Seminole Sharktooth Bowmen: Native archer with short range but fast firing rate. Up to 15 may be trained per settlement.
Seminole upgrades focus on improving anti-building attacks of the Sharktooth Bowmen and improving archer units in general.
|Seminole Guerilla Wars||200 wood, 200 coin||Sharktooth Bowmen get +3.0x attack bonus vs. buildings|
|Seminole Bowyer||300 wood, 300 coin||Archers get +25% ranged attack|
|Seminole Warrior Societies||200 wood, 150 coin||Upgrades Seminole Sharktooth Bowmen to Elite|
|Champion Seminole||400 wood, 300 coin||Upgrades Seminole Sharktooth Bowmen to Champion|
- Seminole Bowyer is very useful early in the game, especially for the Knights of St. John during Act I: Blood, as they are unable to improve their crossbowmen with home city shipments.
- It is similarly useful for the Japanese, as their Ikko-Ikki monks are considered archers, as well as Yumi Archers.
- British and Japanese benefits the most to the point of breaking balance. Both Longbowmen (with the Yeomen card) and Yumi Archers can be upgraded in the last two ages, taking the roles of Skirmishers from other civilizations, which in turn do not get this comparatively cheap, strong upgrade.
- It also affects mounted archers, so it becomes insanely powerful for a Sioux player. If a Sioux player can get this upgrade early on, Bow Riders become extremely effective units. Combined with Home City Cards, Big Button upgrades and Ranged Cavalry Caracole, the Bow Riders can have +50% attack and +25% hitpoints in the Colonial Age.
In-game dialogue Edit
They speak either Creek or Mikasuki, both Muskogean languages.
- Erejeta (attack)
- Rezou (attack)
"The name "Seminole" derives from the Spanish word for "wild men." They were originally part of the Creek tribe in Georgia, but migrated to Florida in the eighteenth century. They sought to live in territory only loosely claimed by Spain, and tried to stay out of the path of the expanding British colonies. North Florida was also a refuge for escaped slaves, who allied with the Seminoles. British colonists, and later Americans, began encroaching into Florida seeking land and chasing escaped slaves, especially after Florida became part of the US in 1819. Small clashes erupted into the first of three wars with the United States in 1817. The Seminoles proved very tough opponents, easily slipping back into the swamps and laying careful ambushes.
Future president Andrew Jackson led an invasion of Florida that eventually defeated most of the tribe in the first war. Attempts to move the Seminoles to Indian Territory (Oklahoma) in the 1830s caused a second war to break out. It dragged on at great expense and military loss to the US, but ended with most of the Seminoles being moved west. Perhaps 500 Seminoles remained in Florida in a reserve around Lake Okeechobee. These few survivors got into a third war of mostly guerrilla action that lasted from 1855-1858.
The Florida Seminoles were eventually granted several reservations near Lake Okeechobee and the Everglades."
|Civilizations in Age of Empires III|
|European||British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish|
|Native American*||Aztecs · Iroquois · Sioux|
|Asian**||Chinese · Indians · Japanese|
|Native Americans||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Incas · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Religious communities**||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Udasi Temple · Zen Temple|
|Knights of St. John · Circle of Ossus · Black Family Estate · United States|
|* = The Warchiefs ** = The Asian Dynasties|