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San Luis Potosí is a Fortress Age Federal State in Age of Empires III: Definitive Edition, available to the Mexicans. As soon as the player advances to the Fortress Age by choosing San Luis Potosí, 500 coin appears at the Home City shipment point and the following Home City Cards will be added into the Mexican player's deck:

Card Description
Federal card bustamante Bustamante Field Hospitals cost no wood and grant no XP bounty; the General can build Field Hospitals; musket infantry get +10% hit points; Soldados/Regulars/Cruzob Infantry can be trained at Field Hospitals
Federal card san luis patriots San Luis Patriots Ships 1 Chinaco for every Home City shipment before this one (up to 8); Chinaco train time -10%

Strategy[]

Picking San Luis Potosí allows the Mexicans flexibility on the battlefield. Its two federal cards can give an army composition of Soldados and Chinacos. San Luis Potosí also gives 500 coin that can be invested in more Soldados or Chinacos, or in their respective veteran upgrades.

The Bustamante federal card lets the player create Field Hospitals with the General for free, which can heal units and train Surgeons. For the Mexicans, these also serve in part as a substitute for Barracks, as Soldados can be trained there. Also, all Musket infantry are improved, which includes not only Soldados, but also Outlaw and Mercenary units that are Musket infantry (like the Desperado) and units the Mexicans may get through revolutions (such as Revolutionaries, Cruzob Infantry and Regulars). If the player revolts into Texas or Maya, the Field Hospitals will train Regular or Cruzob Infantry, respectively, instead of Soldados.

If the player is interested in improving cavalry, San Luis Potosí also offers San Luis Patriots, which not only gives Chinacos per shipment sent before it, but also improves their training time, enabling the player to easily mass this unit. It is recommended that the player ships at least 6 or 7 shipments before in order to get a good army of Chinacos.

San Luis Potosí is also a great pick if the player intends to revolt with Rio Grande, as both Federal Cards are synergic with that revolution.

If the player decides to just age up, almost all Industrial Age Federal States are good follow-ups, the only exception being Tamaulipas. Chihuahua and Zacatecas, both federal states, ship Chinacos, while Guerrero and Guanajuato ship Soldados. Guerrero is probably the best pick, as they also provide the Independence Hero shipment, which allows a second General that can build Field Hospitals with Bustamante. Among Imperial Age Federal States, the best picks after choosing San Luis Potosí are Estado de México, as both of its Federal Cards are synergic with San Luis Potosí, or Puebla, as they get the Cinco the Mayo federal card.

Recommended shipments[]

  • Comandante: The General and Padre get +50% hit points and attack, and their Saber Strike ability is immediately available.
  • Soldado, Regular (Texas), Cruzob Infantry (Maya) and Revolutionary (Rio Grande)) shipments: Bustamante improves their hit points.
  • Refurbished Firearms: Soldados get +2 Line of Sight and gets a charged grenade launcher ability on their grenade attack with +2 range; their siege attack gains 5 additional range.
  • Leather Soldiers: Changes the coin cost of Soldados and Chinacos, to wood on the first time, and vice-versa on the second time. Can be sent via the base deck or through the Rio Grande revolution.
  • Presidial Lancers: Chinacos get +15% attack and the Lance Charge ability. Can be sent via the base deck or through the Rio Grande revolution.
  • Cavalry Combat: Cavalry get +15% hit points and attack. Can be sent via the base deck or through the Rio Grande revolution.
  • Caballeros: Lancers get +1 melee range and +1.0× multiplier against Infantry; benefits Chinacos. Can be sent via the base deck or through the Rio Grande revolution.
  • Zapata Maneuvers (Rio Grande): Chinacos get the Zapata Maneuver ability, which allows them to go into stealth without losing speed
  • Bastimento (Rio Grande): Infantry train time -25%; Revolutionary train time -50%. The train time reduction applies to Soldados trained at Field Hospitals.
  • Liberation March: Infantry and cavalry get +5% speed and -35% train time. The train time reduction applies to Soldados trained at Field Hospitals. Can be sent via the base deck or through the Rio Grande, California, or Texas revolutions.
  • Man of Destiny: The General can receive Home City shipments, train Soldados, and act like an Inspired Flag (does not stack with one).
  • Plan of Tacubaya: Turns all Soldados into Dragoons; Dragoons get +10% hit points.
  • Plan of Casa Mata: Turns all Dragoons into Chinacos; Melee cavalry get +5% speed.
  • Plan of Ayutla: Turns all Insurgentes into Revolutionaries. Revolutionaries are Musket infantry.
  • Plan of Tuxtepec: Turns all Salteadores into Soldados; Musket infantry get +1 Line of Sight and range.
  • Land of Hidalgo: Grants Cry of Dolores; The Padre gets +2 Line of Sight and healing range, and his Cry of Dolores ability now applies to Inspiring Flags and the Cathedral as well, and its AOE and healing rate are doubled. Since Field Hospitals also heal, this may allow the player to heal fast all of the army en masse.
  • Improved Buildings: Buildings get +40% hit points, which benefits Field Hospitals.
  • Advanced Arsenal: The improvements help Musket infantry and Chinacos.
  • Presidios: The General can build Outposts. With this, Man of Destiny, and Bustamante, the General becomes a multipurpose unit.
  • Plan of Iguala: The Second Guarantee increases musket infantry hit points, but it takes longer to train them. That can be compensated with Liberation March.
  • Seven Laws: All Mexican unique units and buildings' train/build bounty +50%, as long as at least one of each had been trained at any point in the game.
  • Charreada: Haciendas can automatically spawn Chinacos. San Luis Patriots training time reduction applies to the Hacienda.
  • Criollos: Ships 9 Spanish Musketeers and allows them to be trained at Forts. Bustamante benefits them.
  • Cantinas and Mexican Standoff: Both benefit Desperados, which are outlaw musket infantry.
  • Texas Army (Texas): Regulars upgrades are free, but take 4 times as long to be researched.
  • Nuevo Leon Militia (Rio Grande): Ships 2 Revolutionaries for every Home City shipment sent, including this one.
  • Plan of Monterrey (Rio Grande): Turns all Settlers into Revolutionaries; Most unit shipments that have already been sent can be sent again.
  • Lancers of California (California): Imperial Charros enabled and free.
  • Tlaxcala Alliance (Tlaxcala): Provides some technologies useful for gunpowder infantry and buildings.
  • Independence Hero (Guerrero): Ships a second General.
  • Cinco de Mayo (Puebla): Forts increase the hit points and attack of friendly infantry and cavalry in an AOE of 26 around them by 25%
  • Army of the Three Guarantees (Estado de México): Ships 15 Soldados, 10 Chinacos, and 2 Heavy Cannons.
  • National Servant (Estado de México): All units gain +10% hit points.
Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age The Governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · The Naturalist The Naturalist · The Philosopher Prince The Philosopher Prince · The Quartermaster The Quartermaster · The Medici The Medici
Fortress age up Fortress Age The Admiral of the Sea The Admiral of the Ocean Sea · The Adventurer The Adventurer · The Bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · The Exiled Prince The Exiled Prince · The Gentleman Pirate The Gentleman Pirate · The Marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · The Mohawk Statesman The Mohawk Statesman · The Scout The Scout · The Sergeant at Arms The Sergeant at Arms
Industrial age up Industrial Age The Cavalry Marshal The Cavalry Marshal · The Engineer The Engineer · The Grand Vizier The Grand Vizier · The King's Musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · The Tycoon The Tycoon · The Viceroy The Viceroy · The War Minister The War Minister · The Pope The Pope
Imperial age up Imperial Age El Presidente El Presidente · The General The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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