Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki

The Sheep is a herdable animal that appears in Return of Rome, Age of Empires II, Age of Empires III, and Age of Empires IV.

Age of Empires II[]

Sheepfind anim aoe2de

A Scout Cavalry finding wild Sheep.

Aoe2 sheep

In Age of Empires II, sheep are a common food source that is beneficial in the early stages of a developing game. Nearing a neutral Sheep will cause it to become aligned with the player's faction. As long as units are within close proximity of the Sheep, they will remain under the control of the player that first discovers it (except if Celt units come close). If, however, no friendly units are nearby and another team's unit happens to pass by, the Sheep will fall under the control of that player.

Sheep are extremely useful in the early game to maintain food (and hence Villager) production, as rapid development of farmland may simply not be feasible due to a lack of necessary resources, which is an issue in the Dark Age. As the game progresses the need for Sheep gradually decreases as Farms become plentiful and effective in the later stages of the game.

Sheep can also be used for scouting, but have a very limited Line of Sight of 3 and speed of 0.7. Despite there being a risk of losing them, in island maps or maps where players start without a scout it can be relatively safe.

The Celts have the unique advantage of being able to steal other players' Sheep if a Celt player moves a unit close enough, even if the Sheep are close to other players' units. Celts cannot do the same to other Celts, however.

The Tatars, upon reaching the Castle Age, will have two Sheep spawn at any new Town Centers they make. In addition, they can get 50% more food from it.

In the Honfoglalás scenario, players can train Sheep for 25 food at the Town Center. Players can also train Cows, which is a bit more cost-efficient.

This animal is also available in the Age of Empires game mode in Age of Empires II: Definitive Edition - Return of Rome with the same attributes.

Gallery[]

Age of Empires III[]

Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.
—In-game description

Like in Age of Empires II, the Sheep will fall under control to any player whose unit it comes into contact with. Originally introduced for livestock in Age of Mythology, the Sheep will fatten over time, which fills them with a much larger supply of food as time goes by. They start at 50 food and can store up to 300. This fattening process can be sped up substantially by tasking them near a Livestock Pen (Europeans), Farm (Native Americans), or Village (Chinese).

Sheep can also be trained at Livestock Pens and can be shipped from the Home City. They can also be found wild around most maps and even can be found as treasures.

Gathering rates[]

Resource Source Gathering rate
per second per minute
All resources Shrine 0.1075 6.45
Food Hacienda 0.1 6
Wood 0.15 9
Coin 0.068004 4.08024
XP Sacred Field 0.14 8.4
Influence Livestock Market 0.05
0.15 (fattened)
3
9 (fattened)

Further statistics[]

Unit strengths and weaknesses
Strong vs. Nothing
Weak vs. Nothing
Improvements
Fatten rate Navajo Shepherds (+100% auto gather; +30% from Livestock Pens, Farms, Villages, Livestock Markets, and Haciendas)
Large Scale Gathering (+50% from Farms; Native Americans only)
Selective Breeding (+25% from Livestock Pens, Farms, Villages, Livestock Markets, and Haciendas)
Punjabi New Year (+10% from Livestock Pens, Farms, Villages, Livestock Markets, and Haciendas)
XP generation rate Navajo Shepherds (+30%)
Punjabi New Year (+10%)
Ritual Bovine (+10% from Sacred Fields)
Shrine resource generation rate Navajo Shepherds (+35%)
Punjabi New Year (+10%)
Influence generation rate Transhumance (+0.15)
Hit points Gadaa System (+5%; Ethiopians only)
Tar Kilns (+5%)
Line of Sight Town Watch (+2; before the Definitive Edition)
Train time Immigrants (-10%)
Other Cow Loans (fattened herded animal sold at Livestock Markets spawns an unfattened one; Africans only)
Royal Banquet (sells for 50% of its food as influence; Africans only)
Día de Muertos (+5 XP for every lost; Mexicans only)

Home City Cards[]

Click here for a list of Home City Cards related to the Sheep
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Blue Shipment that arrives fast (5 seconds)

