Causticity (Passive): Oozes corrosive blood when it dies, dealing 60divine* damage (2× vs. myth units, 0.5× vs. heroes) to all enemies in an area of 6.
Lifesteal (Passive, requires Crimson Linen): Regenerates hit points equal to 60% of damage dealt. (since Retold)
Further statistics[]
Myth technologies[]
Crimson Linen (Sekhmet): Gains a lifesteal passive effect equal to 60% of damage dealt. (since Retold)
Scarabs have 670 hit points, 30% hack armor, deal 6 hack / 12 crush damage, have an attack range of 0.1 with a 5× multiplier vs. buildings, cost 200 food, 20 favor, and take 5 population.
When killed, they cause 30 pierce damage in a radius of 7.5 with a 0.01× multiplier vs. heroes.
Scarabs have 900 hit points, 5% hack armor, deal 15 hack / 55 crush damage, have an attack range of 1.0 with a 1× multiplier vs. Buildings, and take 4 population.
When killed, they deal 60 divine damage in a radius of 6, with a 2× multiplier vs. myth units and 0.5× vs. heroes.
Scarabs gain +20% hit points and damage in the Mythic Age. They further gain +100% hit points, +100% damage, and +20% speed in the Wonder Age.
Unlike most siege weapons in the game, Scarabs are living siege weapons, dealing great bonus damage against buildings. In groups, they can easily steamroll enemy towns. Scarabs are decent against human soldiers, but are more effective at assaulting buildings; for this reason, it is often helpful to deploy an escort to eliminate enemy units, as it is with traditional siege weapons. They are, however, quite durable and can last long in combat. When killed, they will release a pool of blood that damages all units within a certain radius, in the same fashion as the Carcinos, Lampades (with Asper Blood pre-Retold), and Terracotta Warrior. As with all myth units, they are weak against heroes and stronger myth units, especially groups of fast-moving melee myth units like the Yazi, Anubite, and Valkyrie. However, even heroes and other myth units, particularly those that rely on melee attacks, can suffer heavy damage or even die after fighting large groups of Scarabs due to the damage that the Scarab blood deals, although heroes are less strongly affected this way.
One popular tactic involving Scarabs is the Scarab Rush or 'Scrush'. This semi-rush tactic involves advancing to the Heroic Age as quickly as possible and building three or four Scarabs (made much easier by the free one granted upon advancing an age in The Titans), along with an army of Chariot Archers, Camel Riders, and Priests. The archers and camels should take out heroes and other pesky enemy units, while the Scarabs demolish the opponent's buildings and the Priests heal any allied units. Ra is a popular major god for those planning this strategy as Bast's Eclipse god power further strengthens the Scarabs, and he also has a bonus that benefits Camel Riders. Bast also provides the Sphinx, another effective anti-building myth unit which can be used to support Scarabs.
Mythology[]
“
Scientific name -- Class: Insecta, Order: Coleoptera, Family: Scarabaeidae Size -- most about 2" long, but Sekhmet's Scarabs are about 12' long Diet -- most eat dung. Sekhmet's Scarabs eat buildings.
Scarab beetles are a diverse group of insects that live in South America and Egypt. Egyptians adopted the scarab as sacred, and used it to represent Ra, who rolled the sun across the sky each day. The most famous scarab beetles roll dung into a ball, and then proceed to roll their treasure back to their tunnels.
Egyptians depicted scarabs in a variety of artwork, including amulets and "heart scarabs" which were large pieces hung on the neck or as a pectoral.
"You are my soul which is in my body, the god Khnum who makes my limbs sound. When you go forth to the Hereafter, my name shall not stink to the courtiers who create people on his behalf. Do not tell lies about me in the presence of the Great God!"
-- inscription found on a heart scarab in the Temple of Amun
”
—In-game help section
Trivia[]
Scarabs are usually dung beetles; however, the ones in the game more closely resemble giant stag beetles.