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This article is about the civilization in Age of Empires II: The Age of Kings. For the civilization in Age of Empires IV, see Abbasid Dynasty.
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In the 7th century, the nomadic desert tribes of Arabia rallied around a charismatic prophet and established one of the most far-reaching and vibrant religious cultures that the world has ever seen. Lead swift cavalry and tough camelry to conquer from Iberia to India, construct strong navies to prowl the seas, and foster rich scholarship and religious contemplation. Your well-trained Mamelukes, fearsome and fearless warriors, are the only warriors strong enough to halt the advance of the dreaded Mongol hordes!

The Saracens' civilization music theme in the Definitive Edition

The Saracens (also known as the Arabs) are a Middle Eastern civilization in Age of Empires II. They focus on camels and ships. Gameplay wise, the Saracens put emphasis on their camels, Galleys, and Monks. They are also one of the two civilizations in the game to have access to all important upgrades for their Archery Range units (the other being the Japanese).

The Saracens/Arabs as a civilization are also represented as the Abbasid Dynasty in Age of Empires IV. Because the Arab people were conquered by the Ottomans, the Saracens and Arabs do not appear as a playable civilization in Age of Empires III (although several mercenary and outlaw units such as the Mameluke and Desert Archer use Arabic voice lines, with the later using the same voice lines as Saracen military units from Age of Empires II).


The Saracens are classified as a camel and naval civilization. Despite missing the Cavalier upgrade, their mounted units are excellent, because they get all other upgrades and a very threatening unique unit from that branch: the Mameluke. On the sea, they get excellent Galleons that fire faster. Their Transport Ships get usable boosts as well, though it must be noted that the Fast Fire Ship and Shipwright are missing. Their foot troops on land do not leave much to be desired. Their archers get every single upgrade, and only the Halberdier upgrade is missing in the infantry department. Also, all gunpowder units are at the Saracens' disposal. Overall, the siege weapons are strong as they lack only the Heavy Scorpion and they can make their Trebuchets and Siege Onagers deal increased damage. Their Monks are solid, as they have access to all Monastery technologies, but they do not get any sort of direct bonus to their Monks. The defensive structures are rather average, and so is their economy, although the greatly reduced commodity trading fee can be a great asset when going for a rush or in the very late game. However, though their tech tree is very broad, the Saracens are vulnerable to early aggression due to their Market bonus being hard to utilize, as well as their lack of bonuses in Dark and Feudal Age.

Campaign appearances[]

The Saracens have a campaign devoted to their civilization: Saladin. They are also the playable civilization in some scenarios from the El Cid campaign. They also appear as allies or enemies in:


This campaign is played as the Saracens.


El Cid[]

The Exile of the Cid and Black Guards are played as the Saracens.

Battles of the Conquerors[]


Tariq ibn Ziyad[]


Francisco de Almeida[]



Edward Longshanks[]

  • A Man of God
    • Aleppo - Enemy
    • Mamluks - Enemy
    • Nazareth - Enemy

The Hautevilles[]


Unique unit[]

MamelukeIcon-DE.png Mameluke: Cavalry with ranged melee attack, and an attack bonus against other cavalry

Unique technologies[]

CastleAgeUnique.png Zealotry: Gives camel units +20 HP.
Unique-tech-imperial.jpg Counterweights: Trebuchets and Mangonel-line +15% attack.*

Unique technologies[]

CastleAgeUnique.png Madrasah: Causes Monks to return 33 gold when they die.
Unique-tech-imperial.jpg Zealotry: Gives camel units +20 HP.

Civilization bonuses[]

Team bonus[]

Foot archers have +3 attack against standard buildings.[note 1]


The Age of Kings[]

  • Mamelukes move at a speed of 1.41.
  • Non-Elite Mamelukes have an attack of 7.
  • Elite Mamelukes have a frame delay of 0.
  • (Elite) Mamelukes have the archer armor class.
  • Cavalry Archers have +4 attack against standard buildings.
  • Team Bonus: Foot archers have +2 attack against standard buildings.

The Conquerors[]

  • Mamelukes move at a speed of 1.4.
  • Mamelukes receive +11 bonus armor against anti-cavalry attacks. Also, Mamelukes get a new armor class they share with ships. Consequently, they take bonus damage from anti-ship attacks.
  • Zealotry introduced. Zealotry gives Camels and Mameluke units +30 hit points and costs 750 food and 800 gold.
  • Camelry, only researched in a Post-Imperial Age start. Camelry gives Elite Mamelukes +25 Cavalry armor.

