Villager that constructs buildings and gathers resources.
”
—In-game description
The Settler is an economic unit in Age of Empires III trained by European and Federal American civilizations at the Town Center. Settlers are the backbone of each civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.
In standard random map games, European and Federal American civilizations start with six Settlers, although there are several exceptions (see Civilization differences).
The French train Coureurs des Bois that are more expensive but are superior in combat and gathering. African, Asian, and Native American civilizations have Villagers, which are identical in all but name to Settlers. With update 13.27885 for the Definitive Edition, the Dutch have Merchants and the Ottomans feature Yörük as Settler units that better reflect their unique attributes.
Some Politicians grant Settlers when aging up. The Naturalist gives two Settlers (except for the Germans, who receive a Settler Wagon instead) for aging up into the Commerce Age; The Medici (politician exclusive to the Italians) gives one Settler (two if the Advanced Politicians Home City Card has been sent) for aging up into the Commerce Age; The Viceroy gives 5 Settlers to the British if aging up with him to the Industrial Age.
Tactics[]
Settlers can be garrisoned inside Town Centers, Outposts, and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to activate its ranged attack.
However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.
Settler value generation when attacking is fairly comparable to their gathering rates. For example, when both un-upgraded, Settlers generate 0.67 resources/sec when attacking a Musketeer.
This is considerably better with Blunderbuss, which doubles their ranged attack, but is still not extremely better than gathering resources. Garrisoning them in a Town Center, however, generates value much faster than gathering resources due to its attack being 9, triple a Settler's. Both methods are slightly better than this when combined with other units, due to many small damage inputs on average reducing the overkill of units.
Overall, this means the player does not have significant reason to try and use Settlers to attack nearby units which happen to be fighting to generate more value. Exceptions are if the player can immediately task them back to gathering to avoid the downside of the reload time and if the enemy units are close enough for the Settlers to use their melee attack.
Tasks[]
Settlers gathering food from a bison.
Settlers can be assigned with the following tasks:
Settlers can build most of the buildings given the player has the right amount of resources and is at the right Age, and there are enough spaces for the building.
Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
Settlers can gather coin from Mines and tasking settlers to work on an Estate or Rice Paddy will generate Coin, similarly to a Mill.
When resource shipments arrive from the Home City, they do so in the form of Crates of Food, Cords of Wood, Chests of Coin, Collection of Books (experience), and Tokens of influence at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
The British get one free Settler when a Manor House is built. With the "Estates" Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
The French can receive 2 Settlers when choosing The Naturalist to advance to the next Age, since the Definitive Edition.
The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
The Italians receive a free Settler with every technology researched, but start with only 3 Settlers.
Russian Settlers are trained in groups of three, which are individually 13% cheaper (costing 260food total) and 30% faster (taking 52 seconds). However, they start with only 5 Settlers.
In The WarChiefs and The Asian Dynasties, when a European player revolts, all of their Settlers will turn into Revolutionaries which can be trained in place of Settlers at Town Centers (and Manors for the British if the "Estates" Home City Card has been sent before revolting).
In the Definitive Edition, the Settler's interaction with revolution has been expanded:
Settlers will turn into Revolutionaries when a European or Mexican player revolts to most revolutionary nations except the following, where they turn into different units:
When a European player revolts to Canada (as the British) or South Africa, they will retain Settlers but with the following changes:
Revolting to South Africa increases Settlers' gather rate by 10%.
Most revolutionary nations have the "Citizenship" Home City Card which allows them to train Settlers as Citizens, but they cost 70 coin. The "Salitrera" card for Chile also have the same effect.
Barbary States, Brazil, and Indonesia have the "Dhimma", "Minas Gerais", and "Aceh Pepper Exports" Home City Card which allows them to train Settlers as they were before revolting.
Métis Pathfinder[]
Revolting to Canada as the British turns Settlers into Métis Pathfinders with +17 ranged attack damage but are otherwise identical in all but name and appearance.
