This article contains all dialogue lines of the Chinese and Zhu Xi's Legacy Scout in Age of Empires IV.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move or Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Change Formation[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Stand Ground[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Stop[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
After Picking Up a Deer Carcass[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
After Dropping Off a Deer Carcass[]
- Dark
- M: 01
- M: 02
- Feudal
- M: 01
- M: 02
- Castle
- M: 01
- M: F: 02
- Imperial
- M: 01
- M: 02
While Marching[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
While In Combat[]
- Dark
- F: 01
- F: 02
- F: 03
- F: 04
- F: 05
- F: 06
- Feudal
- F: 01
- F: 02
- F: 03
- F: 04
- F: 05
- F: 06
- Castle
- F: 01
- F: 02
- F: 03
- F: 04
- F: 05
- F: 06
- Imperial
- F: 01
- F: 02
- F: 03
- F: 04
- F: 05
- F: 06
When Charging[]
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
When Spotting an Enemy[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
After Destroying a Target[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- F: 01
- M: F: 02
- M: F: 03
- M: F: 04
When Under Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Celebrating[]
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Unused Dialogue[]
engage[]
It is unknown when this dialogue was originally meant to be played, especially since it is not allotted to any particular age.
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
dropoffherd[]
Based on the file name, this dialogue seems to be intended to play after a scout drops off a herd of sheep at a town center or mill. However only a general acknowledgement dialogue line is ever played.
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03