Info icon.png
  This article is about the Age of Empires III unit. For the unique unit of the same name in Age of Empires II: The Age of Kings, see Samurai (Age of Empires II).

Powerful Japanese Samurai swordsman that inflicts area damage in hand combat. Good against cavalry and buildings.
—In-game description

The Samurai is a melee heavy infantry in Age of Empires III: The Asian Dynasties that is unique to the Japanese and can be trained at Barracks and Atakabune, and by a Daimyo. It has a splash attack that harms multiple enemy units in one sweep of their sword and is one of the strongest non-mercenary melee infantry units in the game.

Interestingly, the Samurai is called ypKensei in the game files. Kensei was a Japanese honorary title for exceptional swordsmen.

Overview[edit | edit source]

Unlike most infantry recruited at the Barracks, the Samurai takes two population slots. Samurai are deadly against cavalry and buildings, being able to kill large groups of cavalry, or high hit point buildings in mere seconds, and are good against heavy infantry if they aren't spread apart too much. Samurai should stay away from ranged infantry and artillery, which can kill them with ease, but if the Samurai get in close, they can easily wipe the Skirmishers and archers out with their area attacks, due to the low hit points of most skirmishers. The same goes for artillery, because of their long reload and the Samurai's fairly high attack.

Samurai are very similar to the German Doppelsoldner, although they are less useful against cavalry and Light infantry, suffer from a damage penalty against villagers, have a smaller AoE, and are slightly stronger against all other units and buildings. They also cost more food but less coin and have a 30% melee resistance versus the Doppelsoldner's 20%.

Samurais are the only unit in the game with a specific multiplier against Elephants.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Ages fortress.jpg
Disciplined infantry.png Disciplined Samurai 200 wood,
100 coin
Upgrades Samurai to Disciplined (+20% hit points and attack)
Ages industrial.jpg
Honored infantry.png Honored Samurai 600 wood,
600 coin
Upgrades Samurai to Honored (+30% hit points and attack); requires Disciplined Samurai
Imperial Age
Exalted infantry.png Exalted Samurai 1,500 wood,
1,500 coin
Upgrades Samurai to Exalted (+50% hit points and attack); requires Honored Samurai

Further statistics[edit | edit source]

As Samurai are unique to the Japanese, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Cavalry and light infantry especially in groups, buildings
Weak vs. Skirmishers, archers, artillery
Improvements
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Cree Tanning.png Cree Tanning (+5%)
Maya Cotton Armor.png Maya Cotton Armor (+20%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Mapuche Tactics.png Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead.png Zapotec Cult of the Dead (+20%)
Yoga.png Yoga (+5%)
Master Lessons.png Master Lessons (+10%)
Speed Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Clan Offerings.png Clan Offerings (every Castle spawns 1 Samurai, Consulate with Japanese Isolationism)
Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[edit | edit source]

As Samurai are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables:

Changelog[edit | edit source]

The Asian Dynasties[edit | edit source]

  • The Samurai has 25 attack.

Definitive Edition[edit | edit source]

  • The Samurai has 28 attack.

History[edit | edit source]

The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords.

After Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867.

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.