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The Shark is a natural unit appearing in Age of Mythology and Age of Empires III: The Asian Dynasties.

Age of Mythology Edit

Wilds Sharks appear in Age of Mythology in scenarios and is available in the Scenario Editor. One can be seen in the first scenario of Fall of the Trident. They are only decorative, only being used as an embellishment for water.

For some reason, despite not being selectable (outside of the Editor), the Shark has a selection box, suggesting the shark could be used as a food source by Fishing Ships. The reason for it's possible removal is unknown.

The Nereid unit from Age of Mythology: The Titans rides a shark.

Gallery Edit

Age of Empires III Edit

Named the Great White Shark, it is capable of inflicting heavy damage on early exploration vessels or destroying them if the player gets careless. A single shark may sometimes guard a Treasure; however treasures will more commonly be guarded by a pair of the fish. The Great White is one of the stronger guardians, but its water-only range limits its potency.

History Edit

"Scientific Name: Carcharodon carcharias
Approx. Size: 12-16 ft., up to 7,000 lb.
Diet: Fish, rays, other sharks

With up to 3,000 teeth at any one time, the great white shark is a ferocious sea predator that lives in the waters near North America, Hawaii, South America, South Africa, Australia, New Zealand, West Africa, Scandinavia, Japan, and the eastern coastline of China and southern Russia. The great white moves through the water with ease thanks to its streamlined torpedo-shaped body, pointed snout, and crescent-shaped tail. When it reaches the surface, the shark’s dorsal fin and the tip of the tail are visible jutting from the water.

The great white shark has an incredible sense of smell. In fact, its nose is used only for smelling since it breathes using gills. Its nostrils can smell one drop of blood in 25 gallons of water. Jelly-filled canals in its head called the ampullae of Lorenzini allow the shark to sense minute electrical discharges in the water. The shark can then sense the small electrical fields generated by nearby animals, and hunt.
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In-game history section
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