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This article is about the Scenario Editor in Age of Mythology. For the Scenario Editor in other games of the Age of Empires (series), see Scenario Editor. |

The starting screen in Retold

The starting screen
The Scenario Editor (simply called Editor on the menu screen) in Age of Mythology allows the player to create their own scenarios, much in the same way as its predecessor, but brings a lot of innovative features which weren't possible in the previous 2D engine. It is unavailable in the Xbox and PlayStation 5 versions of Age of Mythology: Retold.
Shortcuts[]
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- O: Opens the Place Objects (units, buildings, other objects) menu
- C: Opens the Cliff Tool menu
- F: Opens the Forest Tool menu
- T: Opens the Paint Land menu
- W: Opens the Water Tool menu
- K: Scales up the selected object, making it larger. It does not change the collision size or speed to match the changed visual size.
- Shift + K: Scales down the selected object, making it smaller.
- Y: Moves the sun across the sky towards the southeastern horizon (causing lower lighting and longer shadows towards the northwest)
- Shift + Y: Moves the sun towards the northwestern horizon
- Ctrl + C: Copy selected objects
- Ctrl + V: Paste selected objects
- Pressing E on the keyboard opens an Editor Commands window where the following tools show up and can be clicked to quickly change tool types.
- Change elevation
- Change elevation by sample
- Smooth
- Move unit
- Roughen
- Modify terrain
- Paint
- Paint Pine Forest
- Change elevation circular
- Paint Water
- Edit Water
- Paint Cliff
Map[]
By default, a blank normal sized canvas with grass terrain will be generated, but a new map can be generate based on the random maps from skirmish mode. To do this, simply click the "New" icon on the tool bar, a window will open in which the desired random map can be selected in addition to being able to set the seed, map size, and number of players. Map size can be either of the following:
- Normal
- Large
- Giant (since the Extended Edition only)
Edit[]
It has features such as:
- Unit Copy -
- Unit Paste - Paste the copied units. It is not possible to quickly change the copied unit's player. Using the mouse wheel rotates the units.
- Terrain Copy - Draw a rectangle on the map to copy the terrain in it
- Terrain Paste - Paste the copied terrain
- Campaign Maker - Create a new campaign, add a list of prepared scenarios, set an image as the campaign background, add text describing what the campaign is about, and add an intro cinematic.
Scenario[]
The Scenario menu is used to set the players' color, civilization, diplomacy and objectives as well as play-testing the scenario directly.
Setting the starting Age is possible in Retold
- Scenario Data - Assign maximum number of players, bonus population, population limit, enable/disable standard Victory conditions, etc.
- Scenario Summary - This is a quick way to check current stats of the map, with the map size, random map seed, dominant terrain, as well as maximum and minimum elevation info (under World Info), a summary of player information (under Player Info), and total amount of resources on the map (under Misc Info).
- Playtest Scenario - Test the scenario playing as any player and difficulty level as desired.
- Objectives - Assign a list of Objectives and Hints, as well as Spotlight text and images (labeled as SL).
- Forbidden Units - Disable units as well as buildings for any player, enter player number by keyboard at the top.
Here, player 1's diplomatic stance towards player 2 is white (neutral) while player 2's stance towards player 1 is green (ally).
World[]
The World menu allows the lighting preset to be changed, (for example, changing from daytime to nighttime,) changing the size of the map without regenerating a new one and changing the global terrain elevation.
Lighting options[]
- Alfheim
- Alfheim2
- Anatolia
- CloudExample
- Dawn
- Default
- Dusk
- Dusk2
- Eclipse
- Erebus
- Fimbulwinter
- Ghost Lake
- Hades
- Hades2
- Night
- Night2
- Noon
- Olympus
- SkyBox Alfheim
- SkyBox Alfheim2
- SkyBox Anatolia
- SkyBox CloudExample
- SkyBox Dawn
- SkyBox Default
- SkyBox Dusk
- SkyBox Dusk2
- SkyBox Eclipse
- SkyBox Erebus
- SkyBox Fimbulwinter
- SkyBox Ghost Lake
- SkyBox Hades
- SkyBox Hades2
- SkyBox Night
- SkyBox Night2
- SkyBox Noon
- SkyBox Olympus
- SkyBox tdo
- SkyBox td1
- SkyBox td2
- SkyBox td3
- SkyBox td4
- SkyBox td5
- SkyBox td6
- SkyBox td7
- tdo
- td1
- td2
- td3
- td4
- td5
- td6
- td7
Map Size[]
Shows the current map size (in meters) and allows adding or reducing the length of each side of the map (always a rectangle).
