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This article is about the unit in Age of Empires II: Definitive Edition - Lords of the West. For the unit in Age of Empires IV: Knights of Cross and Rose, see Serjeant (Age of Empires IV).

Sicilian unique infantry unit which can construct Donjons.
—Announcement post description

The Serjeant is the unique unit of the Sicilians in Age of Empires II: Definitive Edition - Lords of the West, which is available at Donjons and Castles starting in the Feudal Age. It is an infantry unit with high armor with the ability to construct (and repair) the Donjon, a defensive building similar to the Krepost.

Serjeants receive free enhancements upon reaching the Castle Age, and can be upgraded to Elite Serjeants in the Imperial Age.

Tactics[]

Serjeants are a very peculiar infantry, as they are able to build (and repair) Donjons and can be trained in the Feudal Age, unlike any other unique unit. They can be seen as a variant of the Militia line with this peculiar quirk. Indeed, compared to a Man-at-Arms, a Serjeant in the Feudal Age has the same hit points, less attack and Line of Sight, and better melee and pierce armor. Still, Serjeants cost more than Men-at-Arms and need to be trained at a Donjon in the Feudal Age (which costs 50 wood, 175 stone each, so it is a substantial investment).

Their ability to build Donjons enables Sicilians to perform a very peculiar strategy called Donjon Drop or Donjon Rush, and it can be done in the Feudal Age if the player has gathered stone beforehand (at least another 150 stone for making a second Donjon). For performing this, the player must go with few Villagers near an opponent's settlement, create the first Donjon, and then start spawning Serjeants, which should also create more Donjons near the opponent, especially near their main Gold and Stone Mines and their main Lumber Camp. Feudal Age Serjeants construct Donjons 25% slower (take +33% time) than Villagers and Castle Age Serjeants. Also, Donjons can garrison 10 units, but the number of arrows remain the same until the Castle Age. With enough resources, a Donjon Drop can snowball quickly, as it does not need the assistance of villagers, unlike a Castle drop, except for the first Donjon, and although it will be faster if the player continues to use Villagers, it will also be riskier.

Once the player reaches the Castle Age, Serjeants automatically gain +25 hit points (for a total of 75 hit points), +3 attack (for a total of 8), +1 melee and pierce armor (for a total 3/3 armor). Compared to a Long Swordsman, a Serjeant in the Castle Age is much more resilient against arrowfire and melee attacks, thanks to the extra armor. Still, its attack is a bit weaker than the Long Swordsman, and its attack bonuses are inferior to Long Swordsmen. However, its armor makes this unit more versatile than its Barracks counterpart, since it can be used to defend a location against different types of units (also, all Sicilian land military units have bonus damage resistance vs attack bonuses, so infantry counters are less effective). After the Castle Age, Serjeants must be the infantry of choice for Sicilians, unless the player has a shortage of stone for making Castles or Donjons. However, the Militia line of infantry is still a better counter against Eagle Warriors and buildings, so there are situations in which the player may focus more on the Militia line rather than Serjeants.

The Elite Serjeants in the Imperial Age continue the trend of being a better armored infantry with less attack than the Militia line. Elite Serjeants' armor and movement speed sits on the middle ground between a Huskarl (which is highly specialized against arrowfire) and a Teutonic Knight (which is highly specialized against melee attack).

The Sicilian unique technology First Crusade brings a muster of 5 Serjeants from each Town Center (maximum five Town Centers). This technology can still be researched even if the player has reached maximum population and is highly useful for an emergency if the player needs to defend but does not have enough troops. It can also be used to rapidly increase the player's army for a Serjeant raid against an opponent.

Serjeants fare much better than most infantry against their counters, due to their high melee and pierce armor, as well as the reduced bonus damage taken, but there are some units that can deal with Serjeants pretty well without problem. High-melee armor units, such as Teutonic Knights and Boyars can counter Serjeants pretty well. Jaguar Warriors and Samurai can be devastating due to their attack bonuses. Leitis and Dravidians' infantry (Especially the Urumi Swordsman) with Wootz Steel can also counter Serjeants, since their melee armor is useless against them. The Obuchs are in a similar situation. Since their attack removes armor, they will easily erase the advantage of the Serjeants cost-effectively and leave them prone to the attacks of other units. The Liao Dao is another threat to the Serjeant, as the Serjeant armor is useless against the bleeding damage from the Liao Dao's attacks, especially after Lamellar Armor. Despite having their bonus damage reduced, Cataphracts can still effectively deal with an army of Serjeants, due to the trample damage, and their bonus damage is still enormously high for Serjeants, and finally, Battle Elephants and War Elephants destroy them due to their very high hit points, attack and trample damage.