The Forgotten[]

  • Markets cost 100 wood.
  • Non-Elite Mamelukes have an attack of 8.
  • Madrasah introduced.
  • Camelry removed, classified as a bug.

The African Kingdoms[]

  • The ship armor class is removed from the Mamelukes, and they receive a new camel armor class. Now only anti-camel, but not anti-ship attacks affect Mamelukes.
  • With patch 4.8, Elite Mamelukes have a frame delay of 5.

Definitive Edition[]

  • Initially, all Archers (except Skirmishers) deal +3 bonus damage vs. standard buildings. In update 34055, all Archers (except Skirmishers) deal +1 bonus damage vs. standard buildings per age starting in the Feudal Age.
  • Market costs 75 wood.
  • (Elite) Mameluke firing delay reduced.
  • Halberdiers -5 attack vs Mamelukes.
  • With update 37650, Zealotry costs 750 food and 700 gold.

Lords of the West[]

  • With update 44725, Camel units are granted +10 HP and Archers no longer gain bonus attack against standard buildings.
  • With update 44725, Zealotry cost 500 food and 450 gold, and grants Camels and Mameluke units +20 hit points.
  • Team Bonus: With update 44725, foot archers have +3 attack against standard buildings.

Dynasties of India[]

  • With update 61321, Zealotry is available in the Castle Age and Madrasah is removed from the game.
  • With update 61321, Counterweights becomes available in the Imperial Age.
  • With update 61321, (Elite) Mamelukes no longer have the archer armor class.

In-game dialogue language[]

In-game, Saracen units speak Arabic. The Arabic language is not unisex, so there are two titles for each assignment assigned to a Villager, a title for the male and a different title for the female.

  • Select 1 Na'am? (نعم؟) - Yes?
  • Male Select 2 Ahlaan Allo (!أهلا!الو) - Hello
  • Female Select 3 Mosta'edaton (مستعدةٌ) - Ready (feminine)
  • Male Select 3 Mosta'edon (مستعدٌ) - Ready (masculine)
  • Select 4 Amron? (امرٌ؟) - Orders?
  • Task 1 Hassanan (حسناً) - Okay
  • Task 2 Na'am (نعم) - Yes
  • Task 3 Saheeh (صحيح) - True
  • Task 4 Sa af'al (سأفعل) - I will do it
  • Female Build Banna'aton (بناءةٌ) - Builder (feminine)
  • Male Build Banna'on (بناءٌ) - Builder (masculine)
  • Female Chop Hattabaton (حطابةٌ) - Woodcutter (feminine)
  • Male Chop Hattabon (حَطَّابٌ) - Woodcutter (masculine)
  • Female Farm Mozaare'aton (مزارعةٌ) - Farmer (feminine)
  • Male Farm Muzare'on (مُزارعٌ) - Farmer (masculine)
  • Female Fish Sayyadato samak (صيادة سمك) - Fisherwoman
  • Male Fish Sayyad samak (صيادُ سمك) - Fisherman
  • Female Forage Bahithaton aan el taam (باحثةٌ عن الطعام) - Searcher for food (feminine)
  • Male Forage Bahithon aan el taam (باحثٌ عن الطَََعامِ) - Searcher for food (masculine)
  • Female Hunt Sayyadaton (صيادةٌ) - Huntress
  • Male Hunt Sayyadon (صياد) - Hunter
  • Female Mine Amelato manjam (عًامِلةُ منجم) - Miner (feminine)
  • Male Mine Amelo manjam (عامِلُ مَنجم) - Miner (masculine)
  • Female Repair Morammemmaton (مرمََمةٌ) - Repairer (feminine)
  • Male Repair Morammemon (مرمََمٌ) - Repairer (masculine)
  • Attack Hojoom! (!هجوم) - Attack! (not used)
  • Select 1 Na'am? (نعم؟) - Yes?
  • Select 2 Mosta'ed (مستعد) - I'm ready
  • Select 3 Amrok (أمرك) - Your order?
  • Move 1 Na'am (نعم) - Yes
  • Move 2 Sa af'al (سأفعل) - I will do it
  • Move 3 Hassanan (حسناً) - Okay
  • Attack 1 Hojoom! (!هجوم) - Attack!
  • Attack 2 Al quetal! (!القتال) - We'll fight!
  • Attack 3 Na'am! (!نعم) - Yes
  • Attack 4 Al hojoom! (!الهجوم) - We attack!
  • Select 1 Na'am? (نعم؟) - Yes?
  • Select 2 Ahlaan (أهلا) - Hello
  • Move 1 Hassanan (حسناً) - Okay
  • Move 2 Na'am (نعم) - Yes
  • Move 3 Saheeh (صحيح) - True
  • Move 4 Sa af'al (سأفعل) - I will do it
  • Select 1 Na'am? (نعم؟) - Yes?
  • Select 2 Ahlaan (أهلا) - Hello
  • Select 3 Mosta'edon (مستعدٌ) - Ready
  • Select 4 Amron? (امرٌ؟) - Orders?
  • Move 1 Hassanan (حسناً) - Okay
  • Move 2 Na'am (نعم) - Yes
  • Move 3 Saheeh (صحيح) - True
  • Move 4 Sa af'al (سأفعل) - I will do it

