Nikitazero (talk | contribs) mNo edit summary |
Nikitazero (talk | contribs) m (removing the notions from Further statistics and Home City Cards sections) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Infobox |
+ | {{Infobox building |
− | | |
+ | |Name = Saloon |
− | | |
+ | |Image = Saloon Portrait.png |
− | | |
+ | |Intro = {{AoE3Icon|TWC}} ''[[Age of Empires III: The WarChiefs|The WarChiefs]]'' |
− | | |
+ | |Type = Military |
− | | |
+ | |Civilization = Europeans |
− | | |
+ | |Age = {{AoE3Age|2}} [[Colonial Age]] |
− | | |
+ | |Use = Trains [[Mercenaries (Age of Empires III)|outlaws and mercenaries]] |
− | |Wood |
+ | |Wood = 200 |
− | | |
+ | |Time = 30 seconds |
− | | |
+ | |MaxBuilder = 8 |
− | | |
+ | |Limit = 1 |
+ | |HP = 2,500 |
||
− | |hp = 2500 |
||
− | | |
+ | |LOS = 12 |
− | | |
+ | |XPbuild = 20 |
− | | |
+ | |XPdestroy = 40 |
}}{{Quote|Trains sinister outlaws and mercenaries.|In-game description}} |
}}{{Quote|Trains sinister outlaws and mercenaries.|In-game description}} |
||
− | The '''Saloon''' is a military [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The WarChiefs]]'' that is unique to European civilizations and are available once the [[Colonial Age]] is reached. It trains |
+ | The '''Saloon''' is a military [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The WarChiefs]]'' that is unique to European civilizations and are available once the [[Colonial Age]] is reached. It trains various [[Mercenaries (Age of Empires III)|outlaws and mercenaries]]. |
In the Colonial Age, only outlaws are available for hire. With every [[Age]] up until the [[Industrial Age]], more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across ''all'' players. |
In the Colonial Age, only outlaws are available for hire. With every [[Age]] up until the [[Industrial Age]], more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across ''all'' players. |
||
Line 28: | Line 28: | ||
{{Main|Mercenaries (Age of Empires III)}} |
{{Main|Mercenaries (Age of Empires III)}} |
||
− | == |
+ | == Technologies == |
{| class="wikitable" |
{| class="wikitable" |
||
− | ! Age |
+ | ! [[Age]] |
+ | ! Technology |
||
− | ! Improvement |
||
! Cost |
! Cost |
||
! Effect |
! Effect |
||
|- |
|- |
||
+ | |{{AoE3Age|4|C}} |
||
− | |[[File:ages industrial.jpg|link=Industrial Age|center]] |
||
− | |[[File:Dance Hall.png| |
+ | |[[File:Dance Hall.png|22px]] [[Wild West]] |
|{{Resources|br=1|food=400|wood=500}} |
|{{Resources|br=1|food=400|wood=500}} |
||
− | |[[Outlaw]]s get +35% hit points and attack |
+ | |[[Outlaw]]s get +35% [[hit points]] and attack |
|} |
|} |
||
== Further statistics == |
== Further statistics == |
||
⚫ | |||
− | As the Saloon can only be built by European civilizations, only improvements available to them (including native improvements) are listed here. |
||
⚫ | |||
|- |
|- |
||
! colspan="2" style="font-size: 110%; padding: 1em;" | Building strengths and weaknesses |
! colspan="2" style="font-size: 110%; padding: 1em;" | Building strengths and weaknesses |
||
Line 56: | Line 55: | ||
|- |
|- |
||
|'''Hit points''' |
|'''Hit points''' |
||
− | |[[File:Flying Buttress.png| |
+ | |[[File:Flying Buttress.png|22px]] [[Flying Buttress]] (+20%) |
|- |
|- |
||
|'''Sight''' |
|'''Sight''' |
||
− | |[[File:Gas Lighting.png| |
+ | |[[File:Gas Lighting.png|22px]] [[Gas Lighting]] (+4) |
|- |
|- |
||
|'''Construction cost''' |
|'''Construction cost''' |
||
− | |[[File:Cree Textile Craftsmanship.png| |
+ | |[[File:Cree Textile Craftsmanship.png|22px]] [[Cree Textile Craftsmanship]] ({{Resources|wood=-25%}})<br/>[[File:Tupi Forest Burning.png|22px]] [[Tupi Forest Burning]] ({{Resources|wood=-20%}}) |
|- |
|- |
||
|'''Penalties''' |
|'''Penalties''' |
||
− | |[[File:Code Napoleon.png| |
+ | |[[File:Code Napoleon.png|22px]] [[Code Napoleon]] (+50% cost, [[French]] only)<br/>[[File:Counter Infantry Rifling.png|22px]] [[Customized Merc Weapons]] (+30% cost, [[John Black's Mercenaries]] only) |
|} |
|} |
||
== Home City Cards == |
== Home City Cards == |
||
− | As the Saloon is exclusive to European civilizations, only other civilizations' TEAM cards that affects them are listed here. |
||
{| class="wikitable collapsible collapsed" style="width:100%;" |
{| class="wikitable collapsible collapsed" style="width:100%;" |
||
|- sab="1147" |
|- sab="1147" |
||
Line 78: | Line 76: | ||
=== Europeans === |
=== Europeans === |
||
{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
||
− | ! style="width: |
+ | ! style="width: 25%"| Card |
− | ! style="width: |
+ | ! style="width: 60%"| Description |
! style="width: 5%"| [[Age]] |
! style="width: 5%"| [[Age]] |
||
− | ! style="width: |
+ | ! style="width: 10%"| [[Home City|HC]] level |
|- |
|- |
||
− | |[[File:Spanish Home City 3 (Improved Buildings).png| |
+ | |[[File:Spanish Home City 3 (Improved Buildings).png|22px]] '''Improved Buildings''' |
