"Religious leader who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts."—In-game description
The Shaolin Master is a melee infantry hero in Age of Empires III: The Asian Dynasties that is unique to the Chinese. In standard random map games, the Chinese start with a Shaolin Master and a Disciple. It explores uncharted areas of the map and has some special abilities to help himself and his settlement.
The Shaolin Master lacks a ranged attack; he is equipped with nothing but a pair of fists, but has the highest hit points and attack of all Asian Monks. A second Shaolin Master can be made available with the Walk the Rice Paper Home City Card.
The Shaolin Master initially has the Critical Strike ability which gives him a chance to inflict extra damage on attacks and train Disciples, and can do roundhouse kicks and strengthen nearby Disciples through Home City shipments and Monastery improvements. Like other monks, he can temporarily stun treasure guardians, but with a shorter cooldown. From the Colonial Age onwards the Shaolin Master has the Make Disciple ability which gives him a small chance of converting defeated enemies into Disciples.
|Stuns a treasure guardian for 20 seconds; 30 seconds cooldown|
|Gives the Shaolin Master a 20% (40% with Slow Motion Routines) chance to do double damage when attacking|
|Increases the hit points and attack of Disciples in a radius of 24 around the Shaolin Master by 10%; requires Training Forms|
|Gives the Shaolin Master a 10% chance to turn any enemies he defeated into a Disciple; available from the Colonial Age|
|A powerful attack that deals 170 (42.5 against villagers, Spies, and Ninja) melee damage to the target enemy and other enemies in a radius of 3 around the Shaolin Master, and increases his Critical Strike's chance to 100% for 8 seconds; 120 seconds cooldown, requires Snatch the Pebble Home City Card|
- In unpatched versions of the game Make Disciple's conversion chance is very frequent; in patched versions the conversion chance has been greatly reduced.
- The Roundhouse Kick ability will be upgraded at the Fortress Age and the Industrial Age, increasing the base damage dealt to 225 and 270 respectively.
Further statistics Edit
As the Shaolin Master is only available to the Chinese, only improvements available to them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Treasure guardians, infantry|
|Weak vs.||Villagers, heroes, cavalry, Spies, Ninja|
|Hit points|| Cree Tanning (+5%)|
Maya Cotton Armor (+20%)
Navajo Weaving (+5%)
Sikh Gurus (+50%)
|Attack|| Supreme Ultimate Fist (+300%)|
Carib Kasiri Beer (+10%)
Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead (+20%)
Master Lessons (+10%)
|Speed|| Incan Road-building (+20%)|
Apache Endurance (+5%)
|Other|| Training Forms (gives the Monastic Sangha ability)|
Supreme Ultimate Fist (+100% Roundhouse Kick damage)
Slow Motion Routines (doubles Critical Strike chance)
Carib Ambush Party (train Carib Ambushers)
Loyal Nootka War Chief (train Nootka War Chief)
Home City Cards Edit
As the Shaolin Master is exclusive to the Chinese, only other civilizations' TEAM cards that affects him are listed here.
|Click for a list of Home City Cards related to the Shaolin Master|
Green: TEAM Shipment that is sent to each player in a team
"One of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day."