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Major god Technology tree Strategy


Setstrategyimage

Unlike the other Archaic Egyptian Gods, Set's bonuses are mostly military, focusing on ranged units. 

Strengths []

Set's God Power is Vision, which has utilities ranging from locating huntables and Relics to scouting the enemy.

In the Classical Age Set's Slingers are trained faster, have more hit points and take less melee damage, making them more useful offensive units overall. In the Heroic Age, Chariot Archers are also trained faster, allowing them to be massed very quickly. Additionally, Migdol Strongholds are cheaper than normal, enabling them to be built more quickly, leading to even faster Chariot Archer production. 

Set's most distinctive bonuses are all to do with animals. Set's Priests can convert wild animals to the player's side, though note that the time taken to convert varies greatly with different animals. The Pharaoh can summon animals, costing Favor, and each time a player advances an Age, some animals are automatically summoned at the Temple. These animals can be used to kill enemy Villagers early on, slowing their development. They can also help defend against an early ambush, or be used as food, which enables Set's Laborers to continue hunting deep into the game. Alternatively, Set's animals can scout; in the Archaic Age, this vastly improves on one of Egypt's main weaknesses. 

Weaknesses []

Players must remember that the animals of Set do use up population space. If an insufficient number of Houses or Town Centers have been built, the animals that spawn free upon aging up can use the last of the player's population, potentially stopping the production of Laborers or military units at a crucial moment. The speed at which Priests convert animals can be especially slow for the stronger beasts on a map. A Priest who is standing in the same spot for a long period of time can be discovered by raiding units and have his work interrupted by an attack. Converting animals also comes with a penalty as a converted huntable animal yields less Food than a wild one. Converting too many animals close to home can result in Food shortage but converting those in enemy territory leaves the Priest vulnerable. On maps where there are few animals to hunt such as Islands, this bonus becomes less useful. 

Although Set's Slingers are overall better in combat, they are still counter archers. If the enemy does not produce archers of their own, or worse, produces mostly cavalry, the buff granted to Slingers becomes irrelevant. Against defensive gods such as Hades or Isis, Slingers and Chariots become even less practical as they lack the means to bypass defensive structures. Players will need to invest in melee soldiers or siege units to win. 

Strategy pages in the Age of Empires series
General
Blitzkrieg · Boom · Build order · Castle drop · Containment · Deathball · Indirect approach · Map control · Micromanagement · Rush · Sling/Springboard · Support · Tower control · Trash pile · Turtle
Age of Empires
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AoE2Icon-ReturnRome Return of Rome Lac Viet AoE Lac Viet
Age of Empires II
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AoE2-DLCicon-1 The Conquerors Aztecs AoE2 Aztecs · Huns AoE2 Huns · Koreans AoE2 Koreans · Mayans AoE2 Mayans · Spanish AoE2 Spanish
AoE2-DLCicon-2 The Forgotten Incas AoE2 Incas · Indians AoE2 Indians (legacy) · Italians AoE2 Italians · Magyars AoE2 Magyars · Slavs AoE2 Slavs
AoE2-DLCicon-3 The African Kingdoms Berbers AoE2 Berbers · Ethiopians AoE2 Ethiopians · Malians AoE2 Malians · Portuguese AoE2 Portuguese
AoE2-DLCicon-4 Rise of the Rajas Burmese AoE2 Burmese · Khmer AoE2 Khmer · Malay AoE2 Malay · Vietnamese AoE2 Vietnamese
AoE2-DLCicon-5 The Last Khans Bulgarians AoE2 Bulgarians · Cumans AoE2 Cumans · Lithuanians AoE2 Lithuanians · Tatars AoE2 Tatars
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AoE2Icon-ReturnRome Return of Rome Romans AoE2 Romans
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Age of Mythology
Greeks Greeks HadesIcon Hades · PoseidonIcon Poseidon · ZeusIcon Zeus
Egyptians Egyptians IsisIcon Isis · RaIcon Ra · SetIcon Set
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Age of Empires III
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