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Villager that constructs buildings and gathers resources.
—In-game description

The Settler is an economic unit in Age of Empires III trained by European and Federal American civilizations at the Town Center. Settlers are the backbone of each civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.

Overview[]

In standard random map games, European and Federal American civilizations start with six Settlers, although there are several exceptions (see Civilization differences).

The French train Coureurs des Bois that are more expensive but are superior in combat and gathering. African, Asian, and Native American civilizations have Villagers, which are identical in all but name to Settlers. With update 13.27885 for the Definitive Edition, the Dutch have Merchants and the Ottomans feature Yörük as Settler units that better reflect their unique attributes.

Some Politicians grant Settlers when aging up. The Naturalist gives two Settlers (except for the Germans, who receive a Settler Wagon instead) for aging up into the Commerce Age; The Medici (politician exclusive to the Italians) gives one Settler (two if the Advanced Politicians Home City Card has been sent) for aging up into the Commerce Age; The Viceroy gives 5 Settlers to the British if aging up with him to the Industrial Age.

Tactics[]

Settlers can be garrisoned inside Town Centers, Outposts, and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to activate its ranged attack.

However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.

Settler value generation when attacking is fairly comparable to their gathering rates. For example, when both un-upgraded, Settlers generate 0.67 resources/sec when attacking a Musketeer.

This is considerably better with Blunderbuss, which doubles their ranged attack, but is still not extremely better than gathering resources. Garrisoning them in a Town Center, however, generates value much faster than gathering resources due to its attack being 9, triple a Settler's. Both methods are slightly better than this when combined with other units, due to many small damage inputs on average reducing the overkill of units.

Overall, this means the player does not have significant reason to try and use Settlers to attack nearby units which happen to be fighting to generate more value. Exceptions are if the player can immediately task them back to gathering to avoid the downside of the reload time and if the enemy units are close enough for the Settlers to use their melee attack.

Tasks[]

Villagers foodanim aoe3

Settlers gathering food from a bison.

Settlers can be assigned with the following tasks:

  • Settlers can build most of the buildings given the player has the right amount of resources and is at the right Age, and there are enough spaces for the building.
  • Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
  • Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
  • Settlers can gather coin from Mines and tasking settlers to work on an Estate or Rice Paddy will generate Coin, similarly to a Mill.
  • When resource shipments arrive from the Home City, they do so in the form of Crates of Food, Cords of Wood, Chests of Coin, Collection of Books (experience), and Tokens of influence at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
  • Similarly to heroes, such as Explorers, Settlers may also collect treasures.

Gathering rates[]

Settlers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.

Resource Source Gathering rate
per second per minute
All resources Crate 8 480
Food Crate of Surströmming
Herded animal 2 120
Hunted animal 0.84 50.4
Berry Bush 0.67 40.2
Cherry Orchard
Mill
Farm 0.5 30
Rice Paddy
Field
Hacienda
Wood Tree 0.5 30
Mango Grove
Hacienda
Field 0.34 20.4
Coin Mine 0.6 36
Tribal Marketplace
Mountain Monastery
Estate 0.5 30
Rice Paddy 0.34 20.4
Hacienda
Field 0.34
(base 0.38)
20.4

Civilization differences[]

  • The British get one free Settler when a Manor House is built. With the "Estates" Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
  • The French can receive 2 Settlers when choosing The Naturalist to advance to the next Age, since the Definitive Edition.
  • The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
  • The Italians receive a free Settler with every technology researched, but start with only 3 Settlers.
  • Mexican Settlers have a train limit of 85, but can be automatically spawned by Haciendas from the Fortress Age.
  • The Portuguese start with 7 Settlers.
  • Russian Settlers are trained in groups of three, which are individually 13% cheaper (costing 260 food total) and 30% faster (taking 52 seconds). However, they start with only 5 Settlers.
  • Swedish Settlers have a train limit of 90.
  • United States Settlers have a train limit of 90.

Revolution[]

In The WarChiefs and The Asian Dynasties, when a European player revolts, all of their Settlers will turn into Revolutionaries which can be trained in place of Settlers at Town Centers (and Manors for the British if the "Estates" Home City Card has been sent before revolting).

