"Villager that constructs buildings and gathers resources."
In-game description

The Settler is a civilian unit in Age of Empires III that can be trained by European civilizations at the Town Center. Settlers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.

In standard random map games, European civilizations start with six Settlers, although there are several exceptions (see Civilization differences).

The French have Coureurs des Bois instead of Settlers which are more expensive but are superior in combat and gathering. Native American and Asian civilizations have Villagers which are identical in all but name to Settlers.

Tactics Edit

Settlers can be garrisoned inside Town Centers, Outposts, and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to activate its ranged attack.

However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.

Tasks Edit

Villagers foodanim aoe3

Settlers gathering food from a bison.

Settlers can be assigned with the following tasks:
  • Settlers can build most of the buildings given the colony has the right amount of resources, space and is at the right Age.
  • Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
  • Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
  • Settlers can gather coin from Mines and tasking settlers to work on a Plantation or Rice Paddy will generate Coin, similarly to a Mill.
  • When resource shipments arrive from the Home City, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
  • Similarly to heroes and Explorers, Settler may also collect Treasures.

Civilization differences Edit

  • The British get one free Settler when a Manor is built. With the Estates Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
  • Dutch Settlers cost 100 coin instead of 100 food and has a train limit of 50, but gather from mines 15% faster.
  • The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
  • Ottoman Settlers are automatically spawned by Town Centers, which takes almost twice as long as training them (48 seconds instead of the normal 25 seconds per Settler); the spawn rate can be increased by Millet System, Koprulu Viziers, and Abbasid Market. They also start with a limit of 25, which can be increased to 45 with Galata Tower District, 70 with Topkapi, and 99 with Tanzimat.
  • The Portuguese start with 7 Settlers.
  • Russian Settlers are trained in groups of three, which are individually 10% cheaper (costing 270 food total) and 42% faster (taking 53 seconds). However, they start with only 5 Settlers.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything, especially Oprichniks
Gathering speed Klamath Work Ethos Klamath Work Ethos (+5%)
Fasting Fasting (+10%)
Punjabi New Year Punjabi New Year (+10% from Mills, Farms, Plantations, and Rice Paddies)

For food:

Hunting Dogs AOEIII Hunting Dogs (+10% from huntable animals)
Steel traps Steel Traps (+20% from huntable animals)
Seed Drill Seed Drill (+15% from Mills, Farms, and Rice Paddies)
Artificial Fertilizer Artificial Fertilizer (+30% from Mills, Farms, and Rice Paddies)
Large Scale Agriculture Large Scale Agriculture (+50% from Mills, Farms, and Rice Paddies)
Encomienda Manor Encomienda Manor (+20% from Mills, Portuguese only)
Maya Calendar Maya Calendar (+10%)
Zapotec Food of the Gods Zapotec Food of the Gods (+10%)
Vegetarianism Vegetarianism (+40% from Berry Bushes)

For wood:

Gang Saw Gang Saw (+10%)
Log flume Log Flume (+20%)
Circular saw Circular Saw (+30%)
Deforestation Deforestation (+50%)
Wood Clearing Wood Clearing (+20%)

For coin:

Placer Mines Placer Mines (+10% from mines)
Amalgamation Amalgamation (+20% from mines)
Bookkeeping Bookkeeping (+10% from Plantations and Rice Paddies)
Homesteading Homesteading (+20% from Plantations and Rice Paddies)
Refineries Refineries (+30% from Plantations and Rice Paddies)
Excessive Taxation Excessive Taxation (+50%)
Inca Metalworking Incan Metalworking (+20% from mines)
Navajo Craftsmanship Navajo Craftsmanship (+20%)
Hit points Great Coat Great Coat (+35%)
Nootka Bark Clothing Nootka Bark Clothing (+50%)
Apache Cactus Use Apache Cactus Use (+15%)
Attack Blunderbuss Blunderbuss (+3)
Range Blunderbuss Blunderbuss (+4)
Sight Blunderbuss Blunderbuss (+4)
Town Watch Town Watch (+2)
Speed Apache Cactus Use Apache Cactus Use (+15%)
Creation speed Millet System Millet System (-5 seconds, Ottomans only)
Koprulu Viziers Koprulu Viziers (-5 seconds, Ottomans only)
Abbasid Market Abbasid Market (-8 seconds, Ottomans only)
Christian Schools Christian Schools (-15%)
Other Galata Tower District Galata Tower District (increases limit to 45, Ottomans only)
Topkapi Topkapi (increases limit to 70, Ottomans only)
Tanzimat Tanzimat (increases limit to 99, Ottomans only)
Sequoyahs Cherokee Syllabary Sequoyah's Cherokee Syllabary (ships 4 Settlers)
Sharia Sharia (+10% limit)
Penalties Encomienda Manor Encomienda Manor (-5% gather rate from anything but Mills, Portuguese only)
Excessive Taxation Tax Burden (-40% hit points, Knights of St. John only)
Fasting Fasting (-40% hit points)

Home City Cards Edit

Trivia Edit

  • Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
  • German and Russian settlers wear thick winter clothing while Spanish, Portuguese, and Ottomans dress for sunny weather, men especially, who wear sombreros. British and Dutch men don't wear hats and are dressed lightly. They resemble the settler icon the most.
  • Settlers always speak in the same language as the playing civilization and sound modest and willing.
  • Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the British and Dutch appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
    • This is also the only way for the French, Native American and Asian civilizations to acquire normal Settlers and will sound as Coureur des Bois or Villagers, respectively. In the case of the French, it is also the only way to acquire females.

History Edit

"Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler’s hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet."

Gallery Edit

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