AI player names[]

When playing a random map game against the computer, the player may encounter any of the following Saracen AI characters:

  • Al-Mu'tasim (المعتصم): The eighth Abbasid caliph, ruling from 833 to his death in 842.
  • Atabeg Zangi(أتابك زنكي): A Oghuz Turkish atabeg who ruled Mosul, Aleppo, Hama, and Edessa. He was the namesake of the Zengid dynasty.
  • Baibars (بيبرس‎): The fourth Sultan of Egypt in the Mamluk Bahri dynasty which is of Cuman origin. He was one of the commanders of the Egyptian forces that inflicted a defeat on the Seventh Crusade of King Louis IX of France. He also led the vanguard of the Egyptian army at the Battle of Ain Jalut in 1260, which marked the first substantial defeat of the Mongol army and is considered a turning point in history. In 1263, he launched a siege of Arce, but the siege was failure and he made a peace agreement with the crusaders.
  • Caliph Abu Bekr (‎خَلِيْفَة أَبُو بَكْر): A senior companion (Sahabi) and—through his daughter Aisha—the father-in-law of the Islamic prophet Muhammad. He ruled over the Rashidun Caliphate from 632 to 634 CE when he became the first Muslim Caliph following Muhammad's death.
  • Caliph al-Muizz (‎خَلِيْفَة المعز): was the fourth Fatimid Caliph and 14th Ismaili imam, reigning from 953 to 975.
  • Caliph Muawiyah I (‎خَلِيْفَة معاوية): was the founder and first caliph of the Umayyad Caliphate.
  • Caliph Yazid (‎خَلِيْفَة يزيد): name of three Umayyad caliphs.
  • General Khalid (خالد بن الوليد): see Khalid ibn al-Walid.
  • General Shirkuh (شيركوه): A Kurdish military commander, and uncle of Saladin. His military and diplomatic efforts in Egypt were a key factor in establishing the Ayyubid family in that country.
  • Kala'un (قلاوون): The seventh Bahri Mamluk sultan; he ruled Egypt from 1279 to 1290.
  • Kerboga (كربغا): Atabeg of Mosul during the First Crusade and was renowned as a soldier. In 1095 he served under the Abbasid Caliph Al-Mustazhir in his attempted reconquest of Aleppo.
  • Imad ad-Din Zengi (عماد الدین زنكي): An atabeg who founded the Zangid dynasty and ruled the cities of Aleppo, Hama and Mosul.
  • Khalid ibn al-Walid (المغيرة المخزومي): An Arab Muslim general born in Mecca. He was one of the two generals involved in the Islamic successful expansion under the Prophet Muhammad. He was also involved in numerous battles like the Siege of Aleppo and the Siege of Damascus.
  • Nur-ed-din (نور الدين): A member of the Oghuz Turkish Zengid dynasty which ruled the Syrian province of the Seljuk Empire. He reigned from 1146 to 1174.
  • Saladin (الناصر صلاح الدين يوسف بن أيوب‎, An-Nasir Salah ad-Din Yusuf ibn Ayyub): The first sultan of Egypt and Syria and the founder of the Ayyubid dynasty. A Sunni Muslim of Kurdish ethnicity, Saladin led the Muslim military campaign against the Crusader states in the Levant. At the height of his power, his sultanate included Egypt, Syria, Upper Mesopotamia, the Hejaz, Yemen and other parts of North Africa.


