Trains sinister outlaws and mercenaries.
—In-game description

The Saloon is a military building in Age of Empires III: The WarChiefs that trains various mercenary and outlaw units. It was unique to European civilizations and becomes available upon reaching the Commerce Age. With the introduction of the United States in the Definitive Edition, the Saloon became exclusive to that civilization, with European civilizations building Taverns instead.

In the Commerce Age, only outlaws are available for "hire". With every Age up until the Industrial Age, more mercenaries become available. The former are randomly generated as the map is loaded, while the latter depends on the map type. Outlaws and mercenaries available at the Saloon in a game are shared across all players.

Tactics[edit | edit source]

All European civilizations have the "Dance Hall" Home City Card which upgrades the Saloon to the Dance Hall which allows the player to hire Ronin and reduces the population used by outlaw units by 2.

The Spanish have the "Spanish Gold" card which allows Pirates to be hired from both the Saloon/Dance Hall (even if the Pirate is not available on the current map) and Galleons, as well as increasing the hit points of Pirates and Galleons by 50%, and the Saloon/Dance Hall by 100%.

In the Definitive Edition, the British, Dutch, Ottomans, Portuguese, and Swedes can choose The Mercenary Contractor to advance into the Fortress Age, which allows the Saloon to train certain mercenaries regardless of the map.

Units[edit | edit source]

Main article: Mercenaries (Age of Empires III)

Technologies[edit | edit source]

Age Technology Cost Effect
Ages fortress.jpg
Dance Hall.png Wild West 200 food,
250 wood
Outlaw hit points and attack +20%, train time -50%

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[edit | edit source]

History[edit | edit source]

Taverns, Inns, and Public Houses (a.k.a. Pubs) have a long and colorful history across Europe and North America. While the term Saloon commonly refers to establishments associated with the American Old West, businesses where local townsfolk gather to consume alcohol and discuss the issues of the day have existed for centuries.

The common denominator, of course, is the ready availability of alcohol, noted for its ability to loosen the tongue and inflame passions. The future course of nations was most often argued and planned within such walls. From Paul Revere to Wild Bill Hickock, the day's movers and shakers typically gathered in a local watering hole.

Trivia[edit | edit source]

  • The two crossed revolvers in the original Saloon icon look like the Remington Model 1858 (which is apparently the same weapon used by Major Cooper). However, in the Saloon icon of the Definitive Edition, the revolvers look like the Colt Single Action Army 1873.
  • In the Saloon icon and in-game model, is possible to see two glasses of beer on the wall. For unknown reasons, this was removed in the Definitive Edition.

Gallery[edit | edit source]

See also[edit | edit source]

  • Monastery – Asian civilization equivalent
  • Tavern – European civilization equivalent
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