Comparison with similar units[]

Serjeant line Militia line
Cost 60 food, 25 gold 50 food, 20 gold
Train time 16 seconds (in Feudal Age from Donjons)
12 seconds (other cases)
21 seconds
Movement speed 0.95 0.96
Other Can build and repair Donjons
Feudal Age Serjeant Man-at-Arms
Research Cost
and Time
None 100 food, 40 gold
40 seconds
Hit points 50 45
Armor 2/1 0/1
Line of Sight 3 4
Melee attack 5 6
Attack bonus +2 vs shock infantry
+2 vs standard building
+2 vs shock infantry
+2 vs standard building
Upgrade cost and time None 150 food, 65 gold, 45 seconds
Castle Age Serjeant Long Swordsman
Hit points 75 60
Armor 4/2 1/1+1
Line of Sight 3 4
Melee attack 8 9
Attack bonus +2 vs shock infantry
+2 vs standard building
+6 vs shock infantry
+3 vs standard building
Upgrade cost and time 800 food, 675 gold, 45 seconds 200 food, 100 gold, 75 seconds
650 food, 350 gold, 100 seconds
Imperial Age Elite Serjeant Champion
Hit points 85 70
Armor 6/3 1/1+1
Line of Sight 5 5
Melee attack 11 14
Attack bonus +3 vs shock infantry
+3 vs standard building
+8 vs shock infantry
+4 vs standard building

Further statistics[]

As Serjeants are unique to the Sicilians, only technologies that are available to them are shown in the following table:

Strengths and weaknesses
Strong vs. Archers, infantry with less melee armor, buildings, Light Cavalry, Camel Riders
Weak vs. Gunpowder units, siege weapons, Slingers, Monks, Cataphracts, Leiciai, Samurai, Teutonic Knights, Boyars, Jaguar Warriors, Obuchs, War Elephants, Battle Elephants, Composite Bowmen
Technologies
Attack Forging (+1)
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 against standard buildings)
Armor Scale Mail Armor (+1/+1)
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
First Crusade (+4 min, +4 max)
Movement speed Squires (+10%)
Creation speed Conscription (+33%)
Kasbah (+25%, only for Castle-trained Serjeants with a Berber ally only)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)
Line of Sight Armenians (+2)
Other Portuguese (Elite upgrade is researched 25% faster)

Team bonuses[]

Changelog[]

Lords of the West[]

  • Originally, Serjeants have 1/2 armor in the Feudal Age, and 3/3 armor and 60 hit points in the Castle Age.
  • Elite Serjeants have 4/4 armor and 75 hit points.
  • Donjon Serjeants train in 20 seconds.
  • (Elite) Serjeants receive -50% bonus damage.
  • (Elite) Serjeants have 0.9 movement speed.
  • (Elite) Serjeants cost 60 food, 35 gold.
  • With update 47820:
    • Serjeants have 2/2 armor in the Feudal Age and 65 hit points in the Castle Age.
    • Elite Serjeants have 85 hit points.

Dynasties of India[]

  • With update 61321, Donjon Serjeants train in 16 seconds in the Feudal Age. Starting in the Castle Age, Donjon (Elite) Serjeants train in 12 seconds, matching the train time of (Elite) Serjeants trained in Castles.
  • With update 66692, (Elite) Serjeants receive -33% bonus damage.
  • With update 81058, Serjeants build/repair 25% slower in Feudal Age, have 50 HP in the Feudal Age, 75 HP in the Castle Age, and the elite upgrade costs 800 food, 675 gold.

Return of Rome[]

Chronicles: Battle for Greece[]

  • With update 141935:
    • Serjeants have 2/1 armor in the Feudal Age, 4/2 armor in the Castle Age, and Elite Serjeants have 6/3 armor.
    • (Elite) Serjeants have 0.95 movement speed.
    • (Elite) Serjeants cost 60 food, 25 gold.

History[]

In the English and French feudal system, a serjeant is someone who performs tenure in return of a duty other than knight service.

Serjeanty originated in the assignation of an estate in land on condition of the performance of a certain duty other than knight-service, usually the discharge of duties in the household of the king or a noble. It ranged from non-standard service in the king's army (distinguished only by equipment from that of the knight), to petty renders (for example the rendering of a quantity of basic food such as a goose) scarcely distinguishable from those of the rent-paying tenant or socager.

The word comes from the French noun sergent, itself from the Latin serviens, servientis, "serving", the present participle of the verb servo, "to keep, preserve, save, rescue, deliver".

Trivia[]

  • The Serjeant's ability to build Donjons is similar to the building ability of Norse infantry units and Hersirs in Age of Mythology and several infantry units in Age of Empires III such as Janissaries and Sepoys after sending the Battlefield Construction card, as well as the Russian Rekruts after sending the "Pjotr's Toy Soldiers" card.
  • The Serjeant, Camel Scout, and Flemish Militia are the only unique units that can be trained in the Feudal Age.
  • In matches where the player starts with or gains a Castle before the Castle Age (Fortress and Regicide type maps and scenarios where the player starts with a Castle), they can train Serjeants at the Castle right from the Feudal Age.
  • Serjeants are not affected by Treadmill Crane.
  • Conscription also affects Donjons, whereas Kasbah does not.
  • Serjeants cannot assist in building, or repair non-Donjon buildings/units.
  • Serjeants converted by other civilizations cannot build Donjons.
  • The regular Serjeant's shield bears the Hauteville coat of arms, which is also the Sicilian civilization icon, while the Elite counterpart's has a dragon design also seen historically on Norman kite shields.
  • The Elite Serjeant helm is directly taken from Roger Bosso's.
  • Since armor was already widely traded in Europe in the early medieval period[1] from which the Serjeant originates, its armor design resembles that of how the Huskarl, according to the Bayeux tapestry, should look like.
  • Apart from their unique technology First Crusade, Serjeants were one of the most underused unique units since Dawn of the Dukes, despite also being trained in the Donjon, which makes it easier to mass them. They are not only costly as an infantry, but also have low attack and slow speed compared to their Hauberk Cavaliers. Many improvement were made to them, such as being created faster since Dynasties of India, more hit points in the Feudal and Castle Age, cheaper upgrade cost, and their training cost was cheaper too.

Gallery[]

Videos[]

References[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).