|This article is about the Scenario Editor in Age of Mythology. For the Scenario Editor in other games of the Age of Empires (series), see Scenario Editor.|
The Scenario Editor (simply called Editor on the menu screen) in Age of Mythology allows the player to create their own scenarios, much in the same way as its predecessor, but brings a lot of innovative features which weren't possible in the previous 2D engine.
By default, a blank normal sized canvas with grass terrain will be generated, but a new map can be generate based on the random maps from skirmish mode. To do this, simply click the "New" icon on the tool bar, a window will open in which the desired random map can be selected in addition to being able to set the seed, map size, and number of players. Map size can be either of the following:
- Giant (Extended Edition only)
The Scenario menu is used to set the players' color, civilization, diplomacy and objectives as well as play-testing the scenario directly.
The World menu allows the lighting preset to be changed, (for example, changing from daytime to nighttime,) changing the size of the map without regenerating a new one and changing the global terrain elevation.
Terrain has a lot more options, most notably because of the 3D engine allowing the player to change the elevation of the terrain and "paint" the terrain from a wide variety of textures.
The Objects menu is used to place, delete, re-position objects such as units and buildings. When placing objects, object can be filtered in the following categories:
- Units (infantry, cavalry, heroes, myth units, navy)
- Buildings (all buildings including special campaign pieces)
- Nature (trees, animals, mines, rocks)
- Embellishment (projectiles, visual effects, decorations)
- Current (a listing of all objects currently on map)
This feature enables the player to create and activate a variety of effects once certain conditions are met.
This menu is used to set up cinematic cut-scenes.