed on Tanegashima Island in the far south. They would make interesting allies, but friendship with these foreigners will draw the ire of the Shogun.
Players[]
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Player[]
- Player ( Japanese):
Ally[]
- Nanban ( Portuguese): Present on an island south of the player's base. Once discovered, they will offer various tasks to complete, granting resources and powerful new units and technologies at the cost of angering the Shogun.
Ally -> Enemy[]
Enemies[]
- Itล ( Japanese}):
- Ryลซzลji ( Japanese):
- Otomo ( Japanese):
- Minor Clans and Pirates ( Japanese):
- Korea ( Koreans): Situated across the western sea. They play a passive role in the scenario, as they will not train new units nor launch attacks against the player. While destroying their buildings grants 100 gold each, invading Korea for purely economic reasons is impractical at best, due to the cost of raising an army and navy strong enough to defeat the Koreans' own, the lack of resources on the Korean peninsula, and the "headtaking" mechanic subtracting 5 gold per unit killed.
Strategy[]
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Be wary of killing enemy units, as every enemy killed will subtract five gold from the player's stockpiles. To combat this, find Red Seal Ships (renamed Junks) and have them move around to get them to generate gold on their own.
The player's initial focus should be to build up an economy. The player can't expand outwards too far just yet, but the player can get a good amount of wood and food going. Having a good economy will be vital for later. With the player's economy going, build a few Galleys and Fire Galleys to explore the waters around the player. Following the water north of the player's Dock, the player will find the first of five Junks. Two more are along the western coastline, one along the northern coast, and the last near an island along the upper western edge of the map.
If the player travels southeast a little, they will find an island with the Nanban. Nanban will ask the player to build a Feitoria. Doing so will take up a good chunk of the player's 150 population for the scenario, and slowly increase the Shogun's ire, but will provide a steady stream of all resources. The player can build multiple. This will also allow the player to use the Junks to trade with the Nanban Dock instead of enemy Docks, and get more money from this trade. They eventually ask the player to build a Monastery, which will subsequently then result in them asking to convert enemy units. They will ask to convert 5 units, then 10, and then 20 units. Converting 10 units will make the Arquebus technology available to research at the Castle, while converting 20 units will make Shipwright available at the Dock.
Every 100 resources tributed to the Shogun reduces their ire by 1. Because ire can go up fast, and jumps by 10 or more every time the player takes a Castle and secures a province, a quick stream of resources to tribute to them becomes essential for keeping them off the player's back. A good mix of Villager economy and perhaps two Feitoria can give the player plenty of resources to keep the Shogun pleased.
As for taking provinces, the player cannot use siege units in this scenario, so they will have to rely on melee units, in numbers, with Arson. The good news is that the Castles do not have Murder Holes, only need to be sufficiently damaged, and the player takes control of all nearby enemy units when the player captures the Castle. There is also a Hero Monk, Hikikomori, on an island southwest of the player's base. A powerful healer who can convert enemy units is a great help if going for the achievement "Daimyo of the Nine Provinces".
A good first step is to capture the Ito provinces first, securing the south so the player can expand a little and take more resources. Then, if the player travels up the western part of the island, defeating Ryuzoji, the player's Junks will take the longer route and generate more gold. Be sure to take a small fleet along the coast to clear the way, as there are numerous pirates.
If possible, try to make the player's force slowly consist more and more of Hero Samurai. They will be invaluable for the endgame, but take time to train. Doing so through the scenario will help the player have a ready force later.
When facing the Otomo, do not take their easternmost Castle yet. Take their other two Castles and begin to build some Towers along the northern coast. A good few Fire Galleys waiting by their loaded Transport Ships is a good idea too. Tribute what the player can to keep ire managable, have a good Transport Ship ready, and a strong force of Hero Samurai.
Once the player is ready to fight off the Shogun's fleet and quickly destroy their Docks, the player can take the last Otomo Castle. After this, the Shogun turns hostile, no matter what. The player has a few minutes to prepare before his army tries to cross the strait and attack the player. Have the Fire Galleys ready, then pounce on their Transport Ships first, with the player's towers backing the player up against their Galleons.
They have a force on land consisting of Hero Samurai, Elite Samurai, and Mounted Samurai. Wipe out this force and destroy all three Castles to defeat the Shogun and win the scenario. The easiest way to do this is by breaking through their eastern Gate and clearing this Castle first, as the other two are dangerously close, and trying to enter the base from the west can have both firing on the player.
Build some Barracks to spam Spearmen to back up the player's forces, and concentrate on taking down those Castles as fast as the player can. They have Murder Holes and each Castle that remains standing when the player's units get close to any of them will spawn a one-time group of 10 Elite Samurai, so the player needs either many units, or tough units, ideally both. The eastern and western Shogun Castles can be safely attacked from the water with Cannon Galleons if the player has completed all of the Nanban objectives and researched Shipwright. It may take some practice, and might cut it close, but this strategy can also net the player the achievement if fast enough.
Outro[]
You have vanquished your rivals on Kyushu and challenged the overmighty Shogun.
The Shimazu clan now rules all of the Nine Provinces of Kyushu and has restored its rightful place on these islands.
Trivia[]
- This scenario is a remaster of the mod center scenario Shimazu - Daimyo of the Nine Provinces.
- This is the only Japanese scenario to feature non-Japanese players, and is also one of only three scenarios where the Koreans appear (the others being Noryang Point and Defending Against A Rush), and is the only one where the Koreans are an enemy and not playable.
- Nanban is a word that was used by the Japanese to describe the Europeans. It means 'southern barbarians'.
- The Gaia hero monk, "hikikomori" (ใฒใใใใ), found in an island, is a term referring to individuals who withdrawn from society and isolate themselves as hermits, hence the unit's very isolated location.
- Despite being a Japanese term, hikikomori is considered an anachronistic term, as hikikomori pertains to modern Japanese society where people withdraw and isolate themselves due modern Japan's societal stresses and pressures from school and work culture. A more historically accurate term of a societal hermit would be Yamabushi, who are ascetic hermits based on Buddhist and Shinto traditions, although they live in isolation in mountains instead of islands.
Historical comparison[]
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