Villager gather work rate for tree and Mango Grove +15%; land villager changes gather yield for tree and Mango Grove +15%
Exotic Hardwoods
Villager gather work rate for tree and Mango Grove +20%
Silversmith
Villager gather work rate for mine and Mountain Monastery +20%; land villager changes gather yield for mine and Mountain Monastery +20%
Food Silos
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
TEAM Food Silos
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +10%; Hacienda auto gather work rate for food +10%
Royal Mint
Villager gather work rate for mines, Estate, Rice Paddy (coin), Field (coin), Mountain Monasteries, and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Sustainable Agriculture
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Refrigeration
Villager gather work rate for food resources +20%; Hacienda auto gather work rate for food +20%
Furrier
Villager gather work rate for hunted animals +15%, for Berry Bush and Cherry Orchard +20%; land villager changes gather yield for hunted animals +7.5%, for Berry Bush +10%
TEAM Furrier
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Spice Trade
Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
TEAM Spice Trade
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Rum Distillery
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +20%; Hacienda auto gather work rate for coin +20%
TEAM Rum Distillery
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%; Hacienda auto gather work rate for coin +15%
Cigar Roller
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +20%; Hacienda auto gather work rate for coin +20%
Textile Mill
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Villager gather work rate for tree and Mango Grove +15%
TEAM Silversmith
Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%; land villager changes gather yield for mine and Mountain Monastery +10%
Adds 0.75 to wood trickle rate; land villager changes gather yield for tree and Mango Grove +15%
Establish Ironmonger
Villager gather work rate for mine and Mountain Monastery +20%
TEAM Ironmonger
Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%
Delivers 6 Settlers; enables Settlers to be trained at Town Centers; enables Fishing Boats to be trained at Docks
Amazonia
Adds 2 to wood trickle rate; villager gather work rate for tree +20%; land villager changes gather yield for tree +35%
Bonifacio
Delivers 1 random Prospector Wagon (Gold, Silver, Copper, Coal or Diamond); land villager changes gather yield for mine and Mountain Monastery +8%; Abun changes gather yield for Mountain Monastery +8%; Mountain Monastery changes auto gather yield +8%; costs 500 wood
Minas Gerais
Adds 3.3 to coin trickle rate; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks
TEAM Great Buffalo Hunt
Delivers 10 Bison; villager gather work rate for hunted animals +10%
Hudson Bay Company
Delivers 16 Deer; villager auto gather 0.15 coin whilst gathering from hunted and herded animals, and 0.015 coin whilst gathering from other resources
German Settlements
Delivers 2 Settler Wagons; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin, but take 40 seconds to train; enables Fishing Boats to be trained at Docks
Citizenship
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin (if Germantown Farmers was previously sent); enables Fishing Boats to be trained at Docks
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35 hit points per second instead, Militiamen lose 1.9 hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior hit points +20%, speed +5%
Vodou Ceremonies
Delivers 1 Settler; delivers 1 additional Settler for each one lost so far (up to 15); costs 400 wood
European Immigrants
Delivers 6 Settlers and 4 Settler Wagons; adds 0.45 to XP trickle rate; costs 500 food
"2 Settlers" and "3 Settlers" are available to the British, Maltese, Spanish, and Swedes.
"TEAM Frugal Constructions" is available to the Dutch, Maltese, and Swedes.
"Establish Ironmonger" is not available to the Russians and Spanish.
"TEAM Ironmongers" is available to the Ottomans and Spanish.
"Economic Theory" is available to the French, Germans, Portuguese, and Russians.
"Dhimma" is available upon revolting to the Barbary States.
"Amazonia", "Bonifacio", and "Minas Gerais" are available upon revolting to Brazil.
"TEAM Great Buffalo Hunt" and "Hudson Bay Company" are available upon revolting to Canada.
"German Settlements" is available upon revolting to Chile.
Delivers 1 Gold Prospector Wagon; Town Centers and Command Posts now automatically spawn Settlers for free with a train time of 38 seconds
Bear Flag Revolt
Transforms all villagers into Californios; the General gets access to the Inspiring Bear Flag ability, which when used, spawns 6 Honcho the Pet Grizzly Bears; Honcho the Pet Grizzly Bear bonus damage against artillery 0.1x; costs 1,000 food, 1,000 wood, 1,000 coin
"California Gold Rush" and "Bear Flag Revolt" are available to the United States upon selecting the California Federal State, and also Mexicans upon revolting to California.
Transforms all villagers and Pikemen into Revolutionaries, and Settler Wagons into Hussars; grants Veteran and Guard Hussars; costs 1,000 food, 1,000 wood, 1,000 coin
Explores the entire map and grants +25% future treasure rewards; villager speed +15%, Coureur des Bois and Sansculotte speed +5% instead
Florentine Football
Settler hit points and all melee attack damage +40%, speed +25%; unit affected by villager upgrades hit points and all melee attack damage +10%, speed +5%
Villager and fishing boat gather work rate for all resources (except hunts) +8%; Abun gather work rate for Mountain Monastery +8%; Hacienda auto gather work rate +8%
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Mexican Mint
Delivers 1 Huge Chests of Coin (500 coin); villager gather work rate for mine, Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%; Hacienda auto gather work rate for coin +15%
Jalapeno Peppers
For the next 30 seconds, villager gather work rate for Hacienda +250% (food and coin); villager gather work rate for Hacienda +5% (food and coin); Haciendas auto gather work rate +5% (food and coin)
Habanero Peppers
For the next 60 seconds, villager gather work rate for Hacienda +100% (food and coin); villager gather work rate for Hacienda +10% (food and coin); Haciendas auto gather work rate +10% (food and coin)
TEAM Copper Canyon
Delivers 1 Prospector Wagon; villager gather work rate for tree and mine +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Tlaxcala Textiles
Delivers 2 Settlers; all existing and newly constructed Haciendas muster 2 Settlers
Sonora Valleys
Villager gather work rate for natural resources and herded animals +25%
Tabasco Fruits
For the next 60 seconds, villager gather rate for Hacienda +250%
Sierra Madre Forests
Adds to 3 wood trickle rate; villager gather work rate for tree +30%; land villager changes gather yield for tree +30%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Tonalá Ceramics
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%
Imperial Age
Baja California Territory
Delivers 3 Settlers; Haciendas attract nearby hunted animals to improve its work rate
Sierra Madre Republic
Delivers 1 Settler for each 3 Revolutionaries lost so far (up to 24)
Plan of Monterrey
Transforms all Settlers into Revolutionaries; most unit shipments that have already been sent can be sent again
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Adds 4.65 to food trickle rate; enables Settlers/Merchants to be trained at Town Centers; renames Merchants to Batavian Merchants and changes they coin cost to food; enables Fishing Boats to be trained at Docks
"Aceh Pepper Exports" is available upon revolting to Indonesia.
