Seminole Sharktooth Bowman
Ranged Native American archer with a short range and high attack.
Seminole Sharktooth Bowman is a ranged infantry native warrior in that can be trained at a Age of Empires III Trading Post built on a Seminole settlement.
Seminole Sharktooth Bowmen are similar in damage to
Crossbowmen, however they have much less range which is offset somewhat by the fact they fire twice as fast. If the guerrilla wars upgrade is purchased, they are far more effective at destroying buildings (particularly Outposts and Town Centers due to higher ranged resistance and higher siege attack range) than Pikemen, though they cost slightly more.
Seminole Warrior Societies
, wood 150
coin Upgrades Seminole Sharktooth Bowmen to Elite (+25% hit points and attack)
, wood 300
coin Upgrades Seminole Sharktooth Bowmen to Champion (+40% hit points and attack); requires Seminole Warrior Societies
Legendary Native Warriors Exalted Natives
, food 1,500
wood Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.
Unit strengths and weaknesses
Heavy infantry, light cavalry, Eagle Runner Knights, buildings (with Seminole Guerilla Wars)
Heavy cavalry, Coyote Runners, artillery
Infantry Breastplate (+10%) Thin Red Line (+20%, British only)
Seminole Guerilla Wars (+3.0x multiplier vs. buildings) Seminole Bowyer (+25%)
Military Drummers (+10%) Tilly's Discipline (+20%, Germans only) Cherokee War Dance (+20%)
Town Watch (+2)
Standing Army (-25%)
Thin Red Line (-25% speed, British only) Coffee Trade (-10% speed, Dutch only) Tilly's Discipline (+10% cost, Germans only) High Crusade (-5% hit points, Knights of St. John only)
Click for a list of Home City Cards related to the Seminole Sharktooth Bowman
: TEAM Shipment that is sent to each player in a team
Each different allied native tribe sends a shipment of their respective
Native warriors cost -25%
Native Warrior Combat
Native warriors get +25%
hit points and attack
TEAM Native Warrior Societies
Native warrior train limit +30%
Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Infantry train time -40%
The Native Treaties and Native Warriors cards are available to European and Native American civilizations.
The Native Treaties card ships 5 Seminole Sharktooth Bowmen if the player had built a Trading Post on a Seminole settlement.
The Native Warrior Combat card is available to French and Haudenosaunee.
The Blood Brothers card is available to Aztecs, French, Germans, Haudenosaunee, Portuguese, Russians, Lakota, and Spanish.
The TEAM Native Warrior Societies card is available to Aztecs, Dutch, Haudenosaunee and Lakota. The Fencing School card is not available to Chinese, Haudenosaunee, Japanese, Ottomans and Lakota.
Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
Native Warrior Hitpoints
Native warriors get +30%
hit points and +10% speed (also +1 Villager for the Indians)
Native Warrior Attack
Native warriors get +30% attack and train time -25%
The Native Alliance card is not available to the Chinese.
The Native Warrior Hitpoints card is not available to the Japanese. The Native Warrior Attack card is not available to the Indians.
All units get +8%
hit points and attack
Unit train time -20%
Dravidian Martial Arts
All units get +15% melee attack +1
TEAM Shivaji's Tactics
All units get +5%
hit points and attack
Infantry get +15% attack
Infantry get +15%
Infantry get +15% hit points and attack
TEAM Scout Infantry
Infantry get +8
All units get +10
Seminole Sharktooth Bowmen have 12 range, 6 siege range, 12 Line of Sight, and a build limit of 15. They cost 75 , 25 food and train in 20 seconds. wood
Seminole Sharktooth Bowmen have 16 range, 10 siege range, 18 Line of Sight, and a build limit of 16. They cost 50 , 50 food and train in 30 seconds. wood
Main article: Seminole#In-game_dialogue
The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history.
The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends. ”