All
Card Description Age
TEAM 4 Sheep Delivers 4 Sheep
7 Sheep +1 Homestead Wagon Delivers 7 Sheep and 1 Homestead Wagon
15 Sheep +1 Homestead Wagon Delivers 15 Sheep and 1 Homestead Wagon (also +3 Uhlans for the Germans)
20 Sheep Delivers 20 Sheep
Stockyards Herded animals fatten 30% faster when tasked to Livestock Pens, Farms, Villages, and Haciendas
  • "TEAM 4 Sheep" is available to the British and Haudenosaunee.
  • "7 Sheep + 1 Homestead Wagon" is available to Europeans and the United States.
  • "15 Sheep + 1 Homestead Wagon" is available to European (except the Italians) and the Haudenosaunee.
  • "20 Sheep" is available to the Haudenosaunee, Italians, Mexicans, Ottomans, and Russians.
  • "Stockyards" is available to Europeans (except the Dutch and Portuguese), Federal Americans, the Chinese and Haudenosaunee.
British
Card Description Age
TEAM Wool Staple Ports Herded animals fatten 20% faster and 20% faster when tasked to Villages, Livestock Pens, Haciendas, Farms, and Livestock Markets; Indian herded animals generate +20% XP; Japanese herded animals generate +25% resources/XP when tasked to Shrines
Chinese
Card Description Age
Western Reforms All units get +8% hit points and damage
Europeans
Card Description Age
Xhosa Foods Delivers 5 Piles of Squash (900 food), 3 Cows, 3 Goats, 3 Sheep, and 1 Homestead Wagon
  • "Xhosa Foods" is available to the British and Dutch upon revolting to South Africa.
Haudenosaunee
Card Description Age
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead
Hausa
Card Description Age
Moroccan Leather Cattle gives 50 influence when harvested; sheep or goat gives 30 influence when harvested
Kilishi Jerky Cattle get +100 food capacity; sheep or goat get +60 food capacity
Indians
Card Description Age
TEAM Shivaji's Tactics All units get +5% hit points and damage
Goraksha Herded animals generate +80% XP; Sacred Cows cost -25 food; +1 Hindu Villager
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
United States
Card Description Age
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.

All
Card Description Age HC level
TEAM 4 Sheep Delivers 4 Sheep
1
15 Sheep Delivers 15 Sheep (also +3 Uhlans for the Germans)
1
20 Sheep Delivers 20 Sheep
10
Stockyards Herded animals fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
1
  • "TEAM 4 Sheep" is available to the British and Iroquois.
  • "15 Sheep" is available to European and the Iroquois.
  • "20 Sheep" is available to the Iroquois, Ottomans, and Russians.
  • "Stockyards" is available to Europeans (except the Dutch and Portuguese), the Chinese and Iroquois.
British
Card Description Age HC level
TEAM Wool Staple Ports Herded animals fatten 20% faster and 20% faster when tasked to Villages, Livestock Pens, and Farms; Indian herded animals generate +20% XP; Japanese herded animals generate +25% resources/XP when tasked to Shrines
10
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Europeans
Card Description Age HC level
7 Sheep Delivers 7 Sheep
1
Indians
Card Description Age HC level
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Goraksha Herded animals generate +80% XP; Sacred Cows cost -25 food; +1 Villager
1
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

History[]

Scientific Name: Ovis aries
Approx. Size: 2 ft, at the shoulder, 100 lb.
Diet: Grasses, sedges, lichen, mosses

Domesticated sheep have been kept by humans for thousands of years as sources of milk, wool, and meat. They are social creatures and gather in flocks, or mobs, known for blindly following the movement of their groups. In fact, there are distinct roles in the leadership of a mob. "Outliers" act as scouts and risk predation by ranging away from the herd in search of water and grazing. "Bellweathers" are sheep that watch the outliers and follow when it appears the outlier is safe. The rest of the flock then follows the bellweather. Sheep eat plants that other livestock will not and are now used in rotation with other livestock to maximize the grazing of pasture land and also as a form of natural weed control.

Gallery[]

Age of Empires IV[]

Bring a Scout near this gentle Sheep to herd it. Sheep automatically follow any Scouts they are herded to. Dead Sheep provide Food that can be gathered by Villagers.

You monster.
Age of Empires IV description for Herdable Sheep
Use Villagers to gather Food from this poor helpless Sheep.
Age of Empires IV description for Sheep Carcass
Scout Sheep AoE4

A Scout converting a neutral Sheep while others follow behind

Sheep are the most important source of food in the early game. In a random match, every player starts with four Sheep near their Town Center. Villagers should harvest these Sheep to sustain Villager production, before they switch to other sources of food. Additional Sheep can be found nearby in the fog of war, which can be converted by the Scout and lured back to the Town Center. Neutral Sheep will automatically begin following a Scout once converted, matching its speed, but otherwise move very slowly. The Sheep can be converted by other Scouts if it leaves the vicinity of the Scout it is currently following. Note that, unlike in previous games, non-Scout units cannot convert Sheep. Unupgraded Villagers gather food from Sheep faster than from Berry Bushes or Farms, but slower than from Shoreline Fish or Deer.