Map Elevation[]
The whole map's elevation can be moved up or down at once.
Terrain[]
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Terrain has a lot more options, most notably because of the 3D engine allowing the player to change the elevation of the terrain and "paint" the terrain from a wide variety of textures.
- Paint Terrain - Change terrain texture only.
- Paint Land - Change terrain texture along with appropriate elevation changes.
- Water Tool - Create rivers, lakes, oceans, etc, with appropriate elevation changes.
- Edit Water Tool - The only option is Beautify, which adds relevant decor and embellishment objects around the selected water body, such as trees and rocks on river edges, and waves on the edges of seas and corals and other textures on the seabed.
- Canyon/Cliff Tool - Add various styles of cliffs.
- Forest Tool - Add various types of forests.
Objects[]

Scenario Editor in Retold with the new skin enabled
The Objects menu is used to place, delete, re-position objects such as units and buildings. When placing objects, object can be filtered in the following categories:
- All
- Units (infantry, cavalry, heroes, myth units, navy)
- Buildings (all buildings including special campaign pieces)
- Nature (trees, animals, mines, rocks)
- Embellishment (projectiles, visual effects, decorations)
- Test
- Current (a listing of all objects currently on map)
In Retold, players can also filter to see civilization-specific objects, such as All, Greek, Egyptian, etc, and can also use the filter textbox to find objects using letters in their names. Following are the Scenario Editor-exclusive (including campaign-exclusive, excluding cheat units) objects in the game with their Scenario Editor names:
Animals[]
Units[]
Agamemnon (Hero)
Ajax (SPC)
Ajax (Older)
Amanra (Hero)
Amanra Older
Ao Kuang (before Retold)
Arkantos (God)
Arkantos (Blessed)
Athena
Automaton SPC
Boar (Ajax)
Boar (Arkantos)
Boulder Rolling
Boulder Rolling 2
Boulder Rolling Small
Bow Cavalry
Brokk (Hero)
Brunhild (Legend)
Cangjie (Hero)
Cangjie (Knife)
Cangjie (Rider)
Cataphract (Greek) (before Retold)
Charon Ferry
Champion of Freyr (Legend)
Chiron (SPC)
Chiyou (Hero)
Chiyou (Titan)
Chiyou SPC
Circe (Hero)
Danzhu (Hero) (before Retold)
Dryad (Blessing)
Eitri (Hero)
Emperor Yao (before Retold)
King Folstag
Fire King
Folstag Flag Bearer
Follower of Loki (Legend)
Gargarensis (Hero)
General Melagius (Hero)
Giant Siege Crossbow
Guardian
Guardian Sleeping XP
Guardian XP
Hallgerd Forkbeard
Harpy Scout (before Retold)
Harpy (SPC)
Houyi (Hero)
Houyi (Rider)
Huang Zhaowu
Jiao-Long (Hero) (before Retold)
Kamos (Hero)
Kastor (Hero)
Kastor (Legend)
Kastor (Young)
Kastor with Staff
Kemsyt (Hero)
Kraken (SPC) (before Retold)
Krios (Hero)
Kronos (AotG)
Kronny
Kronny Flying
Living Poseidon Statue
Mechanical Ox SPC
Monkey Raft
Nüchou
Odysseus (SPC)
Old Man
Ornlu (Hero)
Osiris (Hero)
Osiris Piece Box
Osiris Piece Cart
Piece of Osiris Cart 2
Pirate Ship (Egyptian)
Pirate Ship (Norse)
Polaris (Hero)
Prisoner
Qing Rider
Raft (before Retold)
Regent (Hero)
Reginleif (Hero)
Santa (before Retold)
Servant Chinese (before Retold)
Servant of Kronos (Legend)
Setna (Hero)
Shade (SPC)
Shade of Olympus
Shun (Hero) (before Retold)
Skraeling (before Retold)
Skult
Sleeping Guardian
Son of Osiris XP (before Retold)
Statue of Lightning
Sword Bearer
Testing Dummy
Theocrat
Theris (Hero)
Thor's Hammer Haft
Thor's Hammer Head
Titan Gaia
Titan Kronos
Titan Prometheus
Trireme (Wrecked)
Trojan Horse
Valkyrie Horse
Vulture Scout (before Retold)
Wuzu Javelineer SPC
Xiaoli
Yan Feifeng (Dead)
Yan Feifeng (Hero)
Yan Feifeng (Rider)
Zhi (Hero) (before Retold)
Buildings[]
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This section is outdated. Please update this article to reflect recent events or newly available information. |
