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[[File:Main.jpg|thumb|Mamelukes are one of the few units in the game that does hand damage in ranged attack.]]Their unique technology, [[Zealotry]], grants [[Camel]]s and [[Mameluke]]s extra hitpoints, allowing them to dominate almost any enemy cavalry unit they encounter. Camels normally are unable to stand up to Imperial Age heavy cavalry but this makes up for this, making them more cost effective. This makes them powerful against civilizations that rely heavily on cavalry such as the [[Huns]], [[Franks]] and the [[Mongols]] which all have cavalry bonuses. The Mameluke is one of the most effective cavalry counters in the game, capable of taking down nearly any cavalry unit and in groups can easily handle [[War Elephant]]s. However they are a versatile unit and can handle most enemy soldiers.
 
[[File:Main.jpg|thumb|Mamelukes are one of the few units in the game that does hand damage in ranged attack.]]Their unique technology, [[Zealotry]], grants [[Camel]]s and [[Mameluke]]s extra hitpoints, allowing them to dominate almost any enemy cavalry unit they encounter. Camels normally are unable to stand up to Imperial Age heavy cavalry but this makes up for this, making them more cost effective. This makes them powerful against civilizations that rely heavily on cavalry such as the [[Huns]], [[Franks]] and the [[Mongols]] which all have cavalry bonuses. The Mameluke is one of the most effective cavalry counters in the game, capable of taking down nearly any cavalry unit and in groups can easily handle [[War Elephant]]s. However they are a versatile unit and can handle most enemy soldiers.
   
The Saracens also have a strong navy, with their [[Galleon (Age of Empires II)|Galleons]] having a faster attack than normal and their transport ships have more hitpoints, making it more difficult for opponents to sink a naval invasion. In addition they have twice the carrying capacity so population space is saved when planning a naval invasion.
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The Saracens also have a strong navy, with their [[Galleon (Age of Empires II)|Galleons]] having a faster attack than normal and their transport ships have more hitpoints, making it more difficult for opponents to sink a naval invasion. In addition they can carry an additional five units so population space is saved when planning a naval invasion.
   
 
They have access to all siege weapons except for the [[Heavy Scorpion]] giving them strong offensive capabilities. They have full archer technologies and their archers also do bonus damage against buildings. This allows [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] to become devastating raiders as this bonus allows them to raze buildings with ease.
 
They have access to all siege weapons except for the [[Heavy Scorpion]] giving them strong offensive capabilities. They have full archer technologies and their archers also do bonus damage against buildings. This allows [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] to become devastating raiders as this bonus allows them to raze buildings with ease.

Revision as of 05:02, 27 November 2014

Civilization Technology tree Strategy


The Saracens are an offensive civilization with particularly strong camel and naval units.

Strengths

File:Main.jpg

Mamelukes are one of the few units in the game that does hand damage in ranged attack.

Their unique technology, Zealotry, grants Camels and Mamelukes extra hitpoints, allowing them to dominate almost any enemy cavalry unit they encounter. Camels normally are unable to stand up to Imperial Age heavy cavalry but this makes up for this, making them more cost effective. This makes them powerful against civilizations that rely heavily on cavalry such as the Huns, Franks and the Mongols which all have cavalry bonuses. The Mameluke is one of the most effective cavalry counters in the game, capable of taking down nearly any cavalry unit and in groups can easily handle War Elephants. However they are a versatile unit and can handle most enemy soldiers.

The Saracens also have a strong navy, with their Galleons having a faster attack than normal and their transport ships have more hitpoints, making it more difficult for opponents to sink a naval invasion. In addition they can carry an additional five units so population space is saved when planning a naval invasion.

They have access to all siege weapons except for the Heavy Scorpion giving them strong offensive capabilities. They have full archer technologies and their archers also do bonus damage against buildings. This allows Cavalry Archers to become devastating raiders as this bonus allows them to raze buildings with ease.

The Saracens also have an economic advantage in which trading resources in the Market costs only 5% instead of the usual 30% (15% with Guilds). This allows them to easily amass resources through trading.

Weaknesses

Their main weakness is in their heavy cavalry. They cannot upgrade their Knights and are one of only two Old World civilization to be missing this ability (along with the Indians, which lack knights completely). Fortunately the Mameluke's versatility makes up for this. They also lack several economic technologies though their market bonuses make up for this somewhat. Their defense is merely average as powerful Tower upgrades available in the Imperial Age are closed to them. Thus, there's no advantage to help stop a determined attack.

Strategy

Saracens have several efective strategies, they can rush and boom, but mainly they perform better as a rushing civilization at the middle game. Saracens can perform a realy particular and unique rushing strategy called the Smush ( Saracen monk rush) for performing this tactic, saracens must perform first a fast castle technique, but with many diferences  the most important of these diferences is that they may take their stone mines ( at least 4 villagers starting in the dark age) since stone mining rate is faster than gold mining rate, then the player must  age up in 20 population and once in feudal age build a blacksmith and a market  and sell all their initial stone ( market saracen trading bonus  make up for this) and basically jump  the feudal age by getting just enough resources to advance to the castle age through market trading, once this is achieved the player must task some villagers to gold and leave the other miners in the stone. Once in castle age the player must create at least two monasteries and create then  four or five monks, it could be necessary to research many monastery technologies for the monks to perform better and then the player must get the monks to the opponents base and start converting first of all villagers and then other units that could be militias, archers, men at arms or other feudal or dark age units. It is important for the player to micromanage well the monks and use only one monk per converted unit at once, the monks also must avoid town center fire. Once the player has converted several enemy villagers they must task them to create some towers and stole the enemy resources. In "the Forgotten" expansion Saracens received 2 buffs that furthers this tactic, with a cheaper market and the madrasah technology.

Saracens are at its best in the castle age when they can start to create their camels , mamelukes and cavalry archers, which made them a formidable cavalry civilization, mamelukes and camels come in handy when dealing with enemy cavalry forces but also they can be used for raiding, also Saracens have full monastery technologies so if a player perform the smush tactic the left over monks can be improved for future battles and start to support the cavalry ( camels and Cavalry archers). In imperial age they get the Zealotry technology that improves the hitpoints of the camels making them more durable than other camels, they also get gunpowder units so the siege unit of choice must be the bombard cannon.

In team games Saracens should play in the pocket position preferibly but they can  also stand in the frontline position, Perhaps the better team mates for the saracens are the indians which gives to their allies camels attack bonus vs buildings, and the byzantines which give to the monks a better healing rate and this allows for a better smush tactic. As a teammate saracens make good sinergy with archer based civilizations such as the britons because of their team bonus that gives to the saracens allies foot archers attack bonus vs buildings.

In water maps saracens are one of the best civilizations, they have 2 bonuses that allows them to take the seas earlier than other civilizations, galleys attack faster and saracens will require less transport units than other civs  because transport ships have double capacity.

Strategy changes in The Forgotten

Their new unique technology, Madrasah, gives to monks the ability to return 33% of their cost when they are killed, making Saracen monks better in giving support to the front lines in a battle due to some of the resources a player invests in creating monks are secured if they lose them on the battle, and the fact that they can research all monastery technologies. Saracens also have now a -75 wood discount building Markets, improving their trading capabilities and their already good capabilities at changing resources at the market.