Sebastopol Mortars function similarly to European Mortars, but additionally are capable of targeting units. They have two fire modes, Solid shot deals a large amount of damage in a smaller area, while Explosive Shot deals a lower amount of damage over a massive area. Does not need to switch between Limber mode and Bombard mode.
Originally, Sebastopol Mortars cost 1,100 influence, had 500 hit points, 42 LOS, 30 Solid Shot and Explosive Shot range, 40 siege attack range and a Rate of Fire of 6.0. With hotfix 39346, Sebastopol Mortars cost 1,000 influence, have 475 hit points, 30 LOS, 28 range (both Solid Shot, Explosive Shot and siege attack) and a Rate of Fire of 8.0.
With hotfix 39346, Sebastopol Mortars get +6 LOS upon reaching the Industrial Age and the Imperial Age.
With hotfix 39346, Sebastopol Mortars' Solid Shot and Explosive Shot get +2 range upon reaching the Industrial Age, and siege attack get +6 range upon reaching the Industrial Age and the Imperial Age.
Originally, Sebastopol Mortars had a speed of 2.75. With update 43871, Sebastopol Mortars have a speed of 2.25.
Lacking his own siege artillery, the Emperor Tewodros II attempted to have some cannons cast, but without industrialized infrastructure this proved difficult. He resorted to seizing some European dignitaries and missionaries to barter for assistance from the British, but the plan backfired; the British instead invaded his realm to liberate the hostages. At the Battle of Magdala in 1868, the British force annihilated Tewodros' army, causing the emperor to commit suicide. Tewodros' single mortar, named Sebastopol for a battle during the Crimean War, rests on the site of the battlefield to this very day.
Tewodros II soldiers dragging the great mortar "Sebastopol". Tewodros is outlined in the background.