The Shark is a natural unit appearing in Age of Mythology and Age of Empires III: The Asian Dynasties.
Age of Mythology[]
Wilds Sharks appear in Age of Mythology in scenarios and is available in the Scenario Editor. One can be seen in the first scenario of Fall of the Trident. They are only decorative, only being used as an embellishment for water.
For some reason, despite not being selectable (outside of the Editor), the Shark has a selection box, suggesting the shark could be used as a food source by Fishing Ships. The reason for its possible removal is unknown.
The Nereid unit from Age of Mythology: The Titans rides a shark.
Gallery[]
Age of Empires III[]
Named the Great White Shark, it is capable of inflicting heavy damage on early exploration vessels or destroying them if the player gets careless. A single shark may sometimes guard a Treasure; however treasures will more commonly be guarded by a pair of the fish. The Great White is one of the stronger guardians, but its water-only range limits its potency.
History[]
โ | Scientific Name: Carcharodon carcharias Approx. Size: 12-16 ft., up to 7,000 lb. Diet: Fish, rays, other sharks With up to 3,000 teeth at any one time, the great white shark is a ferocious sea predator that lives in the waters near North America, Hawaii, South America, South Africa, Australia, New Zealand, West Africa, Scandinavia, Japan, and the eastern coastline of China and southern Russia. The great white moves through the water with ease thanks to its streamlined torpedo-shaped body, pointed snout, and crescent-shaped tail. When it reaches the surface, the shark's dorsal fin and the tip of the tail are visible jutting from the water. The great white shark has an incredible sense of smell. In fact, its nose is used only for smelling since it breathes using gills. Its nostrils can smell one drop of blood in 25 gallons of water. Jelly-filled canals in its head called the ampullae of Lorenzini allow the shark to sense minute electrical discharges in the water. The shark can then sense the small electrical fields generated by nearby animals, and hunt. |
โ |
—In-game history section |
Gallery[]
Animals (non-myth units) in Age of Mythology | |
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Herdable animals | Cow ยท Goat ยท Pig ยท Yak |
Timid huntables | Baboon ยท Caribou ยท Chicken ยท Crowned Crane ยท Deer ยท Duck ยท Elk ยท Gazelle ยท Giraffe ยท Monkey ยท Zebra |
Aggressive huntables | Aurochs ยท Boar ยท Elephant ยท Hippopotamus ยท Ram ยท Rhinoceros ยท Walrus ยท Water Buffalo |
Wild animals | Arctic Wolf ยท Crocodile ยท Bear ยท Hyena ยท Lion ยท Lizard ยท Panda Bear ยท Polar Bear ยท Tiger ยท Wolf |
Military animals | Golden Lion ยท Relic Monkey |
Fish | Herring ยท Mahi-mahi ยท Perch ยท Salmon |
Decorative animals | Bird ( Eagle ยท Hawk ยท Parrot ยท Vulture) ยท Hawksbill Turtle ยท Orca ยท Shark ยท Whale |
Scenario Editor-exclusive animals | Alfred ยท Dog ยท Giant Duck-Billed Platypus ยท Golden Fleece (also herdable) ยท Reindeer |
Cheat animals | Methane Chicken |
Cut animals | Anchovies ยท Camel ยท Horse ยท Musk Ox ยท Nubian Goat ยท Shore Fish ยท Unicorn |
Treasure guardians in Age of Empires III | |
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Humans | African Vagabond ยท Ambushing Shongo Thrower ยท Caravan Bandit ยท Carib Blowgunner ยท Colonial Gunslinger ยท Colonial Looter ยท Colonial Officer ยท Colonial Oppressor ยท Colonial Swashbuckler ยท Comanchero ยท Evzone ยท Haramija ยท Knife Thrower ยท Pirate ยท Pistolero ยท Plague Doctor ยท Renegado ยท Wokou Horseman ยท Wokou Monk ยท Wokou Pirate ยท Wokou Ronin |
Land animals | Baboon ยท Beast ยท Black Bear ยท Black Panther ยท Brown Bear ยท Cougar ยท Coyote ยท Elephant ยท Ethiopian Wolf ยท Hippo ยท Honey Badger ยท Hyena ยท Jaguar ยท Leopard ยท Lion ยท Lion-Tailed Macaque ยท Mad Dog ยท Orangutan ยท Panda ยท Polar Bear ยท Rhinoceros ยท Snow Leopard ยท Snow Monkey ยท Tibetan Macaque ยท Tiger ยท Warthog ยท White Tiger ยท Wild Boar ยท Wolf |
Marine animals | Alligator ยท Crocodile ยท Hippo ยท Komodo Dragon ยท Orca ยท Shark |
Ships | Marathan Catamaran ยท Wokou Junk |