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Villager that constructs buildings and gathers resources.
—In-game description

The Settler is an economic unit in Age of Empires III that can be trained by European and American civilizations at the Town Center. Settlers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.

In standard random map games, European and American civilizations start with six Settlers, although there are several exceptions (see Civilization differences).

The French have Coureurs des Bois instead of Settlers which are more expensive but are superior in combat and gathering. Native American, Asian, and African civilizations have Villagers which are identical in all but name to Settlers.

Tactics[]

Settlers can be garrisoned inside Town Centers, Outposts, and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to activate its ranged attack.

However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.

Tasks[]

Settlers gathering food from a bison.

Settlers can be assigned with the following tasks:

  • Settlers can build most of the buildings given the player has the right amount of resources and is at the right Age, and there are enough spaces for the building.
  • Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
  • Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
  • Settlers can gather coin from Mines and tasking settlers to work on a Plantation or Rice Paddy will generate Coin, similarly to a Mill.
  • When resource shipments arrive from the Home City, they do so in the form of Crates of Food, Cords of Wood, Chests of Coin, Collection of Books (experience), and Tokens of Influence at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
  • Similarly to heroes and Explorers, Settler may also collect Treasures.

Civilization differences[]

  • The British get one free Settler when a Manor is built. With the "Estates" Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
  • Dutch Settlers cost 100 coin and has a train limit of 50, but gather from mines 15% faster. They also start with 7 Settlers.
  • The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
  • Ottoman Settlers are automatically spawned by Town Centers, which takes almost twice as long as training them (48 seconds instead of the normal 25 seconds per Settler); the spawn rate can be increased by Millet System, Koprulu Viziers, and Grand Bazaar. They also start with a limit of 25, which can be increased to 45 with Galata Tower District, 70 with Topkapi, and 99 with Tanzimat.
  • The Portuguese start with 7 Settlers.
  • Russian Settlers are trained in groups of three, which are individually 10% cheaper (costing 270 food total) and 42% faster (taking 53 seconds). However, they start with only 5 Settlers.

Revolution[]

In The WarChiefs and The Asian Dynasties, when an European player revolts, all of their Settlers will turn into Revolutionaries which can be trained in place of Settlers at Town Centers (and Manors for the British if the "Estates" Home City Card has been sent before revolting).

In the Definitive Edition, the Settler's interaction with revolution has been expanded:

Métis Pathfinder[]

Revolting to Canada as the British turns Settlers into Métis Pathfinders with +17 ranged attack but are otherwise identical in all but name and appearance.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything, especially Oprichniks
Improvements
Gathering speed Klamath Work Ethos.png Klamath Work Ethos (+5%)
Fasting.png Fasting (+10%)
Punjabi New Year.png Punjabi New Year (+10% from Mills/Farms/Estates/Rice Paddies/Fields/Haciendas)
Hit points Great Coat.png Great Coat (+35%)
Nootka Bark Clothing.png Nootka Bark Clothing (+50%)
Apache Cactus Use.png Apache Cactus Use (+15%)
Berber desert kings.png Berber Kings of the Desert (+35%)
Attack Blunderbuss.png Blunderbuss (+3)
Range Blunderbuss.png Blunderbuss (+4)
Sight Blunderbuss.png Blunderbuss (+4)
Town Watch.png Town Watch (+2)
Speed Apache Cactus Use.png Apache Cactus Use (+15%)
Creation speed Millet System.png Millet System (-5 seconds; Ottomans only)
Koprulu Viziers.png Koprulu Viziers (-5 seconds; Ottomans only)
Abbasid Market.png Grand Bazaar (-8 seconds; Ottomans only)
Christian Schools.png Christian Schools (-15%)
Other Galata Tower District.png Galata Tower District (increase train limit to 45; Ottomans only)
Topkapi.png Topkapi (increase train limit to 70; Ottomans only)
Tanzimat.png Tanzimat (increase train limit to 99; Ottomans only)
Sequoyahs Cherokee Syllabary.png Sequoyah's Cherokee Syllabary (ships 4 Settlers)
Sharia.png Sharia (+10% train limit)
Yoruba herbalism.png Yoruba Herbalism (regenerate hit points when close to a tree or Berry Bush)
Penalties Encomienda Manor.png Encomienda Manor (-5% gather rate from anything but Mills; Portuguese only)
Excessive Taxation.png Tax Burden (-40% hit points; Knights of St. John only)
Fasting.png Fasting (-40% hit points)

