| “ | Target your or an ally’s Town Center, Village Center, or Fortress to protect it with stone guardians. | ” |
| —In-game description | ||
| “ | Target one of your own or an allied Town Center to be protected by stone guardians. | ” |
| —In-game description | ||
Sentinel is a Greek god power in Age of Mythology that is available to worshipers of Hades since the Archaic Age. When invoked on the player's or an ally's Town Center, Citadel Center, Village Center, or Fortress-type building, it creates up to five Sentinels (owned by the player invoking the god power) around that building.
Effect[]
Summons five Sentinels around a player's or an ally's Town Center, Citadel Center, Village Center, or Fortress-type building in an area of 20-26. The Sentinel's positions can be changed using the mousewheel. If the Sentinel's position is occupied by a building, its position moves forward, but not beyond the maximum area. For more information about the building, see below.
Further statistics[]
- Age bonuses
Wonder Age: -75% recharge cooldown and recast favor cost.
- Relics
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Building[]
| “ | Animated statues sent by Hades to defend this Town Center. Good against human soldiers. | ” |
| —In-game description | ||
Sentinels are ranged fortifications that will fire at any enemies within their considerable range. In Retold, they are buildings, and are affected by building technologies, and no longer by unit- or archer-specific technologies.
They have no minimum range, and as such do not benefit from Boiling Oil. Although functionally similar to a tower, they are not classified as such in-game. Due to having no internal construction cost, they can be repaired for free.
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Ballistics: Can hit moving targets with more accuracy.
Masons: +20% hit points.
Architects: +30% hit points.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Crenellations: +0.25 attack multiplier vs. cavalry.
Myth technologies[]
Oracle (Apollo): +4 Line of Sight.
Relics[]
Arrows of the Alfar: +15% attack.
Blanket of Empress Zoe: -15% crush vulnerability.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
| “ | Animated statues sent by Hades to defend this Settlement. | ” |
| —In-game description | ||
Sentinels are stone archers that will fire at any enemies within their considerable range.
Like Shade of Hades, they are neither human units nor myth units, but they do benefit from archer upgrades and the generic weapons upgrades at the Armory.
Sentinels are immobile military units rather than buildings, so they cannot be repaired by Villagers (but can be healed by Hippocrates or another healer). Their armor stats are similar to those of buildings, with very high pierce armor and very low crush armor, so they are easily destroyed by siege weapons and anti-building myth units.
God bonuses[]
Hades: +10% attack.
General technologies[]
Burning Pitch: +600% attack vs. buildings and +50% attack vs. ships.
Medium Ranged Soldiers,
Heavy Ranged Soldiers, and
Champion Ranged Soldiers: +1 Line of Sight, +10% attack, and +10% hit points.
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Myth technologies[]
Sun Ray (Apollo): +10% attack.
Oracle (Apollo): +6 Line of Sight.
Shafts of Plague (Artemis): +20% attack.
Relics[]
While the upgrades list of a Sentinel will also show The Bow of Artemis, it does not have any actual effect on the unit's procurement.Strategy[]
One of the Sentinels being spawned around a Town Center in Retold |
This god power, combined with the 20% attack bonus of Hades' defensive structures, makes Hades players very difficult to rush. After the player has reached Classical Age and upgraded their starting towers to Guard Towers, they will have five Sentinels, four towers, and their Town Center firing on any attackers.
The Sentinels become less relevant as the game progresses, as they are limited in number and easily destroyed by any siege weapons or myth units that can get close enough. In Retold, reusing Sentinels is relatively cheap and they can make for some extra firepower, not just to defend Town Centers and Village Centers, but also in offense by using them on forward Fortress-type buildings.
In team games, if the Hades player is in the pocket position (not directly adjacent to the enemy) then it may be advisable for them to invoke this god power on an ally on the flanks, to provide protection from the enemy flanks' early aggression, rather than on themselves. Later on, the Sentinels can be used as a temporary distraction to prevent an ally's base from being overrun too quickly while the player sends their troops to help. The Sentinels can also be used in tandem with Isis' Monuments for an additional god power shield or with Freyr's Gullinbursti for extra protection in the form of a powerful hero unit capable of defending the Town Center alongside the Sentinels.
Changelog[]
Age of Mythology[]
- The god power summons four Sentinels. It is a one-time use god power, and can be used only on Town Centers.
- The Sentinel is an immobile unit, and benefits from technologies, bonuses, and Relics which affect foot archers. Its voice pack is reused from the Colossus.
- It has 22 range, 11
pierce attack per second, and 30%
hack / 95%
pierce resistance.
Tale of the Dragon[]
- The god power summons five Sentinels.
Retold[]
- The god power is reusable, and can also be used on Village Centers and Fortress-type buildings. When invoked, their positions can be changed using the mousewheel.
- The Sentinel is now classified as a building, and as such is immune to abilities or god powers which affected it while it was a unit, such as Chaos, Frost, etc. It benefits from building improvements and has a completely new voice pack.
- It has 18 range, 20
pierce attack per hit with a Rate of Fire of 2, and 30%
hack / 90%
pierce resistance.
Immortal Pillars[]
- With update 18.33318, Sentinels have 50%
hack / 90%
pierce resistance.
In-game dialogue[]
Before Retold, the Sentinel used the Colossus's dialogue lines, but in the release of Retold, he got his own dialogue lines. Dispite being stationary, the Sentinel still posseses "move/acknowledge" related dialogue lines.
- Select 1 Ἕτοιμος/Ἑτοῖμος [hetoimos] (etimos) - Ready/willing
- Select 2 Πρόσεχε! (prosekhe!) - Be careful!
- Select 3 Πρόσταγμα? [prostagma] (prostaghma?) - Order/command?
- Unused
- Acknowledge 1 Βούλομαι [boulomai] (vulome) - I will/I want
- Acknowledge 2 Ἔστω [estō] (esto) - Let it be / so be it
- Acknowledge 3 Μάλιστα (malista) - Of course/absolutely (lit. 'most')
- Attack 1 Εἰς μάχην [eːs makhēn] (is makhin) - To battle
- Attack 2 Εἰσβολή! [eːsbolē] (isvoli!) - Invasion!
- Attack 3 Καλῶς [kalós] (kalos) - Good, well
Mythology[]
| “ | Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground. | ” |
| —In-game help section | ||
Trivia[]
- Before Retold, while Sentinels were immobile, they could still be moved by god powers that cause knockback, such as Shockwave and Meteor.
- Before Retold, while they were units, Sentinels did not have a garrison command, as they were meant to be immobile statues. Despite this, Sentinels near garrisonable buildings (like Fortresses) could be selected with other units, and when a command is issued to the group to garrison in that building, Sentinels also got garrisoned. When ungarrisoned, they dropped out on their pedestal.
- In Retold, the Sentinel is the only god-power-summoned building which is affected by Deconstruction.
Gallery[]
| Buildings in Age of Mythology | |
|---|---|
| Generic | |
| Economic | |
| Military | |
| Walls and gates | |
| Tower | |
| Special | |
| Unique | |
(Immortal Pillars) | |
| Non-constructible (non-campaign exclusive buildings) | |
| God power buildings | |
| Random map | |
| Scenario Editor | |
| Cut/Removed | |
(Tale of the Dragon) | |







