Seminole Sharktooth Bowmen are similar in damage to Crossbowmen, however they have much less range which is offset somewhat by the fact they fire twice as fast. If the guerrilla wars upgrade is purchased, they are far more effective at destroying buildings (particularly Outposts and Town Centers due to higher ranged resistance and higher siege attack range) than Pikemen, though they cost slightly more.
Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Native Treaties
Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and damage
TEAM Native Weapon Trade
Native warrior train limit +20%
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Seminole Sharktooth Bowmen if the player had built a Trading Post on a Seminole settlement.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 8 Seminole Sharktooth Bowmen if the player had built a Trading Post on a Seminole settlement.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Delivers 12 Seminole Sharktooth Bowmen which can use stealth mode; costs 250 food, 250 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Native Treaties" is available to Europeans and Native Americans, and ships 4 Seminole Sharktooth Bowmen if the player had built a Trading Post on a Seminole settlement.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
With update 13.18214, Seminole Sharktooth Bowmen have a ranged Rate of Fire of 1.0 against enemies within 6 range or closer, and ranged attacks benefit from the target lock feature.
With update 13.58326, Seminole Sharktooth Bowmen have a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
With update 14.43676, Seminole Sharktooth Bowmen have a ×0.6 ranged multiplier against shock infantry.
The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history.
The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends.
”
Gallery[]
Seminole Sharktooth Bowman image from the Compendium section