Sheep are a special unit for the Mongols. Since they do not have access to Farms, they rely on other sources of food. The Mongol unique building Pasture produces Sheep continuously every 140 seconds, which can be reduced to 93 seconds when the Pasture is under the influence of an Ovoo. Sheep production stops when there are already 30 Sheep accumulated. The Ottomans can spawn 8 Sheep at the starting Town Center with Anatolian Hills. Some maps contain a greater than usual number of Sheep, such as Rocky River, Lipany, and Turtle Ridge. Other maps, such as Haywire, have all the Sheep concentrated in the center the map, between the players' starting locations, making it crucial to scout quickly at the start of the game.

Changelog[]

Trivia[]

  • Despite not appearing, the bleating of a sheep is used for the selection sound for the Farm in Age of Mythology.
Animals in Age of Empires
Until Definitive Edition
Huntables Gazelle · Elephant
Predators Alligator · Lion · Crocodile
Marine creatures Shore Fish · Tuna · Salmon · Whale
Animal Kings Lion (Alpha) · Crocodile (Alpha) · Gazelle (Alpha) · Elephant (Alpha)
Other Lion (tame)
Decorative Bird · Dragon
Cut Horse · Goat
Including Return of Rome
Huntable Deer · Ibex · Iron Boar · Javelina · Ostrich · Rhinoceros · Wild Boar · Zebra
Herdable Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo
Predator Bear · Dire Wolf · Jaguar · Komodo Dragon · Rabid Wolf · Snow Leopard · Tiger · Wolf
Civilian Bactrian Camel · Camel · Donkey · Horse
Military animals Alfred the Alpaca · Furious the Monkey Boy · Penguin
Decorative Stormy Dog · Wild Bactrian Camel · Wild Camel · Wild Horse
Marine animals Box Turtles · Dolphin · Dorado · Marlin · Perch · Snapper
Animals in Age of Empires II
Herdable animals Chicken · Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo
Timid huntables Argali · Deer · Gazelle · Ibex · Mouflon · Ostrich · Wild Chicken · Zebra
Aggressive huntables Elephant · Iron Boar · Javelina · Rhinoceros · Wild Boar
Wild animals Arabian Wolf · Black Bear · Brown Bear · Crocodile · Dire Wolf · Grey Wolf · Jaguar · Komodo Dragon · Lion · Polar Bear · Rabid Wolf · Snow Leopard · Tiger
Marine animals Box Turtles · Dolphin · Dorado · Marlin · Oysters · Perch · Salmon · Shore Fish · Snapper · Tuna
Civilian animals Bactrian Camel · Camel · Donkey · Horse
Military animals Alfred the Alpaca · Furious the Monkey Boy · Penguin
Hero animals Hunting Wolf · Ornlu the Wolf
Decorative animals Bird · Stormy Dog · Wild Bactrian Camel · Monkey · Penguin · Wild Camel · Wild Horse
Animals in Age of Empires III
Land
Herdables Cow · Goat · Llama · Sacred Cow · Sanga Cattle · Sheep · Water Buffalo · Yak · Zebu Cattle · Big Benny
Huntables Bighorn Sheep · Bison · Capybara · Caribou · Deer · Elephant · Elk · Gazelle · Giant Salamander · Giraffe · Guanaco · Ibex · Marco Polo Sheep · Moose · Musk Deer · Musk Ox · Nilgai · Ostrich · Pronghorn · Rhea · Saiga · Serow · Tapir · Turkey · Zebra
Treasure guardians Alligator · Baboon · Black Bear · Black Panther · Beast · Beast of Gévaudan · Brown Bear · Cougar · Coyote · Crocodile · Elephant · Ethiopian Wolf · Grizzly Bear · Hippo · Honey Badger · Hyena · Jaguar · Leopard · Lion · Lion-Tailed Macaque · Mad Dog · Monitor Lizard · Orangutan · Panda · Polar Bear · Rhino · Snow Leopard · Snow Monkey · Tibetan Macaque · Tiger · Warthog
Unknown-exclusive Cash Cow · Wood Cattle
Military Dog · Intrepid Turkey Scout · Lamb of the Creator · Tengri Wolf
Water
Treasure guardians Alligator · Hippo · Great White Shark · Orca · White Tiger · Wild Boar · Wolf
Fish Bass · Carp · Catfish · Cod · Mahi-mahi · Mola Mola · Salmon · Sardines · Squid · Tarpon · Tuna
Whales Beluga Whale · Humpback Whale · Minke Whale
Air
Bird · Bird (unit)
Animals in Age of Empires IV
Herdable animals Herdable Sheep · Cattle (Malians only)
Timid huntables Huntable Deer
Aggressive huntables Huntable Boar
Wild animals Wolf
Fish Fish · Shoreline Fish
Cut animalsBear · Crocodile · Fox · Zebra
Advertisement