In the Definitive Edition, the Settler's interaction with revolution has been expanded:

Métis Pathfinder[]

Revolting to Canada as the British turns Settlers into Métis Pathfinders with +17 ranged attack damage but are otherwise identical in all but name and appearance.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Pets
Weak vs. Everything, especially Oprichniks
Improvements
Gathering rate (general) Klamath Work Ethos (+5%)
Fasting (+10%)
Punjabi New Year (+10% from Mills/Farms/Estates/Rice Paddies/Fields/Haciendas)
Food gathering rate Hunting Dogs (+10% from huntable animals)
Steel Traps (+20% from huntable animals)
Seed Drill (+15% from Mills/Farms/Rice Paddies/Fields/Haciendas)
Artificial Fertilizer (+30% from Mills/Farms/Rice Paddies/Fields/Haciendas)
Large Scale Agriculture (+50% from Mills/Farms/Rice Paddies/Fields/Haciendas; Europeans only)
Iowa Farmlands (+40% from Mills/Farms/Rice Paddies/Fields/Haciendas; United States only)
Encomienda Manor (+20% from Mills; Portuguese only)
Aztec Chinampa (+20% from Mills; Age of Empires III only)
Maya Calendar (+10%)
Zapotec Food of the Gods (+10%)
Vegetarianism (+40% from Berry Bushes)
Akan Cocoa Beans (+30% from Berry Bushes, 10% from Mills/Farms/Rice Paddies/Fields/Haciendas)
Lenape Three Sisters (+30% from Mills/Farms/Rice Paddies/Fields/Haciendas)
Wood gathering rate Gang Saw (+10%)
Log Flume (+20%)
Circular Saw (+30%)
Deforestation (+50%; Europeans only)
Pine Tree State (+40%; United States only)
Wood Clearing (+20%)
Yoruba Herbalism (+10%)
Coin gathering rate Placer Mines (+10% from mines)
Amalgamation (+20% from mines)
Bookkeeping (+10% from Estates/Rice Paddies/Fields/Haciendas)
Homesteading (+20% from Estates/Rice Paddies/Fields/Haciendas)
Refineries (+30% from Estates/Rice Paddies/Fields/Haciendas)
Excessive Taxation (+50%; Europeans only)
Mountain State Gold Rush (+40%; United States only)
Quechuan Metalworking (+20% from mines)
Navajo Craftsmanship (+20%)
Somali Coinage (+10%)
Hit points Nootka Bark Clothing (+50%)
Berber Kings of the Desert (+35%)
Frontiersmen (+35%; United States and Mexicans only)
Great Coat (+35%; Europeans only)
Apache Cactus Use (+15%)
Attack Blunderbuss (+3)
Speed Apache Cactus Use (+15%)
Line of Sight Frontiersmen (+6; United States and Mexicans only)
Blunderbuss (+4)
Town Watch (+3)
Range Frontiersmen (+6; United States and Mexicans only)
Blunderbuss (+4)
Train time Christian Schools (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Other Sequoyah's Cherokee Syllabary (ships 4 Settlers)
Sharia (+10% train limit)
Yoruba Herbalism (regenerate hit points when close to a tree or Berry Bush)
Penalties Encomienda Manor (-5% gather rate from anything but Mills; Portuguese only)
Tax Burden (-40% hit points; Knights of St. John only)
Fasting (-40% hit points)
Pennsylvania Pound (-10% coin gather rate; United States only)

Home City Cards[]

