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− | The '''Saloon''' is a military [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The WarChiefs]]'' that is unique to European civilizations and are available once the [[Colonial Age]] is reached. It trains |
+ | The '''Saloon''' is a military [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The WarChiefs]]'' that is unique to European civilizations and are available once the [[Colonial Age]] is reached. It trains various [[Mercenaries (Age of Empires III)|outlaws and mercenaries]]. |
In the Colonial Age, only outlaws are available for hire. With every [[Age]] up until the [[Industrial Age]], more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across ''all'' players. |
In the Colonial Age, only outlaws are available for hire. With every [[Age]] up until the [[Industrial Age]], more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across ''all'' players. |
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== Technologies == |
== Technologies == |
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{| class="wikitable" |
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+ | ! [[Age]] |
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+ | ! Technology |
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+ | ! Cost |
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|{{AoE3Age|4|C}} |
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== Further statistics == |
== Further statistics == |
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− | As the Saloon can only be built by European civilizations, only improvements available to them (including native improvements) are listed here. |
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== Home City Cards == |
== Home City Cards == |
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− | As the Saloon is exclusive to European civilizations, only other civilizations' TEAM cards that affects them are listed here. |
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{| class="wikitable collapsible collapsed" style="width:100%;" |
{| class="wikitable collapsible collapsed" style="width:100%;" |
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Revision as of 12:05, 27 September 2019
“ | Trains sinister outlaws and mercenaries. | ” |
—In-game description |
The Saloon is a military building in Age of Empires III: The WarChiefs that is unique to European civilizations and are available once the Colonial Age is reached. It trains various outlaws and mercenaries.
In the Colonial Age, only outlaws are available for hire. With every Age up until the Industrial Age, more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across all players.
Tactics
All European civilizations have the Dance Hall Home City Card which upgrades the Saloon to the Dance Hall which allows the player to hire Ronin and reduces the population used by outlaw units by 2.
The Spanish have the Spanish Gold card which allows Pirates to be hired from both the Saloon/Dance Hall (even if the Pirate is not available on the current map) and Galleons, as well as increasing the hit points of Pirates and Galleons by 50%, and the Saloon/Dance Hall by 100%.
Units
- Main article: Mercenaries (Age of Empires III)
Technologies
Age | Technology | Cost | Effect |
---|---|---|---|
Wild West | 400 food 500 wood |
Outlaws get +35% hit points and attack |
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Sight | Gas Lighting (+4) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Penalties | Code Napoleon (+50% cost, French only) Customized Merc Weapons (+30% cost, John Black's Mercenaries only) |
Home City Cards
Click for a list of Home City Cards related to the Saloon | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Green: TEAM Shipment that is sent to each player in a team Europeans
Indians
Spanish
|
History
“ | Taverns, Inns, and Public Houses (a.k.a. Pubs) have a long and colorful history across Europe and North America. While the term Saloon commonly refers to establishments associated with the American Old West, businesses where local townsfolk gather to consume alcohol and discuss the issues of the day have existed for centuries. The common denominator, of course, is the ready availability of alcohol, noted for its ability to loosen the tongue and inflame passions. The future course of nations was most often argued and planned within such walls. From Paul Revere to Wild Bill Hickock, the day's movers and shakers typically gathered in a local watering hole. | ” |
Gallery
See also
- Monastery – Asian equivalent