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An abandoned or unclaimed village. Build a Town Center on top of a Settlement to claim it.
—Ingame description

The Settlement is a gameplay element in Age of Mythology. Unlike in other games of the Age of Empires series, Town Centers cannot be placed anywhere on land and must be built on abandoned Settlement locations. This limits the areas in which Villagers can be trained, function as points for territory control (as most Settlements spawn/are placed near resources) and also negates any effort to rush with Town Centers.

Overview[]

Each and every random map in Age of Mythology features a variable number of Settlements across the land. Players must scout as much as possible to search for a convenient site to construct a Town Center, that can allow them to project power to distant sites (in essence, to increase their map control), as apart from their defensive value, they are the only buildings that can train Villagers.

In the Atlanteans' case, Town Centers are even more important, as they also provide favor.

In the original Age of Mythology, Villagers can lay foundations on these abandoned villages from the Heroic Age, and start building a Town Center. From The Titans onwards, Town Centers can be built in the Classical Age, though Atlantean Citizens can build them even earlier, from the Archaic Age.

Trivia[]

  • During development, Settlements were not required to construct additional Town Centers; additional Town Centers were built (after the first) in the original third (and last) Olympic Age. Instead, a similar system called Fertile Fields existed, which were locations required to build farms (also required to increase population).

Gallery[]

Gameplay elements in the Age of Empires series
Age · Ability (II · M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura (IV) · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Repairing · Resource (Renewable resources) · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade (IV) · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III · IV) · User interface · Victory · Villager Priority
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Nuggets · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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