Ranged Native American archer with a short range and high attack.
—In-game description

The Seminole Sharktooth Bowman is a ranged infantry native warrior in Age of Empires III that can be trained at a Trading Post built on a Seminole settlement.

Overview[edit | edit source]

Seminole Sharktooth Bowmen are similar in damage to Crossbowmen, however they have much less range which is offset somewhat by the fact they fire twice as fast. If the guerrilla wars upgrade is purchased, they are far more effective at destroying buildings (particularly Outposts and Town Centers due to higher ranged resistance and higher siege attack range) than Pikemen, though they cost slightly more.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Ages fortress.jpg
Native Warrior Societies.png Seminole Warrior Societies 200 wood,
150 coin
Upgrades Seminole Sharktooth Bowmen to Elite (+25% hit points and attack)
Ages industrial.jpg
Champion Natives.png Champion Seminole 400 wood,
300 coin
Upgrades Seminole Sharktooth Bowmen to Champion (+40% hit points and attack); requires Seminole Warrior Societies
Imperial Age
Legendary natives.png Legendary Native Warriors
Exalted natives.png Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights, buildings (with Seminole Guerilla Wars)
Weak vs. Heavy cavalry, Coyote Runners, artillery
Improvements
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Attack Seminole Guerilla Wars.png Seminole Guerilla Wars (+3.0x multiplier vs. buildings)
Seminole Bowyer.png Seminole Bowyer (+25%)
Speed Military Drummers.png Military Drummers (+10%)
Tillys Discipline.png Tilly's Discipline (+20%, Germans only)
Cherokee War Dance.png Cherokee War Dance (+20%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Penalties Thin Red Line.png Thin Red Line (-25% speed, British only)
Coffee Trade.png Coffee Trade (-10% speed, Dutch only)
Tillys Discipline.png Tilly's Discipline (+10% cost, Germans only)
High Crusade.png High Crusade (-5% hit points, Knights of St. John only)

Home City Cards[edit | edit source]

Changelog[edit | edit source]

Age of Empires III[edit | edit source]

  • Seminole Sharktooth Bowmen have 12 range, 6 siege range, 12 Line of Sight, and a build limit of 15. They cost 75 food, 25 wood and train in 20 seconds.

Definitive Edition[edit | edit source]

  • Seminole Sharktooth Bowmen have 16 range, 10 siege range, 18 Line of Sight, and a build limit of 16. They cost 50 food, 50 wood and train in 30 seconds.

In-game dialogue[edit | edit source]

Main article: Seminole#In-game_dialogue

History[edit | edit source]

The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history.

The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends.

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.