In-game, the Shang are specified as an economy and cavalry civilization.
Characteristics[]
Civilization bonuses[]
- Villagers cost 40 food (-20%).
- Start the game with -40 food.
- Walls have +60% hit points.
- Cavalry-line attacks 10% faster.
Team bonus[]
- Town Centers provide +4 population room.
Missing technologies[]
Missing units[]
- Long Swordsman, Elephant Archer, War Elephant, Heavy Catapult, Phalangite, Trireme, Catapult Trireme*
Tech tree key[]
- Blue: Units
- Red: Buildings
- Green: Technologies
- Grey: Unavailable to this civilization
Military[]
Barracks[]
Archery Range[]
Barracks |
|||||||||
Improved Bow |
|||||||||
Wheel |
Stable[]
Barracks |
||||||||
Wheel |
||||||||
Siege Workshop[]
Archery Range |
||||||||
Academy[]
Stable |
||||||||
Dock[]
Catapult Trireme |
||||||||||
War Galley |
Temple[]
Market |
||||||||
Defensive structures[]
Granary[]
Ballistics |
Research[]
Storage Pit[]
Government Center[]
Market |
||||||
Economy[]
Town Center[]
Market[]
Granary |
||||||||
Other[]
Image format[]
Click to enlarge:
Technology trees in Age of Empires | |
---|---|
East Asian architecture | Choson · Lac Viet · Shang · Yamato |
Egyptian architecture | Assyrians · Egyptians · Hittites |
Greek architecture | Greeks · Minoans · Phoenicians |
Mesopotamian architecture | Babylonians · Persians · Sumerians |
Roman architecture | Carthaginians · Macedonians · Palmyrans · Romans |