Home City Cards[]

Click for a list of Home City Cards related to the Settler
  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times
  • Blue: Shipment that arrives fast (5 seconds)

All[]

Card Description Age HC level
Spanish Home City 1 (4 Settlers).png 4 Settlers Ships 4 Settlers
Age II tech tree aoe3.png
1
Spanish Home City 3 (Pioneers).png Pioneers Villagers get +65% hit points
Age I tech tree aoe3.png
1
Spanish Home City Cards (Sawmills).png Sawmills Villagers gather from trees and Mango Groves 15% faster; Trees and Mango Groves last 15% longer
Age I tech tree aoe3.png
10
Spanish Home City 4 (Exotic Hardwood).png Exotic Hardwoods Villagers gather from trees and Mango Groves 20% faster
Age I tech tree aoe3.png
25
British Home City 4 (Establish Ironmonger).png Establish Ironmonger Villagers gather from mines 20% faster
Age I tech tree aoe3.png
1
Spanish Home City 4 (Silversmith).png Silversmith Villagers gather from mines 20% faster; Mines last 20% longer
Age II tech tree aoe3.png
10
German Home City 4 (Food Silos).png TEAM Food Silos Villagers gather from Mills, Farms, Rice Paddies (food), Fields (food), and Haciendas (food) 10% faster
Age I tech tree aoe3.png
1
Spanish Home City 4 (Sustainable Agriculture2).png Sustainable Agriculture Villagers gather from Mills, Farms, Rice Paddies (food), Fields (food), and Haciendas (food) 15% faster
Age II tech tree aoe3.png
10
Spanish Home City 4 (Refrigeration).png Refrigeration Villagers gather from Mills, Farms, Rice Paddies (food), Fields (food), and Haciendas (food) 20% faster
Age III tech tree aoe3.png
25
Spanish Home City 4 (Furrier).png Furrier Villagers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster; Huntable animals last 7.5% longer; Berry Bushes and Cherry Orchards last 10% longer
Age I tech tree aoe3.png
1
Russian Home City 4 (Furrier).png TEAM Furrier Villagers gather from huntable animals 10% faster and gather from Berry Bushes and Cherry Orchards 15% faster; Huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer
Age I tech tree aoe3.png
1
Spanish Home City 4 (Spice Trade).png Spice Trade Villagers gather from huntable animals, Berry Bushes and Cherry Orchards 20% faster; Huntable animals, Berry Bushes and Cherry Orchards last 10% longer
Age II tech tree aoe3.png
10
Spanish Home City 4 (Rum Distillery).png Rum Distillery Villagers gather from Estates, Rice Paddies (coin), Fields (coin), and Haciendas (coin) 20% faster
Age I tech tree aoe3.png
1
Spanish Home City 4 (Cigar Roller).png Cigar Roller Villagers gather from Estates, Rice Paddies (coin), Fields (coin), and Haciendas (coin) 20% faster
Age II tech tree aoe3.png
1
Spanish Home City 4 (Textile Mill).png Textile Mill Villagers gather from Estates, Rice Paddies (coin), Fields (coin), and Haciendas (coin) 25% faster
Age III tech tree aoe3.png
10
Spanish Home City 4 (Medicine).png Medicine Land economic units' cost train time -15%
Age II tech tree aoe3.png
25
Indian Home City 4 (TEAM Medicine).png TEAM Medicine Land economic units' train time -15%
Age II tech tree aoe3.png
25
  • "4 Settlers" is not available to Germans, Portuguese, Russians, and United States.
  • "TEAM Food Silos" is available to Germans and Haudenosaunee.
  • "Establish Ironmongers card" not available to the Russians; Ottomans and Spanish have "TEAM Ironmongers" instead of "Establish Ironmongers".
  • "Furriers" is not available to British and Dutch; The Russians have "TEAM Furriers" card instead of "Furriers".
  • "TEAM Furrier" is available to Haudenosaunee and Russians.
  • The Dutch have "TEAM Spice Trade" instead of "Spice Trade".
  • "Economic Theory" is not available to British and Dutch.
  • "Rum Distillery" and "Textile Mill" are not available to the Ottomans; The British have "TEAM Rum Distillery" instead of "Rum Distillery".
  • "Medicine" is not available to the Ottomans; "TEAM Medicine" is available to Aztecs, Haudenosaunee, and Indians.
  • "Sawmills" is not available to the United States.
  • "Refrigeration", "Royal Mint", "Rum Distillery", "Cigar Roller" and "Textile Mill" cards are not available to Knights of St. John..
  • "Refrigeration" and "Textile Mill" are not available to John Black's Mercenaries.
  • "Refrigeration" and "Cigar Roller" are not available to the United States (Act III).

