Shaft Mine is a common technology in Age of Mythology. It increases Worker gold gathering rate and carrying capacity.
Effects[]
Further statistics[]
God bonuses[]
Isis: -10% cost.
Freyr: Shaft Mine costs 75 food, 125 wood but takes 100 seconds to research.
Gaia: -35% cost and can be researched in the Classical Age.
Changelog[]
Age of Mythology[]
- It is available in the Classical Age.
- It increases generic worker gold gather rate by +10%.
- It increases Laborer gold gather rate by a total of +11% rather than +10%.
Retold[]
- It is available in the Heroic Age.
- It increases generic worker gold gather rate by +15%.
- Compared to its effects on other worker units, it has no separate effect on Laborer gather rates.
History[]
“ | Early miners learned that metal came from ore and ore often resided in narrow seams or reefs within the earth. To follow narrow seams of ore into mountains or underground required an improvement we call shaft mining. Rather than excavate a huge and largely worthless pit, the miner followed the seam with a narrow shaft, usually supported with timber to prevent cave-ins. Ancient shaft mines in Europe reached impressive depths. Perfectly preserved Celtic salt miners have been found in deep salt mines, where they lost their lives thousands of years ago. | ” |
—In-game help section |