Sentinel is a Greek god power in Age of Mythology that is available to worshipers of Hades. When invoked on the player's or an ally's Town Center, it creates up to five Sentinels around that Town Center.

Unit[edit | edit source]

Sentinels are stone archers that will fire at any enemies within their considerable range. Although immobile, made of stone, and having armor stats comparable to buildings, Sentinels benefit from archer upgrades as they are considered archers, just not human ones.

God bonuses and upgrades[edit | edit source]

General[edit | edit source]

Hades increases attack by 10%.

Strategy[edit | edit source]

One of the Sentinels being spawned around a Town Center.

Sentinels have decent attacking and defensive attributes. This god power is best used early in the game, as the statues can quickly kill enemy scouts and support units when defending a town. They are less useful from the Heroic Age as they are easily destroyed by siege weapons. Sentinel can also be used to combat a rush. Placing Sentinels early in the game then building other defensive structures such as towers and walls to protect the Town Center is useful for a turtling strategy. Sentinels are also useful to defend a recently built outlying Town Center. If there is an object blocking the place where the Sentinel would be created, the Sentinel will be created at the closest available space next to the object, if possible, otherwise, no Sentinel will be created, this is why it is important to keep the area around a Town Center clear.

Changelog[edit | edit source]

Age of Mythology[edit | edit source]

  • Sentinel spawns four Sentinels.

Tale of the Dragon[edit | edit source]

  • Sentinel spawns five Sentinels.

Trivia[edit | edit source]

  • Before Tale of the Dragon, Sentinel could only be invoked twice per Town Center resulting in a maximum of eight Sentinels per Town Center.

Mythology[edit | edit source]

Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground.
—In-game help section

Gallery[edit | edit source]

God powers
Culture Age God powers
Greeks ArchaicAge.png Bolt · Lure · Sentinel
ClassicalAge.png Pestilence · Restoration · Ceasefire
HeroicAge.png Underworld Passage · Curse · Bronze
MythicAge.png Earthquake · Lightning Storm · Plenty
Egyptians ArchaicAge.png Prosperity · Vision · Rain
ClassicalAge.png Eclipse · Shifting Sands · Plague of Serpents
HeroicAge.png Locust Swarm · Citadel · Ancestors
MythicAge.png Tornado · Meteor · Son of Osiris
Norse ArchaicAge.png Dwarven Mine · Great Hunt · Spy
ClassicalAge.png Healing Spring · Forest Fire · Undermine
HeroicAge.png Frost · Flaming Weapons · Walking Woods
MythicAge.png Fimbulwinter · Nidhogg · Ragnarok
Atlanteans ArchaicAge.png Deconstruction · Shockwave · Gaia Forest
ClassicalAge.png Spider Lair · Valor · Carnivora
HeroicAge.png Chaos · Traitor · Hesperides
MythicAge.png Tartarian Gate · Vortex · Implode
Chinese ArchaicAge.png Year of the Goat · Recreation · Timber Harvest
ClassicalAge.png Barrage · Great Journey · Call to Arms
HeroicAge.png Geyser · Uproot · Imperial Examination
MythicAge.png Great Flood · Inferno · Earth Dragon
All MythicAge.png Titan Gate
Other
Campaign only Blessing of Zeus · Deconstruction Wonder · Seed of Gaia
Cheat Chicken Storm · Goatunheim · Walking Berry Bushes
Cut content Bramble · Enrage · Rebellion · Shepherd · Sight · Snowstorm · Volcano
Community content is available under CC-BY-SA unless otherwise noted.