Click for a list of Home City Cards related to the Settler
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
4 Settlers Delivers 4 Settlers
5 Settlers Delivers 5 Settlers
Pioneers Villager hit points +65%; unit affected by villager upgrades hit points +20%
Russian-American Company Delivers 2 Blockhouse Wagons; villager gather work rate for hunted animals +20%
Sawmills Villager gather work rate for tree and Mango Grove +15%; land villager changes gather yield for tree and Mango Grove +15%
Exotic Hardwoods Villager gather work rate for tree and Mango Grove +20%
Silversmith Villager gather work rate for mine and Mountain Monastery +20%; land villager changes gather yield for mine and Mountain Monastery +20%
Food Silos Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
TEAM Food Silos Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +10%; Hacienda auto gather work rate for food +10%
Royal Mint Villager gather work rate for mines, Estate, Rice Paddy (coin), Field (coin), Mountain Monasteries, and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Sustainable Agriculture Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Refrigeration Villager gather work rate for food resources +20%; Hacienda auto gather work rate for food +20%
Furrier Villager gather work rate for hunted animals +15%, for Berry Bush and Cherry Orchard +20%; land villager changes gather yield for hunted animals +7.5%, for Berry Bush +10%
TEAM Furrier Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Spice Trade Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
TEAM Spice Trade Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Rum Distillery Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +20%; Hacienda auto gather work rate for coin +20%
TEAM Rum Distillery Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%; Hacienda auto gather work rate for coin +15%
Cigar Roller Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +20%; Hacienda auto gather work rate for coin +20%
Textile Mill Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Medicine Land villager cost and train time -15%
TEAM Medicine Land villager train time -15%
Zacatecas Silver Delivers 3 Silver Prospector Wagons, villager gather work rate for mine +40% the first time sent; delivers 1 Silver Prospector Wagon thereafter
Aztecs
Card Description Age
TEAM Exotic Hardwoods Villager gather work rate for tree and Mango Grove +15%
TEAM Silversmith Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%; land villager changes gather yield for mine and Mountain Monastery +10%
British
Card Description Age
8 Settlers Delivers 8 Settlers
Terraced Houses Enables Settlers to be trained at Manor Houses with +100% training time
Fulling Mills Villager gather work rate for herded animals +300%
12 Métis Pathfinder Delivers 12 Métis Pathfinders
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "12 Métis Pathfinder" is available upon revolting to Canadians.
  • "Wanderlust" is available upon revolting to South Africa.
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Europeans
Card Description Age
2 Settlers Delivers 2 Settlers
3 Settlers Delivers 3 Settlers
TEAM Frugal Constructions Adds 0.75 to wood trickle rate; land villager changes gather yield for tree and Mango Grove +15%
Establish Ironmonger Villager gather work rate for mine and Mountain Monastery +20%
TEAM Ironmonger Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%
Economic Theory Villager and fishing boat gather work rate for all resources +10%
Stonemasons Villager build work rate for buildings +65%
Dhimma Delivers 6 Settlers; enables Settlers to be trained at Town Centers; enables Fishing Boats to be trained at Docks
Amazonia Adds 2 to wood trickle rate; villager gather work rate for tree +20%; land villager changes gather yield for tree +35%
Bonifacio Delivers 1 random Prospector Wagon (Gold, Silver, Copper, Coal or Diamond); land villager changes gather yield for mine and Mountain Monastery +8%; Abun changes gather yield for Mountain Monastery +8%; Mountain Monastery changes auto gather yield +8%; costs 500 wood
Minas Gerais Adds 3.3 to coin trickle rate; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks
TEAM Great Buffalo Hunt Delivers 10 Bison; villager gather work rate for hunted animals +10%
Hudson Bay Company Delivers 16 Deer; villager auto gather 0.15 coin whilst gathering from hunted and herded animals, and 0.015 coin whilst gathering from other resources
German Settlements Delivers 2 Settler Wagons; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin, but take 40 seconds to train; enables Fishing Boats to be trained at Docks
Citizenship Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin (if Germantown Farmers was previously sent); enables Fishing Boats to be trained at Docks
Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35 hit points per second instead, Militiamen lose 1.9 hit points per second, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior hit points +20%, speed +5%
Vodou Ceremonies Delivers 1 Settler; delivers 1 additional Settler for each one lost so far (up to 15); costs 400 wood
European Immigrants Delivers 6 Settlers and 4 Settler Wagons; adds 0.45 to XP trickle rate; costs 500 food
  • "2 Settlers" and "3 Settlers" are available to the British, Maltese, Spanish, and Swedes.
  • "TEAM Frugal Constructions" is available to the Dutch, Maltese, and Swedes.
  • "Establish Ironmonger" is not available to the Russians and Spanish.
  • "TEAM Ironmongers" is available to the Ottomans and Spanish.
  • "Economic Theory" is available to the French, Germans, Portuguese, and Russians.
  • "Dhimma" is available upon revolting to the Barbary States.
  • "Amazonia", "Bonifacio", and "Minas Gerais" are available upon revolting to Brazil.
  • "TEAM Great Buffalo Hunt" and "Hudson Bay Company" are available upon revolting to Canada.
  • "German Settlements" is available upon revolting to Chile.
  • "Citizenship" is available upon revolting to Gran Colombia, Hungary, Romania, and United States.
  • "Sevites", "Louverture Liberation", and "Vodou Ceremonies" are available upon revolting to Haiti.
  • "Alpaca Wool" is available to the Portuguese and Spanish upon revolting to Peru.
  • "European Immigrants" is available upon revolting to the United States.
Federal Americans
Card Description Age
California Gold Rush Delivers 1 Gold Prospector Wagon; Town Centers and Command Posts now automatically spawn Settlers for free with a train time of 38 seconds
Bear Flag Revolt Transforms all villagers into Californios; the General gets access to the Inspiring Bear Flag ability, which when used, spawns 6 Honcho the Pet Grizzly Bears; Honcho the Pet Grizzly Bear bonus damage against artillery 0.1x; costs 1,000 food, 1,000 wood, 1,000 coin
  • "California Gold Rush" and "Bear Flag Revolt" are available to the United States upon selecting the California Federal State, and also Mexicans upon revolting to California.
French
Card Description Age
TEAM Sawmills Villager gather work rate for tree and Mango Grove +10%; land villager changes gather yield for tree and Mango Grove +5%
Germans
Card Description Age
March Revolution Transforms all villagers and Pikemen into Revolutionaries, and Settler Wagons into Hussars; grants Veteran and Guard Hussars; costs 1,000 food, 1,000 wood, 1,000 coin
Inca
Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
TEAM Marco Polo Voyages Explores the entire map and grants +25% future treasure rewards; villager speed +15%, Coureur des Bois and Sansculotte speed +5% instead
Florentine Football Settler hit points and all melee attack damage +40%, speed +25%; unit affected by villager upgrades hit points and all melee attack damage +10%, speed +5%
Japanese
Card Description Age
TEAM Jujutsu Villager hit points +35%; unit affected by villager upgrades hit points +10%; Surgeon, Priest, Architect, Native Scout, and Envoy damage +20%; Disciple and Shaolin Master damage +10%
TEAM Chonindo Villager and fishing boat gather work rate for all resources (except hunts) +8%; Abun gather work rate for Mountain Monastery +8%; Hacienda auto gather work rate +8%
Maltese
Card Description Age
Wignacourt Constructions Villager gather work rate for natural resources +10%, and an additional +20% when nearby Town Centers, Command Posts, Outposts, and Commanderies
Vittoriosa Town Center wood cost -30%; Settler food cost -50%
Sicilian Supply Adds 2.75 to food trickle rate; villager gather work rate for Mill +25%
Mexicans
Card Description Age
Alhóndiga de Granaditas Delivers 2 Settlers and 1 Hacienda Wagon
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Mexican Mint Delivers 1 Huge Chests of Coin (500 coin); villager gather work rate for mine, Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%; Hacienda auto gather work rate for coin +15%
Jalapeno Peppers For the next 30 seconds, villager gather work rate for Hacienda +250% (food and coin); villager gather work rate for Hacienda +5% (food and coin); Haciendas auto gather work rate +5% (food and coin)
Habanero Peppers For the next 60 seconds, villager gather work rate for Hacienda +100% (food and coin); villager gather work rate for Hacienda +10% (food and coin); Haciendas auto gather work rate +10% (food and coin)
TEAM Copper Canyon Delivers 1 Prospector Wagon; villager gather work rate for tree and mine +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Tlaxcala Textiles Delivers 2 Settlers; all existing and newly constructed Haciendas muster 2 Settlers
Sonora Valleys Villager gather work rate for natural resources and herded animals +25%
Tabasco Fruits For the next 60 seconds, villager gather rate for Hacienda +250%
