|This article is about the Age of Empires III unit. For the unique unit of the same name in Age of Empires II: The Age of Kings, see Samurai (Age of Empires II).|
"Powerful Japanese Samurai swordsman that inflicts area damage in hand combat. Good against cavalry and buildings."—In-game description
The Samurai have a splash attack that harms multiple enemy units in one sweep of their sword. Unlike most infantry recruited at the Barracks, they take two population slots. Samurai are deadly against cavalry and buildings, being able to kill large groups of cavalry, or high hit point buildings in mere seconds, and are good against heavy infantry if they aren't spread apart too much. Samurai should stay away from ranged infantry and artillery, which can kill Samurai with ease, but if the Samurai get in close, they can easily wipe the Skirmishers and archers out with their area attacks, due to the low hit points of most skirmishers. The same goes for artillery, because of their long reload and the Samurai's fairly high attack. They are very similar to the German Doppelsoldner, although they are less useful against cavalry and Light infantry, suffers from a damage penalty against villagers, have a smaller AoE, and are slightly stronger against all other units and buildings. They also cost more food but less coin, and have a 30% melee resistance versus the Doppelsoldner's 20%.
The Samurai is easily the best game-playing option when it comes to the "meat" of one’s military, with some room for cavalry, some artillery, and light infantry. In addition, the Japanese have very economic friendly cards which allow them to generate more than enough resources. This is especially helpful because with the 75 Villager cap, the Japanese need the improved rates. This cap also allows for players to set aside 125 population for military purposes, 25 more than the standard amount. Getting the Shogunate wonder also helps in training them, as it reduces their cost from 100 food and 100 gold to 95 food and 95 gold. The player can build the Torii Gate Wonder aging up to the Colonial Age. This gives the player 3 Samurai once the age advancement is complete. The player then sends 3 Samurai as their first Home City shipment then build a Barracks and 5 Ashigaru Musketeers for ranged support. This gives the player a strong early game rush that can cause lots of structural damage with the Samurai's 67 siege attack and hinder the opponents' economy.
|Upgrades Samurai to Disciplined (+20% hit points and attack)|
|Upgrades Samurai to Honored (+30% hit points and attack); requires Disciplined Samurai|
|Upgrades Samurai to Exalted (+50% hit points and attack); requires Honored Samurai|
Home City Cards Edit
As the Samurai is exclusive to the Japanese, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of related Home City cards|
Purple: Shipment that can be sent an INFINITE number of times
Native Americans Edit
White: Shipment that can be sent only ONCE
"The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords.
After Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867."