Anti-unit siege weapon. Fires bolts that pierce multiple units.
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—Age of Empires II description
The Scorpion is a light siege weapon in Age of Empires II that can be trained at the Siege Workshop. The Scorpion fires large arrow-like bolts. It is effective against groups of enemy units as the bolts cause damage to multiple units in a straight line, although only the targeted unit gets full damage; all other units hit only get half damage. Unlike Mangonels, they do not damage friendly units. This can make all the difference in a pitched close quarters battle.
Scorpions are effective against slower, lower-health units, but they usually need to be used in large groups. Foot-archers are the primary exception to this, where a single Scorpion has a tactical advantage. Infantry and archers tend to be the units its slower-moving bolts have maximum efficiency against. Scorpions perform worse against Eagle Warriors, Woad Raiders, and cavalry, which can dodge its missiles and/or close the gap quickly, and Huskarls, Ghulams, and Eagle Warriors, who have higher pierce armor which can resist the Scorpion bolts. Scorpions, like most siege units, should be well protected, as their slow speed makes them vulnerable to attack. They are often paired with Pikemen to deal with enemy cavalry. This combination is often seen with the Celts and Slavs, who have bonuses for both units. They can also be paired with Genoese Crossbowmen, which help protect them against cavalry, and can also assist against other units, unlike Pikemen.
When used properly, Scorpions can be quite devastating. A medium-sized group of Scorpions can decimate whole armies of infantry and archers, and will even hold out against cavalry in sufficient numbers. Scorpions tend to be countered by Mangonels. Khmer (and their allies') Scorpions are less vulnerable to Mangonels, as their Scorpions outrange them. Scorpions are also vulnerable to longer ranged units such as Bombard Cannons and Longbowmen.
Comparison to the Mangonel[]
General
Scorpions deal pierce damage, as opposed as the Mangonel's melee.
Scorpions do damage in a straight line, while Mangonels attack a single, small area. The amount of total damage against a group of units will largely depend on formation and enemy micromanagement.
Mangonel advantages
The Mangonel has a much bigger base attack and its Area of Effect generally allows it to hit more enemies than the Scorpion.
In addition to its superior damage per shot, Mangonels have bigger bonus damage against both buildings and siege.
The fact that Mangonels deal melee damage makes them very effective against all other siege units in the game, including the Scorpion (since siege units have high pierce armor and low melee armor). At the same time, the Scorpion's pierce damage makes it very ineffective at destroying siege units.
The Mangonel has two upgrades, which increases its power much more than the one upgrade available for the Scorpion. The upgrades significantly increase the Mangonel's attack and health, as well as increasing its range by +1. The same does not happen for the Heavy Scorpion, which only gets a slight increase in health and attack from its upgrade.
Mangonels can attack ground - a cleverly managed Mangonel may hit fast-moving units.
Mangonels do not have attack delay; Scorpions have significant attack delay.
Mangonels have more hit points, especially their upgraded versions.
Mangonels do not need any technology to get going.
Scorpion advantages
Scorpions do not damage friendly units, but Mangonels do.
Mangonels need careful control throughout almost any battle or they are likely to deal heavy damage to the player's own troops. In contrast, Scorpions can be effective even with very little micro-management. As such. Scorpions can be argued to be more suitable for beginner players than Mangonels.
Scorpions cost only about half as much as Mangonels (Scorpions cost in total 150 resources, while the Mangonel costs 295, although the latter is less gold-intensive).
Scorpions need Ballistics to reach their full potential, after which they can track moving targets, making their use much more friendly.
Scorpions attack nearly twice as fast as Mangonels.
Scorpions move slightly faster than Mangonels (0.65 vs 0.6 speed), making them slightly better at repositioning.
While Scorpions have a shorter range (7) than upgraded Mangonels (8), the Scorpion projectiles continue moving 3 tiles ahead of their maximum range, allowing them to hit units 10 tiles away (11 with Siege Engineers). Combined with the fact that Scorpion shots reach their targets faster than Mangonel shots, this makes the Scorpion shots harder to dodge. This is especially true against ranged units performing hit-and-run tactics, since these units cannot retreat straight backward from the Scorpion shots, but will dodge Mangonel shots by doing this.
The Heavy Scorpion upgrade does not cost gold (800 food, 750 wood) and is much cheaper than the combined cost of the Onager (800 food, 500 gold) and Siege Onager (1,450 food, 1,000 gold) upgrades.
Scorpions have one extra pierce armor (although each upgrade on the Mangonel grants +1 pierce armor each).
Scorpions have a minimum range of 2, while the minimum range of Mangonels is 3. This influences the unit's survivability.
Ethiopians: with update 36906, Torsion Engines' Scorpion projectile collision size was increased from 0.3 to 0.5 tiles. With update 42848, it was decreased to 0.4 tiles.
With update 141935, Scorpions have a base pierce attack of 11, +7 bonus damage vs. elephants, +1 bonus damage vs. infantry, and +3 bonus damage vs. buildings. Since Scorpions have +3 attack vs buildings, they benefit from the increased attack boost from Siege Engineers since +3 is increased to +3.6, hence rounded to +4 (previously +2 was increased to +2.4, hence rounded to +2).
History[]
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The scorpion represents a light artillery weapon that fired large arrow-like bolts, small stones, or iron balls. These weapons came in a variety of sizes and looked like large crossbows. Scorpions might be mounted on tripods or more substantial wooden frames. They were used primarily in siege attacks but could also be deployed in a set position on a battlefield. They were useful against massed enemy troops, especially cavalry, and against fortifications.
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—Age of Empires II manual description.
Trivia[]
The Scorpion's model is actually based on the Ballista weapon. Scorpions were stationary weapons installed in fortifications for defense, while Ballistae were mobile and often larger, and used in the field for offense.
The Scorpion is said to be effective against massed cavalry and fortifications in the Age of Empires II manual, though during gameplay it performs in the exact opposite way as Scorpions are too slow to deal significant damage to mounted troops and buildings take very little damage from them even when fielded in sizable groups.
Interestingly enough, Scorpions have a 0 melee damage value, meaning that Rams and Siege Towers take extra damage from them due to having -3 and -2 melee armor respectively. On top of that, Scorpions also have an attack bonus against Rams.
In some Alphas, Scorpions were manned like the Bombard Cannon, using the original Age of EmpiresBallista sprite to attack.
The Scorpion is based on the real-world Scorpio, and as such even reflects on its logistical aspects, being a cumbersome and expensive, and being limited to more of a sniper-role than a siege weapon.
If the projectile lands after the Scorpion is destroyed, it may cut down trees due to a bug.
The Byzantines, despite being the only civilization that actually used the Scorpio during the majority of the Middle Ages (until the Crusades where it had a comeback), do not have access to the Heavy Scorpion.
A group of Scorpions before the Definitive Edition
The Scorpion (on the left) and its heavy counterpart
The Scorpion line in the Definitive Edition, with the Scorpion on the left
With Extended unit stats enabled, the Scorpion's information panel shows the Pierce Attack icon, minimum range (1 due to Roman bonus), reload speed (2.7), movement speed (0.65).
Real ballista model similar to the in-game Scorpion
A replica of a proper scorpio, in a Roman reenactment event
Moving animation
Christmas tree projectile skin for Scorpion bolts (used by several other units) in Frosty Friends event