Sierra Madre Forests Adds to 3 wood trickle rate; villager gather work rate for tree +30%; land villager changes gather yield for tree +30%
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Tonalá Ceramics Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%
Imperial Age
Imperial Age
Baja California Territory Delivers 3 Settlers; Haciendas attract nearby hunted animals to improve its work rate
Sierra Madre Republic Delivers 1 Settler for each 3 Revolutionaries lost so far (up to 24)
Plan of Monterrey Transforms all Settlers into Revolutionaries; most unit shipments that have already been sent can be sent again
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Amparo Villager hit points +65%; Settler train time -25%
Yucatecan Inspiring Flags can be placed anywhere and also increases the gather rate of villagers by +15%
Solís Shredders Haciendas can be toggled to allow villagers to gather wood from them
Plan of Mérida Transforms all Settlers into 2 Insurgentes; Settler train time -5%
8 Settlers Delivers 8 Settlers
Russian-American Company Delivers 2 Blockhouse Wagons and 1 Fort Wagon; villager gather work rate for hunted animals +20%
Old Three Hundred Delivers 1 Citizen for each building present on the map; enables Citizens to be trained at Town Centers for 70 coin
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "Tlaxcala Textiles" is available upon selecting the Tlaxcala Federal State.
  • "Sonora Valleys" is available upon selecting the Sonora Federal State.
  • "Tabasco Fruits" is available upon selecting the Tabasco Federal State.
  • "Sierra Madre Forests" is available upon selecting the Chihuahua Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Tonalá Ceramics" is available upon selecting the Jalisco Federal State.
  • "Baja California Territory" is available upon revolting to Baja California.
  • "Sierra Madre Republic", "Plan of Monterrey", and "Bastimento" are available upon revolting to Rio Grande.
  • "Amparo", "Yucatecan", "Solís Shredders", and "Plan of Mérida" are available upon revolting to Yucatán.
  • "8 Settlers" is available upon revolting to Yucatán and California.
  • "Russian-American Company" is available upon revolting to California.
  • "Old Three Hundred" is available upon revolting to Texas.
Portuguese
Card Description Age
Aceh Pepper Exports Adds 4.65 to food trickle rate; enables Settlers/Merchants to be trained at Town Centers; renames Merchants to Batavian Merchants and changes they coin cost to food; enables Fishing Boats to be trained at Docks
  • "Aceh Pepper Exports" is available upon revolting to Indonesia.
Spanish
Card Description Age
Marvelous Year For the next 365 seconds, villager train time -25%, gather work rate for all resources +15%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM Falun Mine Delivers 1 Prospector Wagon; land villager changes gather yield for mine and Mountain Monastery +25%, Abun for Mountain Monastery +25%, Mountain Monastery auto gather yield for coin and influence +25%
United States
Card Description Age
Washington Lumber Mills Delivers 4 Cords of Wood (400 wood); villager gather work rate for tree and Mango Grove +10%
Minneapolis Mills Delivers 2 Crates of 400 Food (800 food); villager gather work rate for Mill, Farm, Rice Paddy (food), and Hacienda (food) +10%; Hacienda auto gather work rate for food +10%
Irish Immigrants Delivers 2 Settlers; delivers 2 Settlers for every 5 minutes of game time, up to 30 minutes
British Immigrants Enables Houses to train Settlers with a +100% train time
Dutch Immigrants Delivers 1 Bank Wagon; villager gather work rate for mine +5%; land villager changes gather yield for mine +10%; enables Bank Wagon to be trained at the State Capitol; costs 300 coin
French Immigrants Delivers 3 Coureurs des Bois; villager hit points +35%, ranged attack damage +100%, speed +0.5, changes hand resistance to ranged; unit affected by villager upgrades hit points and speed +10%; costs 225 wood
Slater Textile Mill Grants 30 food for each land villager and 20 wood for each Fishing Boat; land villager food cost -30, Fishing Boat wood cost -20
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Overmountain Settlers Delivers 4 Settlers; villager ranged attack damage +12; land villager changes gather yield for natural resources +25%
Vermont Coppers Estate technologies are free and research instantly; all coin incomes +5%
Deere Steel Plow Villager gather work rate for Mill, Estate, Farm, Rice Paddy, and Hacienda +10%; Hacienda auto gather +10%
Imperial Age
Imperial Age
  • "Slater Textile Mill" is available upon selecting the Rhode Island Federal State.
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Overmountain Settlers" is available upon selecting the Tennessee Federal State.
  • "Vermont Coppers" is available upon selecting the Vermont Federal State.
  • "Deere Steel Plow" is available upon selecting the Illinois Federal State.