  • The Saracens' civilization icon is based on the Rub el Hizb, an Islamic symbol, and the black represents the Abbasid Caliphate.
  • The Saracens are one of the two civilizations to get all seven technologies introduced in The Conquerors, the other being the Magyars.
  • The Saracens are one of six civilizations with access to all Monastery technologies.
  • They, alongside the Japanese, are also the only civilization that have access to all Archery Range units and technologies (with the exception of Elephant Archers, which are regional units).
  • Before the Definitive Edition, the Saracens were extremely weak on open maps in the early game because, while their Market bonus helped them at that point, they lacked a strong military option for raiding in the Feudal Age, as their team bonus was in most cases less effective and their true military strengths only shone in the late game. However, their new bonus of archers dealing more damage against buildings was extremely effective to the point that it was adjusted in update 34055. Despite that, many competitive players thought that having extra attack against buildings for archers wasn't healthy for the game, as archers are supposed to be stopped by buildings, which led to the removal of that new bonus. Their identity as a camel civilization wasn't solid, because it only shined in the very late game, behind an expensive unique technology, which explains the changes in update 44725.


The name Saracen applied originally to nomadic desert peoples from the area stretching from modern Syria to Saudi Arabia. In broader usage the name applied to all Arabs of the Middle Ages. These desert nomads erupted suddenly in the seventh century and established a far-reaching empire within a century and a half. Their conquest was fueled by faith and high morale. Following the teachings of the prophet Mohammed, their intent was to change the religious and political landscape of the entire planet.

By 613 the prophet Mohammed was preaching a new religion he called Islam. Largely ignored in his home city of Mecca, he withdrew to Medina, built up a strong following there, and returned to attack and capture Mecca. Following his death in 632, his teachings were collected to form the Koran, the Islamic holy book. In 634 his followers began their jihad, or holy war. Within five years they had overrun Egypt, Palestine, and Syria. Their tolerance of Jews and Christians eased their conquest because these people had been suffering some persecution under the Byzantines.

In the next 60 years, both North Africa to the west and Persia to the east fell to Islam. In the early eighth century, Saracens from Tangiers invaded the Iberian Peninsula and conquered the Visigoth kingdom established there after the fall of Rome. In Asia they took Asia Minor from the Byzantines and attempted to capture Constantinople with a combined attack from land and sea. The great walls of the city frustrated the land attack and the Saracen fleet was defeated at sea. In the west, Charles Martel of the Franks stopped a Saracen invasion of modern France in 732 at Poitiers.

Frustrated in the west, the forces of Islam turned east. By 750 they had conquered to the Indus River and north over India into Central Asia to the borders of China.

In 656 the Muslim world fell into civil war between two factions, the Sunnites and the Shiites. They differed on several points, including who should be caliph and interpretation of the Koran. The result of the 60-year war was that the Islamic state broke into pieces, some governed by Sunnites (the Iberian Peninsula) and others by Shiites (Egypt and modern Iraq). The new Islamic states acted independently, thereafter.

Muslim Spain developed into one of the great states of Europe during the early Middle Ages. Muslims, Jews, and Christians lived together in relative harmony, and a rich culture rose out of these multiple influences. There was a flowering of the arts, architecture, and learning. By 1000, however, Muslim Spain had divided into warring factions. This civil war facilitated the slow reconquest of the peninsula (the Reconquista) by the emerging states of Castile and Aragon, completed finally in 1492.

Asia Minor and the Middle East were conquered by Muslim Turks in the early eleventh century. In response to a call for aid from the Byzantines, a series of Crusades was launched from Europe to regain Palestine from the Turks. The independent Muslim states in the area lost Palestine and the Eastern Mediterranean coast to the First Crusade. In the last part of the twelfth century, the great Saracen leader Saladin succeeded in uniting Egypt, Syria, and smaller states, and he retook Jerusalem.

The Muslim states remained independent long after the Middle Ages and eventually developed into the modern Arab nations of the Middle East and North Africa. They went into economic decline, however, when the European nations opened trade routes of their own to Asia in the fifteenth and sixteenth centuries.



  1. The Saracen team bonus displays +2 in the technology tree, even though it gives +3 attack against the standard building armor class. This is by design, since the description is meant to tell players about the effect in practice, not the value in the data files. Archers typically do a minimum damage of 1 against buildings. The +3 attack bonus against buildings results in an additional 2 damage being dealt to buildings; hence the +2 in the technology tree.
    However, in some cases the extra damage is indeed +3, such as against buildings with low pierce armor (Outposts, palisades, and Gates). For example, a Feudal Age Saracen Archer (4 pierce damage) attacking an Outpost (0 pierce armor) deals 7 damage instead of 4.
    The Saracen team bonus affects Skirmishers and Slingers because they are in the same unit class as the Archer-line. It does not affect Hand Cannoneers, because they have their own unit class.

Video overview[]