This article contains all dialogue lines of the Japanese Scout in Age of Empires IV.
- Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- M: F: 01 - は!
- M: F: 02 - は!
- M: F: 03 - 必ずも - Indeed.
- Feudal
- M: F: 01 - 仰せの通り致すまで - As you say.
- M: F: 02
- M: F: 03 - 無論 - Of course.
- Castle
- M: F: 01
- M: F: 02 - 御下知に従うまで
- M: F: 03 - 役に果たすまで
- Imperial
- M: F: 01
- M: F: 02 - 無論、従うまで
- M: F: 03 - 聞き届けた - I heard you
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- M: F: 01 - は!
- M: F: 02 - お!
- M: F: 03 - は! and ふんっ
- Feudal
- M: F: 01 - は!
- M: F: 02 - 然らば
- M: F: 03 - 承知致たした
- Castle
- M: F: 01 - は!
- M: F: 02 - 然り
- M: F: 03 - は! and ふんっ
- Imperial
- M: F: 01 - は!
- M: F: 02 - 然らば
- M: F: 03 - 無論
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- M: F: 01 - 物見ぞ - Scout.
- M: F: 02 - 馬乗り- Rider.
- M: F: 03 - 構えたり - I'm ready.
- Feudal
- M: F: 01 - なんの下知じゃ - What's your order?
- M: F: 02 - 馬乗り、構えておる - Rider ready.
- M: F: 03 - 物見、参上!- Scout, joining!
- Castle
- M: F: 01 - 物見、馬に乗り申す - Scout, riding a horse.
- M: F: 02 - 御下知頼む - Orders, please.
- M: F: 03 - 何処ぞに行くべき- Where should I go?
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Move[]
- Dark
- M: F: 01
- M: F: 02 - 馬の上じゃ - Rider (lit. 'On a horse').
- M: F: 03 - は! - Yes!
- Feudal
- M: F: 01 - 馬上でござる - Rider.
- M: F: 02 - 馬で行く - I'm going on horseback.
- M: F: 03 - 走れ!- Gallop!
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Attack[]
- Dark
- M: F: 01 - 攻めよ - Attack [someone].
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Move or Attack Move[]
- Dark
- M: F: 01
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Attack[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
After Picking Up a Deer Carcass[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
After Dropping Off a Deer Carcass[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
While Marching[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
While In Combat[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
When Charging[]
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
When Spotting an Enemy[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
After Destroying a Target[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
When Under Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Celebrating[]
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
Unused Dialogue[]
engage[]
It is unknown when this dialogue was originally meant to be played, especially since it is not allotted to any particular age.
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03