Aztecs[]

Card Description Age HC level
Aztec Home City 4 (Exotic Hardwoods).png TEAM Exotic Hardwoods Villagers gather from trees and Mango Groves 15% faster
Age I tech tree aoe3.png
25
Aztec Home City 4 (Silversmith).png TEAM Silversmith Villagers gather from mines 10% faster; Mines last 10% longer
Age I tech tree aoe3.png
1

British[]

Card Description Age HC level
British Home City 1 (8 Settlers).png 8 Settler Ships 8 Settlers
Age III tech tree aoe3.png
25
British Home City 3 (Estates).png Estates Manors become Estates which can train Settlers; Settler train time +100%
Age IV tech tree aoe 3.png
10
British Home City 4 (Fulling Mills).png Fulling Mills Villagers gather from livestock 300% faster
Age I tech tree aoe3.png
1
British Home City 4 (Rum Distillery).png TEAM Rum Distillery Villagers gather from Estates, Rice Paddies (coin), Fields (coin), and Haciendas (coin) 15% faster
Age I tech tree aoe3.png
1

Dutch[]

Card Description Age HC level
Dutch Home City 4 (Spice Trade).png TEAM Spice Trade Villagers gather from huntable animals 10% faster and gather from Berry Bushes and Cherry Orchards 15% faster; Huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer
Age II tech tree aoe3.png
10

Europeans[]

Card Description Age HC level
Spanish Home City 1 (2 Settlers).png 2 Settlers Ships 2 Settlers
Age I tech tree aoe3.png
1
Spanish Home City 1 (3 Settlers).png 3 Settlers Ships 3 Settlers
Age I tech tree aoe3.png
10
Spanish Home City 1 (5 Settlers).png 5 Settlers Ships 5 Settlers
Age II tech tree aoe3.png
10
Ottoman Home City 4 (Ironmonger).png TEAM Ironmonger Villagers gather from mines 10% faster
Age I tech tree aoe3.png
1
French Home City 4 (Food Silos).png Food Silos Villagers gather from Mills, Farms, Rice Paddies, (food), Fields (food), and Haciendas (food) 15% faster
Age I tech tree aoe3.png
1
Spanish Home City 4 (Royal Mint).png Royal Mint Villagers gather coin 25% faster
Age III tech tree aoe3.png
25
Spanish Home City 4 (Economic Theory).png Economic Theory Villagers and Fishing Boats gather 10% faster
Age I tech tree aoe3.png
40
  • "2 Settlers" and "3 Settlers" are not available to Germans, Portuguese and Russians.
  • "5" Settlers card is available to British and Spanish.
  • "TEAM Ironmongers" is available to Ottomans and Spanish.
  • "Food Silos" is available to Dutch and Russians.
  • "Economic Theory" is not available to British and Dutch.