Delivers 1 Prospector Wagon; land villager changes gather yield for mine and Mountain Monastery +25%, Abun for Mountain Monastery +25%, Mountain Monastery auto gather yield for coin and influence +25%
Delivers 4 Cords of Wood (400 wood); villager gather work rate for tree and Mango Grove +10%
Minneapolis Mills
Delivers 2 Crates of 400 Food (800 food); villager gather work rate for Mill, Farm, Rice Paddy (food), and Hacienda (food) +10%; Hacienda auto gather work rate for food +10%
Irish Immigrants
Delivers 2 Settlers; delivers 2 Settlers for every 5 minutes of game time, up to 30 minutes
British Immigrants
Enables Houses to train Settlers with a +100% train time
Dutch Immigrants
Delivers 1 Bank Wagon; villager gather work rate for mine +5%; land villager changes gather yield for mine +10%; enables Bank Wagon to be trained at the State Capitol; costs 300 coin
Grants 30 food for each land villager and 20 wood for each Fishing Boat; land villager food cost -30, Fishing Boat wood cost -20
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Overmountain Settlers
Delivers 4 Settlers; villager ranged attack damage +12; land villager changes gather yield for natural resources +25%
Vermont Coppers
Estate technologies are free and research instantly; all coin incomes +5%
Deere Steel Plow
Villager gather work rate for Mill, Estate, Farm, Rice Paddy, and Hacienda +10%; Hacienda auto gather +10%
Imperial Age
"Slater Textile Mill" is available upon selecting the Rhode Island Federal State.
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Overmountain Settlers" is available upon selecting the Tennessee Federal State.
"Vermont Coppers" is available upon selecting the Vermont Federal State.
"Deere Steel Plow" is available upon selecting the Illinois Federal State.
Originally, the Canada revolution increases the ranged attack of Settlers by 13. With update 3552, the Canada revolution increases the ranged attack of Settlers by 17.
Originally, Mexican Settlers had a train limit of 80. With update 61213, Mexican Settlers have a train limit of 85.
With update 13.690, Swedish Settlers have a train limit of 90.
With update 50830, Settlers have a ×3.0 siege multiplier against Mountain Monasteries and can now be healed by healers whilst they are gathering resources or constructing buildings.
Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler's hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet.
”
Trivia[]
Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
Additionally, while the icon shows white Settlers, the racial appearance of Settlers is also randomized, and the Settlers in game can appear as being of European, African, or Native American extraction. In contrast, European military units are always white.
The Settlers' dress is tied to the architecture set of their civilization:
Eastern European Settlers (Germans, Russians and Swedes) wear thick winter clothing, with men in flat-top papakhas and women in full headscarves and patterned dresses.
Southern European Settlers (Mexicans, Portuguese, and Spanish) dress for sunny weather; men sport sombreros and crossbody bags, women wear hooded bonnets and dresses with low necklines.
British and United States Settlers are dressed lightly, with men in breeches without hats and women in simple coifs.
Settlers always speak in the same language as the playing civilization and sound modest and willing.
Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the Western European appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
This is also the only way for the French, Native American and Asian civilizations to acquire Settlers and will sound as Coureur des Bois or Villagers, respectively. In the case of the French, it was also the only way to acquire female units, but certain Politicians in the Definitive Edition are another way. The French Settlers have the same appearance as the Western European Settlers.
Settlers rescued from Treasures by Native American civilizations can be tasked to the Community Plaza and build everything Villagers can.
Settlers rescued from Treasures by African civilizations will immediately turn into Villagers of their rescuers.
Gallery[]
Two East European Settlers
A Settler at work
British and United States Settler variant
Maltese, Mexican, Portuguese, and Spanish Settler variant
German, Russian, and Swedish Settler variant
Couple of Settlers rescued by Native Americans
British and United States Settler variant in the Definitive Edition
German, Russian, and Swedish Settler variant in the Definitive Edition
Italian, Maltese, Mexican, Portuguese, and Spanish Settler variant in the Definitive Edition
Settler image from the Compendium section in the Definitive Edition, featuring a female German/Russian/Swedish Settler