|“||Sicilian unique infantry unit which can construct Donjons.||”|
|—Announcement post description|
The Serjeant is the unique unit of the Sicilians in Age of Empires II: Definitive Edition - Lords of the West. It is an Infantry unit which can construct the Donjon, a defensive building similar to the Krepost, and notably have high armor, especially in the Castle Age.
Serjeants can be upgraded to Elite Serjeants in the Imperial Age.
Tactics[edit | edit source]
Serjeants are a very peculiar infantry, as they are able to build Donjons and can be trained in the Feudal Age, unlike any other unique unit. They can be seen as a variant of the Militia line with this peculiar quirk. Indeed, compared to a Man-at-Arms, a Serjeant in the Feudal Age has the same hit points, less attack and Line of Sight, and better melee and pierce armor. Still, Serjeants cost more than Men-at-Arms and need to be trained at a Donjon in the Feudal Age (which costs 200 Stone and 75 wood each, so it is a substantial investment).
Their ability to build Donjons enables Sicilians to perform a very peculiar strategy called Donjon Drop or Donjon Rush, and it can be done in the Feudal Age if the player has gathered stone beforehand (at least another 200 stone for making a second Donjon). For performing this, the player must go with few Villagers near an opponent's settlement, create the first Donjon, and then start spawning Serjeants, which should also create more Donjons near the opponent, especially near their main Gold and Stone Mines and their main Lumber Camp. The building time of a Donjon is the same for Villagers and Serjeants, so the initial Villagers must return to gather resources. Also, Donjons can garrison 10 units, so this tactic can be supported with archers that will increase the number of arrows of a Donjon if garrisoned inside. With enough resources, a Donjon Drop can snowball quickly, as it does not need the assistance of villagers, unlike a Castle drop, except for the first Donjon.
Once the player reaches the Castle Age, Serjeants automatically gain +15 hit points (for a total of 60 HP), +3 attack (for a total of 8), +2 Pierce armor, and +1 Melee armor (for a total 3/3 armor). Compared to a Long Swordsman, a Serjeant in the Castle Age is much more resilient against arrowfire and melee attacks, thanks to the extra armor. Still, its attack is a bit weaker than the Long Swordsman, and its attack bonuses are inferior to Long Swordsmen. Its armor makes this unit more versatile than its Barracks counterpart, since it can be used to defend a location against different types of units (also, all Sicilian units have bonus armor vs attack bonuses, so infantry counters are less effective). After the Castle Age, Serjeants must be the infantry of choice for Sicilians, unless the player has a shortage of stone for making Castles or Donjons. However, the Militia line of infantry is still a better counter against Eagle Warriors and Buildings, so there are situations in which the player may focus more on the Militia line rather than Serjeants.
The Elite Serjeants in the Imperial Age continue the trend of being a better armored infantry with less attack than the Militia line. Elite Serjeants' armor and movement speed sits on the middle ground between a Huskarl (which is highly specialized against arrowfire) and a Teutonic Knight (which is highly specialized against melee attack).
The Sicilian unique technology First Crusade brings a muster of 7 Serjeants from each Town Center (maximum 5 Town Centers). This technology can still be researched even if the player has reached maximum population and is highly useful for an emergency if the player needs to defend but doesn't have enough troops. It can also be used to rapidly increase the player's army for a Serjeant raid against an opponent.
Serjeants fare much better than most infantry against their counters, due to their high melee and pierce armor, as well as the reduced bonus damage taken, but there are some units that can deal with Serjeants pretty well without problem. High-melee armor units, such as Teutonic Knights and Boyars can counter Serjeants pretty well. Jaguar Warriors and Samurai can be devasting due to their attack bonuses. Leitis can also decimate Serjeants, since their melee armor is useless against them. Despite having their bonus damage reduced, Cataphracts can still decimate an army of Serjeants, due to the trample damage, and their bonus damage is still enormously high for Serjeants, and finally, Battle Elephants and War Elephants destroy them due to their very high hit points, attack and trample damage.
Further statistics[edit | edit source]
As Serjeants are unique to the Sicilians, only technologies that are available to them are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Archers, Infantry with less melee armor, Skirmishers, buildings, Hussars, Camels|
|Weak vs.||Scorpions, Mangonels, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Monks, Cataphracts, Leitis, Samurai, Teutonic Knight, Jaguar Warrior|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
|Creation speed||Conscription (+33%)|
Civilization bonuses[edit | edit source]
- Sicilians: Serjeants can be Trained at Donjons, and receive 50% less bonus damage.
Team bonuses[edit | edit source]
- A team containing Berbers: With Kasbah researched, Serjeants are created and upgraded 25% faster (at the Castle), and Conscription is researched 25% faster.
- A team containing Bulgarians: Blacksmith upgrades are researched 80% faster.
- A team containing Goths: Researching Squires and Arson is 20% faster.
- A team containing Lithuanians: Faith is researched 20% faster.
- A team containing Teutons: Serjeants are more resistant to conversion.
Trivia[edit | edit source]
- The Serjeant's ability to build Donjons is similar to the building ability of Norse combat units in Age of Mythology and several infantry units in Age of Empires III such as Janissaries and Sepoys after sending the Battlefield Construction card, as well as the Russian Musketeers after sending the National Redoubt card.
- The Serjeant is the only unique unit that can be trained in the Feudal Age.
- Serjeants are not affected by Treadmill Crane.
- Serjeants can also be built in the Feudal Age at Castles. This isn't noticeable in most games since Castles aren't available in the Feudal Age. This feature can be observed in Fortress and Regicide type maps and scenarios where the player starts with a Castle.
- Conscription also affects Donjons, but not Kasbah.
- Serjeants cannot assist in building, or repair non-Donjon buildings/units.
- Converted Serjeants by other civilizations cannot build Donjons.
- The Serjeant shield is also the Sicilian civilization icon, making them, alongside the Leitis, the Magyar Huszar and the Slinger, the only units where their shields are also civilization icons.