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This article is about the unit in Age of Empires II. For the related unit in Age of Empires, see Scout (Age of Empires).
"Fast with extensive line of sight."
Age of Empires II description

The Scout Cavalry is a light cavalry unit in Age of Empires II that can be trained at the Stable. In a standard game playing with a non-American civilization, the player starts off with a Scout Cavalry. It has a weak attack, but they are quick and are effective against enemy Villagers and Archers from the Feudal Age on. They have an innate resistance against conversion and a +6 attack bonus against Monks.

Scout Cavalry are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics Edit

In the Dark Age, Scout Cavalry are primarily used as scouting units, as they do not have an attack powerful enough to be an effective battle unit. This also includes the collection of Sheep and other herdables, and locating resources for mining gold and stone.

However, upon researching the Feudal Age, Scout Cavalry are automatically upgraded and gain +2 attack, +2 Line of Sight, and +0.35 movement speed. Then, they are often used for harassing enemy Villagers. Civilizations like the Huns (no Houses needed), Magyars (free attack upgrade upon each Age advance), and Mongols (faster Hunter gathering speed allowing for fast advance times) excel at performing a Scout rush. It might still be useful even until a bit after Castle Age hits due to its mobility, but the coming of Pikemen and the ever-increasing amount of Archers (who are also able to take them down easily in large enough numbers), soon to be upgraded into Crossbowmen, cause Scouts to be more and more underwhelming.

In the Castle Age, Stables are often used to train Knights instead, which are much stronger units with the same training time. However, in high ranked games, Scout Cavalry are still a common unit for the early Castle Age, due to their ability to counter typical Castle Age tactics like Monk rushes or mass Mangonels. As such, Scout Cavalry are important to defend against those units. This is particularly so on Arena and similar closed maps where it is safe for the enemy to age up quickly. The upgrade to Light Cavalry is available to all civilizations (bar the Teutons) and well worth obtaining for performing the above roles, as well as the fact that Light Cavalry are more useful as trash units than Scout Cavalry in the late game.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Skirmishers, Villagers, siege weapons, Archers, Monks
Weak vs. Infantry, cavalry
Upgrades
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Unique-tech-imperial Farimba (+5, Malians only)
Unique-tech-imperial Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Firing Rate CastleAgeUnique Stirrups (+25% attack speed, Bulgarians only)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
CastleAgeUnique Silk Armor (+1 pierce armor, Tatars only)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed

Conscription Conscription (+33%)
CastleAgeUnique Chivalry (+40%, Franks only)
CastleAgeUnique Steppe Husbandry (+50%, Cumans only)

Upgrades Light-cavalry-research Light Cavalry

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

  • Berbers: Initially, Scout Cavalry were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
  • Franks: Scout Cavalry now benefit from the civilization bonus and have +20% HP.

Rise of the Rajas Edit

Definitive Edition Edit

  • Franks: Cavalry +20% HP bonus only available from the Feudal Age, so the Scout Cavalry get normal HP in the Dark Age.
  • Teutons: With update 36906, Stable units get +1 melee armor in the Castle Age and +1 in the Imperial Age (+2 in total).

Trivia Edit

  • Once the Feudal Age is reached, the Scout Cavalry gains +0.35 speed, making it the fastest land unit in the game, even faster than its successors, the Light Cavalry and the Hussar.
  • The fully upgraded Cuman Scout Cavalry in the Imperial Age is the fastest land unit in the game and the third fastest unit in the game at 1.88 speed, behind Berbers' Trade Cogs and Demolition Ships.
  • The fully upgraded Teutonic Scout Cavalry in the Imperial Age is tied with Teutonic Halberdier with the highest melee armor of all trash units with 5 melee armor.
  • In the The Age of Kings manual, the upgrades list says that the Scout Cavalry is affected by Metallurgy. However, there is no such technology in Age of Empires II. Either it was a cut technology from alpha or beta, or the developers were careless while writing the manual, confusing it with the technology of the same name in Age of Empires.
  • Prior to Update 34055, Lithuanian Scout Cavalry gained +1 attack for each garrisoned Relic, up to +5.
  • Their attack sounds are the same as the Villager's.

History Edit

Scout Cav
"The importance of fast horse units for scouting had been learned in ancient times and carried forward into the Middle Ages. Even Middle Age armies built around heavy knights maintained a force of lightly armored scout cavalry to act as the eyes of an army on the march. Scout cavalry employed horses bred for stamina and speed. They would range far in advance and to the flanks of an army to gather information about enemy movements. Scout cavalry were less useful in battle because the men wore little armor and light weapons. They were very useful, however, once an enemy was defeated and routing. Then scout cavalry were effective in running down fleeing survivors and capturing equipment, wagons, and prisoners."

Gallery Edit

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