Boulder Rolling Dead
Boulder Wall
Boulder Wall (Asian)
- Bridge
Columns
Dam
Dig Pile
Dwarven Forge
Earth
Excavation
Flag
Fence Iron
Fence Stone
Fence Wood
Fountain
Gaia Pool
Gate of Troy
Gate Ram
Gate Ram 2
Hades Gate
Hades Gate Small
Jail Wall
Market Stall
Migdol (Bandit)
Naval Shipyard
Obelisk
Osiris Pyramid
Osiris Pyramid Xpack
Roc Tent
Ruins
Shrine
Statue Automaton
Sign
Statue Chimera
Statue Cyclops
Statue Hydra
Statue Lion Left
Statue Lion Right
Statue Major God
Statue Manticore
Statue Nemean Lion
Statue of Poseidon
Statue Pharaoh
Statue Valkyrie
Tamarisk Tree Dead
Taproot Trunk
Temple Kronos SPC
Temple of the Gods
Temple Overgrown
Tent
Torch
Odin's Tower
Town Center Abandoned
Underworld Passage SPC
Wall Atlantis Connector
Wall Atlantis Long
Wall Troy Connector
Wall Troy Long
Wall Troy Short
Well of Urd
Wonder SPC
Trees[]
Embellishment[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
In addition to the above selection of objects for placement, there are also other tools related to objects:
- Position Object - To move and rotate a selected object.
- Delete Objects - Deletes object with the selected brush size.
- Object Info - Information of selected object (name and ID).
- Align Selected - Moves the selected objects to snap into the grid.
- Customize Object - Not currently usable
- Place Wall - Place Walls like in-game rather than piece by piece.
- Convert to Gate - Convert selected wall section to a Gate.
Triggers[]
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This feature enables the player to create and activate a variety of effects once certain conditions are met.
Chat formatting[]
Chats sent by triggers (also applies to manually typed chats) can also be formatted in various ways. When sent by chat triggers (Send Chat, Send Chat to player, Send Spoofed Chat, and Send Spoofed Chat to Player) , the inverted commas should be preceded by a backward slash (i.e. " becomes \").
<color="r,g,b">Sample text</color>
: This will color the text sent between the tags. r, g, and b are decimal numbers (0 to 1) and not hex codes (00 to FF) or integers (0 to 255). So, a value of "1,0,0" will be red, while "1,1,0" will be yellow.<color={PlayerColor(X)}>Sample text</color>
: The text will appear in Player X's color (X being the player number 1, 2, ..., 12). This only works in triggers.<u>Sample text</u>
: This will underline the text between the tags. The similar bold (<b>) and italic (<i>) tags do not work.<icon="(width)(icon_name)">
: will display an icon inline with text. The width parameter will rescale the width of the displayed image, but not the height, which will always be the same as the font height.icon_name
must be the name of a ddt texture file (add subfolders if any) in the directory "...\Age of Mythology\textures
".

A demonstration of some chat formatting
The example in the thumbnail contains the following messages sent by the player:
See the Ensemble logo <icon="(50)(ui\ensemble logo)">
Underlining <u>Sekhmet <icon="(22)(ui\god minor icon egypt sekhmet)"></u>
Widened cursor <icon="(30)(cursors\cursor_ankh)">
<color="1,0,0">This is red</color> whereas <color="0,1,1">this is cyan</color>.
And this message sent using a trigger:
<color=\"1,1,0.2\">This is</color> <color=\"0,0.4,0.8\">an AI speaking</color> <color={PlayerColor(3)}>beep boop</color>
Cinematics[]
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This menu is used to set up cinematic cut-scenes.
View[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Debug[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Trivia[]
- The new alternate Scenario Editor user interface introduced in update 17.64528 for Retold has been made in collaboration with the creator of the Pegasus Editor mod made for the Extended Edition.