“ | Ranged Native American archer with a short range and high attack. | ” |
—In-game description |
The Seminole Sharktooth Bowman is a ranged infantry native warrior in Age of Empires III that can be trained at a Trading Post built on a Seminole settlement.
Overview
Seminole Sharktooth Bowmen are similar in damage to Crossbowmen, however they have much less range which is offset somewhat by the fact they fire twice as fast. If the guerrilla wars upgrade is purchased, they are far more effective at destroying buildings (particularly Outposts and Town Centers due to higher ranged resistance and higher siege attack range) than Pikemen, though they cost slightly more.
Upgrades
Age | Upgrade | Cost | Effect |
---|---|---|---|
Seminole Warrior Societies | 200 wood 150 coin |
Upgrades Seminole Sharktooth Bowmen to Elite (+25% hit points and attack) | |
Champion Seminole | 400 wood 300 coin |
Upgrades Seminole Sharktooth Bowmen to Champion (+40% hit points and attack); requires Seminole Warrior Societies | |
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack) |
- The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.
Further statistics
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, light cavalry, Eagle Runner Knights, buildings (with Seminole Guerilla Wars) |
Weak vs. | Heavy cavalry, Coyote Runners, artillery |
Improvements | |
Hit points | Infantry Breastplate (+10%) Thin Red Line (+20%, British only) |
Attack | Seminole Guerilla Wars (+3.0x multiplier vs. buildings) Seminole Bowyer (+25%) |
Speed | Military Drummers (+10%) Tilly's Discipline (+20%, Germans only) Cherokee War Dance (+20%) |
Sight | Town Watch (+2) |
Creation speed | Standing Army (-25%) |
Penalties | Thin Red Line (-25% speed, British only) Coffee Trade (-10% speed, Dutch only) Tilly's Discipline (+10% cost, Germans only) High Crusade (-5% hit points, Knights of St. John only) |
Home City Cards
Click for a list of Home City Cards related to the Seminole Sharktooth Bowman | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Asians
Chinese
Dutch
French
Indians
Haudenosaunee
Japanese
Russians
Lakota
Spanish
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Changelog
Age of Empires III
- Seminole Sharktooth Bowmen have 12 range, 6 siege range, 12 Line of Sight, and a build limit of 15. They cost 75 food, 25 wood and train in 20 seconds.
Definitive Edition
- Seminole Sharktooth Bowmen have 16 range, 10 siege range, 18 Line of Sight, and a build limit of 16. They cost 50 food, 50 wood and train in 30 seconds.
In-game dialogue
- Main article: Seminole#In-game_dialogue
History
“ | The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history. The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends. | ” |