Changelog[]

Definitive Edition[]

  • Originally, the Canada revolution increases the ranged attack of Settlers by 13. With update 3552, the Canada revolution increases the ranged attack of Settlers by 17.
  • Originally, Mexican Settlers had a train limit of 80. With update 61213, Mexican Settlers have a train limit of 85.
  • Swedish Settlers have a train limit of 99.

The African Royals[]

Knights of the Mediterranean[]

History[]

Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler's hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet.

Trivia[]

  • Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
  • Additionally, while the icon shows white Settlers, the racial appearance of Settlers is also randomized, and the Settlers in game can appear as being of European, African, or Native American extraction. In contrast, European military units are always white.
  • The Settlers' dress is tied to the architecture set of their civilization:
    • Eastern European Settlers (Germans, Russians and Swedes) wear thick winter clothing, with men in flat-top papakhas and women in full headscarves and patterned dresses.
    • Southern European Settlers (Mexicans, Portuguese, and Spanish) dress for sunny weather; men sport sombreros and crossbody bags, women wear hooded bonnets and dresses with low necklines.
    • British and United States Settlers are dressed lightly, with men in breeches without hats and women in simple coifs.
  • Settlers always speak in the same language as the playing civilization and sound modest and willing.
  • Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the Western European appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
    • This is also the only way for the French, Native American and Asian civilizations to acquire Settlers and will sound as Coureur des Bois or Villagers, respectively. In the case of the French, it was also the only way to acquire female units, but certain Politicians in the Definitive Edition are another way. The French Settlers have the same appearance as the Western European Settlers.
    • Settlers rescued from Treasures by Native American civilizations can be tasked to the Community Plaza and build everything Villagers can.
    • Settlers rescued from Treasures by African civilizations will immediately turn into Villagers of their rescuers.

Gallery[]

Civilian units in Age of Empires III
General
All Fishing Boat · Settler · Covered Wagon/Town Travois/Town Rickshaw/Town Center Builder · Trading Post Wagon, Trading Post Travois, and Trading Post Rickshaw · Dock Rickshaw/Dock Wagon/Dock Travois · Native Embassy Travois/Native Embassy Builder/Royal Embassy Wagon
Europeans Priest · Factory Wagon · Fort Wagon · Homestead Wagon · Military Wagon · Prospector Wagon ( Silver · Gold)
Europeans and US Surgeon · Outpost Wagon · Estate Wagon · Mill Wagon
Native Americans Villager · Healer · Native Scout* · Farm Travois · War Hut Travois
Asians Castle Rickshaw · Market Rickshaw · Monastery Rickshaw · Rice Paddy Rickshaw
Africans Fishing Canoe · Camp Builder · Kingdom Builder · Livestock Market Builder · Palace Builder · Trade Builder
Unique units
Dutch Merchant · Envoy · Bank Wagon
French Coureur des Bois
Germans Settler Wagon
Ottomans Yörük · Imam
Spanish Missionary
Aztecs Warrior Priest · Nobles' Hut Travois
Haudenosaunee Travois (Haudenosaunee)
Chinese Mongol Scout · Blockhouse Wagon · Consulate Rickshaw · Village Rickshaw
Indians Hindu Villager · Grove Rickshaw · Sacred Field Rickshaw
Japanese Livestock Pen Wagon · Dojo Rickshaw · Military Rickshaw · Orchard Rickshaw · Shrine Wagon
Inca Priestess · Builder Travois · Kallanka Travois · Stronghold Travois · Tambo Travois
Swedes Torp Wagon
United States Coal Prospector Wagon · Infrastructure Wagon · Meeting House Wagon · State Capitol Wagon
Mexicans Cathedral Wagon · Hacienda Wagon
Revolution Sansculotte · Diamond Prospector Wagon
Ethiopians Abun · Indian Market Rickshaw · Mountain Monastery Builder
Hausa Griot · Mosque Wagon · Hausa Builder · University Builder · Watch Tower Builder
Italians Architect · Basilica Wagon · Lombard Wagon · Tavern Wagon
Maltese Commandery Wagon · Depot Wagon · Fixed Gun Wagon
Miscellaneous
Berber Nomad · Berber Salt Camel · Red Sea Wagon · Hot Air Balloon · Cree Coureur des Bois · Arsenal Wagon · Church Wagon · Frontier Post Wagon · Pilgrim · Athos Monastery Wagon · Battery Tower Wagon · American Citadel Travois · Stable Wagon
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