This article is about the unit in Chronicles. For the unit in Age of Empires II, see Scorpion (Age of Empires II). |
“ | Anti-unit siege weapon. Fires bolts that pierce multiple units. | ” |
—Chronicles description |
The Scorpion is a Classical Age light siege unit in Chronicles, available at the Siege Workshop. It can be upgraded to the Heavy Scorpion in the Imperial Age.
Availability[]
Achaemenids Spartans |
Athenians |
Tactics[]
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The Scorpion fires large arrow-like bolts. It is effective against groups of enemy units as the bolts cause damage to multiple units in a straight line, although only the targeted unit gets full damage; all other units hit only get half damage. Unlike Mangonels, they do not damage friendly units. This can make all the difference in a pitched close quarters battle.
Further statistics[]
Strengths and weaknesses | |
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Strong vs. | Slow-moving units like most infantry and archers, especially when they are grouped tightly |
Weak vs. | Fast-moving melee units like cavalry, Mangonels |
Technologies | |
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Attack | Siege Engineers (+20% against buildings) Flaming Arrows (+1) |
Range | Siege Engineers (+1) |
Accuracy | Target Practice (track moving targets) |
Conversion resistance | Exorcism (+4 min, +4 max) Hemlock (die upon getting converted) |
Aura enhancements | |
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Regeneration | Polemarch (+20 HP/min, requires Ephorate, Spartans only) |
Attack | Strategos (+1, Athenians only) |
Armor | Spearman (0/+1, requires Sparabaras, Achaemenids only) |
Attack speed | Defensive Town Center (+15%, Achaemenids only) Polemarch (+15%, Spartans only) |
Movement speed | Polemarch (+15%, requires Morai, Spartans only) |
Creation speed | Military Town Center (+50%, Achaemenids only) |
Upgrading | Military Town Center (+50% faster) |
Team bonuses | |
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Range | Khmer (+1) Romans (-1 minimum range) |
Conversion resistance | Teutons (+3 min, +1 max) |
Creation speed | Celts (+20%) |
Upgrading | Celts (+20% faster) Portuguese (+25% faster) |