French[]

Card Description Age HC level
French Home City 4 (Sawmills).png TEAM Sawmills Villagers gather from trees and Mango Groves 10% faster; Trees and Mango Groves last 5% longer
Age I tech tree aoe3.png
10

Indians[]

Card Description Age HC level
Indian Home City 2 (Shivaji's Tactics).png TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3.png
25

Japanese[]

Card Description Age HC level
Japanese Home City 3 (Pioneers).png TEAM Pioneers Villagers get +35% hit points
Age I tech tree aoe3.png
1
Japanese Home City 4 (Chonindo).png TEAM Chonindo Villagers, Fishing Boats, and Abuns gather 8% faster
Age I tech tree aoe3.png
40

Mexicans[]

Card Description Age
Alhóndiga de Granaditas Ships 1 Hacienda Wagon and 2 Settlers
Age I tech tree aoe3.png
Mexican Mint Villagers gather coin 15% faster; Ships 500 coin
Age III tech tree aoe3.png
Jalapeno Peppers For the next 30 seconds, villagers gather food and coin from Haciendas 250% faster; Villagers gather food and coin from Haciendas 5% faster
Age I tech tree aoe3.png
Habanero Peppers For the next 60 seconds, villagers gather food and coin from Haciendas 100% faster; Villagers gather food and coin from Haciendas 10% faster
Age IV tech tree aoe 3.png
TEAM Copper Canyon Villagers gather from trees and mines 10% faster; Ships 1 Prospector Wagon
Age II tech tree aoe3.png

Federal[]

Card Description
Tlaxcala Textiles Ships 3 Settlers for every Hacienda built
Sonora Valleys Villagers gather from livestock and natural resources 25% faster
Tabasco Fruits For the next 60 seconds, villagers gather from Haciendas 250% faster
Sierra Madre Forests Gives a trickle of 3 wood; Villagers gather from trees 30% faster; Trees last 30% longer
Tonalá Ceramics Villagers gather coin from Haciendas 15% faster

Spanish[]

Card Description Age HC level
Spanish Home City 3 (Inquisition).png TEAM Inquisition All units get +10 LOS
Age I tech tree aoe3.png
10

United States[]

Card Description Age
Washington Lumber Mills Ships 400 wood; Villagers gather from trees and Mango Groves 10% faster
Age II tech tree aoe3.png
Minneapolis Mills Ships 800 food; Villagers gather from Mills 10% faster
Age IV tech tree aoe 3.png
US Home City 5 (Irish Immigrants) .png Irish Immigrants [Immigrant] Ships 2 Settlers and 2 additional Settlers for every 5 minutes of the game time (up to 30 minutes)
Age I tech tree aoe3.png

Federal[]

Card Description
Federal card slater textile mill.png Slater Textile Mill Gives 30 food or 20 wood (selected randomly) for every existing Settlers and Fishing Boats; Land economic units cost -30 food; Fishing Boats cost -20 wood
Federal card indiana mobilization.png Indiana Mobilization Ships 1 Carbine Cavalry for every shipment that had been sent by the player, including this one; Unit train time, technology research time, and Age up time -10%; Costs 500 wood
Federal card overmountain settlers.png Overmountain Settlers Villagers get +12 ranged attack; Natural resources last 25% longer; Ships 4 Settlers
Federal card vermont coppers.png Vermont Coppers Estate technologies are free and researched instantly; Coin gather rate +5%
Federal card deere steel plow.png Deere Steel Plow Villagers gather from Mills and Estates 10% faster

Changelog[]

Definitive Edition[]

  • Originally, the Canadian Revolution improves the ranged attack of Settlers by +13. With update 3552, the Canadian Revolution improves the ranged attack of Settlers by +17.

Trivia[]

  • Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
  • German, Russian and Swedish settlers wear thick winter clothing while Spanish, Portuguese, and Ottomans dress for sunny weather, men especially, who wear sombreros. British, Dutch and United States men don't wear hats and are dressed lightly, with breeches. They resemble the settler icon the most.
  • Additionally, while the icon shows white Settlers, the racial appearance of Settlers is also randomized, and the Settlers in game can appear as being of European, African, or Native American extraction. In contrast, European military units are always white.
  • Settlers always speak in the same language as the playing civilization and sound modest and willing.
  • Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the British, Dutch and United States appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
    • This is also the only way for the French, Native American and Asian civilizations to acquire Settlers and will sound as Coureur des Bois or Villagers, respectively. In the case of the French, it was also the only way to acquire female units, but certain Politicians in the Definitive Edition are another way. The French Settlers have the same appearance as the British, Dutch and United States Settlers.

History[]

Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler’s hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet.

Gallery[]

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