|“||Villager that constructs buildings and gathers resources.||”|
The Settler is an economic unit in Age of Empires III that can be trained by European civilizations at the Town Center. Settlers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.
The French have Coureurs des Bois instead of Settlers which are more expensive but are superior in combat and gathering. Native American and Asian civilizations have Villagers which are identical in all but name to Settlers.
Tactics[edit | edit source]
However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.
Tasks[edit | edit source]
Settlers can be assigned with the following tasks:
- Settlers can build most of the buildings given the colony has the right amount of resources, space and is at the right Age.
- Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
- Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
- Settlers can gather coin from Mines and tasking settlers to work on a Plantation or Rice Paddy will generate Coin, similarly to a Mill.
- When resource shipments arrive from the Home City, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
- Similarly to heroes and Explorers, Settler may also collect Treasures.
Civilization differences[edit | edit source]
- The British get one free Settler when a Manor is built. With the Estates Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
- Dutch Settlers cost 100 coin instead of 100 food and has a train limit of 50, but gather from mines 15% faster.
- The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
- Ottoman Settlers are automatically spawned by Town Centers, which takes almost twice as long as training them (48 seconds instead of the normal 25 seconds per Settler); the spawn rate can be increased by Millet System, Koprulu Viziers, and Abbasid Market. They also start with a limit of 25, which can be increased to 45 with Galata Tower District, 70 with Topkapi, and 99 with Tanzimat.
- The Portuguese and Dutch start with 7 Settlers.
- Russian Settlers are trained in groups of three, which are individually 10% cheaper (costing 270 food total) and 42% faster (taking 53 seconds). However, they start with only 5 Settlers.
Revolution[edit | edit source]
- When an European player revolts, all of their Settlers will turn into Revolutionaries (Karelian Jaegers for Finland, Javanese Spearmen for Indonesia, Vaqueros for Mexico) except if the player revolts to Canada (as the British) or South Africa, where they will retain their Settlers.
- Revolting to Canada increases the ranged attack of Settlers by 13 and aesthetically turns them into Métis Pathfinders.
- Revolting to South Africa increases Settlers' gather rate by 10%.
- Most revolutionary nations have the "Citizenship" card which allows them to train Settlers as Citizens, but they cost 70 coin instead of 100 food. Chile can also do the same with "Salitrera".
Further statistics[edit | edit source]
|Unit strengths and weaknesses|
|Weak vs.||Everything, especially Oprichniks|
|Gathering speed|| Klamath Work Ethos (+5%)|
Punjabi New Year (+10% from Mills, Farms, Plantations, and Rice Paddies)
|Hit points|| Great Coat (+35%)|
Nootka Bark Clothing (+50%)
Apache Cactus Use (+15%)
|Sight|| Blunderbuss (+4)|
Town Watch (+2)
|Speed||Apache Cactus Use (+15%)|
|Creation speed|| Millet System (-5 seconds, Ottomans only)|
Koprulu Viziers (-5 seconds, Ottomans only)
Abbasid Market (-8 seconds, Ottomans only)
Christian Schools (-15%)
|Other|| Galata Tower District (increases limit to 45, Ottomans only)|
Topkapi (increases limit to 70, Ottomans only)
Tanzimat (increases limit to 99, Ottomans only)
Sequoyah's Cherokee Syllabary (ships 4 Settlers)
Sharia (+10% limit)
|Penalties|| Encomienda Manor (-5% gather rate from anything but Mills, Portuguese only)|
Tax Burden (-40% hit points, Knights of St. John only)
Fasting (-40% hit points)
Home City Cards[edit | edit source]
|Click for a list of Home City Cards related to the Settler|
Green: TEAM Shipment that is sent to each player in a team
All[edit | edit source]
Aztecs[edit | edit source]
Dutch[edit | edit source]
Europeans[edit | edit source]
French[edit | edit source]
Indians[edit | edit source]
Spanish[edit | edit source]
Trivia[edit | edit source]
- Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
- German, Russian and Swedish settlers wear thick winter clothing while Spanish, Portuguese, and Ottomans dress for sunny weather, men especially, who wear sombreros. British and Dutch men don't wear hats and are dressed lightly. They resemble the settler icon the most.
- Settlers always speak in the same language as the playing civilization and sound modest and willing.
- Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the British and Dutch appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
- Canadian Settlers' name is a reference to the Métis people, descended from both the Native Americans and European settlers.
History[edit | edit source]
|“||Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler’s hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet.||”|
Gallery[edit | edit source]
|Civilian units in Age of Empires III|
|Age of Empires III|
|Settler · Fishing Boat · Priest · Surgeon · Hot Air Balloon · Native Scout · Cree Coureur des Bois · Wagon (Arsenal* · Bank · Blockhouse* · Church* · Covered · Factory · Fort · Outpost)|
|French||Coureur des Bois|
|Villager · Fishing Boat · Town Travois|
|Aztecs||Warrior Priest · Trading Post Travois · Farm Travois · War Hut Travois · Nobles' Hut Travois|
|Haudenosaunee||Healer · Travois|
|Lakota||Healer · Trading Post Travois · Farm Travois · War Hut Travois|
|The Asian Dynasties|
|Villager · Fishing Boat · Rickshaw (Castle · Dock · Market · Monastery · Town · Trading Post) · Mongol Scout|
|Indians||Grove Rickshaw · Sacred Field Rickshaw|
|Japanese||Dojo Rickshaw · Military Rickshaw · Orchard Rickshaw · Rice Paddy Rickshaw · Shrine Wagon|
|Incas||Priestess · Chasqui|
|* introduced in The Asian Dynasties|