|[[Buildings (Age of Empires III)|Buildings]] get +40% [[hit points]] |
|[[Buildings (Age of Empires III)|Buildings]] get +40% [[hit points]] |
||
|{{AoE3Age|1|C}} |
|{{AoE3Age|1|C}} |
||
| style="text-align: center;" |10 |
| style="text-align: center;" |10 |
||
|- |
|- |
||
− | |[[File:Spanish Home City 5 (Dance Hall)..png| |
+ | |[[File:Spanish Home City 5 (Dance Hall)..png|22px]] '''Dance Hall''' |
|Upgrades the Saloon to the Dance Hall which can train [[Ronin]] and [[outlaw]]s use -2 [[population]] |
|Upgrades the Saloon to the Dance Hall which can train [[Ronin]] and [[outlaw]]s use -2 [[population]] |
||
|{{AoE3Age|2|C}} |
|{{AoE3Age|2|C}} |
||
Line 95: | Line 93: | ||
=== [[Indians (Age of Empires III)|Indians]] === |
=== [[Indians (Age of Empires III)|Indians]] === |
||
{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
||
− | ! style="width: |
+ | ! style="width: 25%"| Card |
− | ! style="width: |
+ | ! style="width: 60%"| Description |
! style="width: 5%"| [[Age]] |
! style="width: 5%"| [[Age]] |
||
− | ! style="width: |
+ | ! style="width: 10%"| [[Home City|HC]] level |
|- bgcolor=#00FF00 |
|- bgcolor=#00FF00 |
||
− | |[[File:Team improved buildings.png| |
+ | |[[File:Team improved buildings.png|22px]] '''TEAM Improved Buildings''' |
|[[Buildings (Age of Empires III)|Buildings]] get +25% [[hit points]] |
|[[Buildings (Age of Empires III)|Buildings]] get +25% [[hit points]] |
||
|{{AoE3Age|2|C}} |
|{{AoE3Age|2|C}} |
||
Line 107: | Line 105: | ||
=== [[Spanish (Age of Empires III)|Spanish]] === |
=== [[Spanish (Age of Empires III)|Spanish]] === |
||
{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
||
− | ! style="width: |
+ | ! style="width: 25%"| Card |
− | ! style="width: |
+ | ! style="width: 60%"| Description |
! style="width: 5%"| [[Age]] |
! style="width: 5%"| [[Age]] |
||
− | ! style="width: |
+ | ! style="width: 10%"| [[Home City|HC]] level |
|- |
|- |
||
− | |[[File:Spanish_Home_City_5_(Spanish_Gold).png| |
+ | |[[File:Spanish_Home_City_5_(Spanish_Gold).png|22px]] '''Spanish Gold''' |
|[[Galleon (Age of Empires III)|Galleons]] and the Saloon can train [[Pirate]]s; Galleons and Pirates get +50% [[hit points]]; the Saloon gets +100% hit points |
|[[Galleon (Age of Empires III)|Galleons]] and the Saloon can train [[Pirate]]s; Galleons and Pirates get +50% [[hit points]]; the Saloon gets +100% hit points |
||
|{{AoE3Age|4|C}} |
|{{AoE3Age|4|C}} |
Revision as of 12:05, 27 September 2019
“ | Trains sinister outlaws and mercenaries. | ” |
—In-game description |
The Saloon is a military building in Age of Empires III: The WarChiefs that is unique to European civilizations and are available once the Colonial Age is reached. It trains various outlaws and mercenaries.
In the Colonial Age, only outlaws are available for hire. With every Age up until the Industrial Age, more mercenaries will be available to hire. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across all players.
Tactics
All European civilizations have the Dance Hall Home City Card which upgrades the Saloon to the Dance Hall which allows the player to hire Ronin and reduces the population used by outlaw units by 2.
The Spanish have the Spanish Gold card which allows Pirates to be hired from both the Saloon/Dance Hall (even if the Pirate is not available on the current map) and Galleons, as well as increasing the hit points of Pirates and Galleons by 50%, and the Saloon/Dance Hall by 100%.
Units
- Main article: Mercenaries (Age of Empires III)
Technologies
Age | Technology | Cost | Effect |
---|---|---|---|
Wild West | 400 food 500 wood |
Outlaws get +35% hit points and attack |
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Sight | Gas Lighting (+4) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Penalties | Code Napoleon (+50% cost, French only) Customized Merc Weapons (+30% cost, John Black's Mercenaries only) |
Home City Cards
Click for a list of Home City Cards related to the Saloon | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Green: TEAM Shipment that is sent to each player in a team Europeans
Indians
Spanish
|
History
“ | Taverns, Inns, and Public Houses (a.k.a. Pubs) have a long and colorful history across Europe and North America. While the term Saloon commonly refers to establishments associated with the American Old West, businesses where local townsfolk gather to consume alcohol and discuss the issues of the day have existed for centuries. The common denominator, of course, is the ready availability of alcohol, noted for its ability to loosen the tongue and inflame passions. The future course of nations was most often argued and planned within such walls. From Paul Revere to Wild Bill Hickock, the day's movers and shakers typically gathered in a local watering hole. | ” |
Gallery
See also
- Monastery – Asian equivalent