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Trains sinister outlaws and mercenaries.
—In-game description

The Saloon is a military building in Age of Empires III: The WarChiefs that trains various mercenary and outlaw units. It was unique to European civilizations and becomes available upon reaching the Commerce Age. With the introduction of the United States in the Definitive Edition, the Saloon became exclusive to that civilization, with European civilizations building Taverns instead.

In the Commerce Age, only outlaws are available for "hire". With every Age up until the Industrial Age, mercenaries become available. The former are preset for the United States civilization, while the latter are randomly generated as the map is loaded. Mercenaries available at the Saloon in a game are shared across all players.

Tactics[]

The "Advanced Saloon" Home City Card make Saloons support 25 population and allows them to be built in the Exploration Age, in addition to gaining +2 build limit.

The "Dance Hall" Home City Card upgrades the Saloon to the Dance Hall, which allows the player to hire Ronin and reduces the population used by outlaw units by 2.

The "French Canadians" Federal Card enabled by choosing the New Hampshire Federal State to advance into Fortress Age ships 2 Napoleon Guns and allows them to be hired from the Saloon.

The "Poker" Home City Card enables up to 3 random mercenaries in the Saloon and ships 13 random mercenary units.

Units[]

Main article: Mercenaries (Age of Empires III)
Age Unit Cost Pop.
Ages colonial.jpg
Gunslinger aoe3de.png Gunslinger 85 coin 4
Cowboy aoe3de.png Cowboy 120 coin 6
Owlhoot aoe3de.png Owlhoot 100 coin 5

Technologies[]

Age Technology Cost Effect
Ages colonial.jpg
Refreshing Beverages.png Refreshing Beverages 600 coin Outlaws and Heroes charged actions recharge 30% faster
Ages fortress.jpg
Dance Hall.png Wild West 200 food,
250 wood
Outlaw hit points and attack +20%, train time -50%
Ages industrial.jpg
Peacemakers.png Peacemakers 1,000 wood,
1,000 coin
Outlaws get +30% hit points and attack

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)

Home City Cards[]

As Saloons are unique to the United States, only their cards and other civilizations' TEAM cards are shown in the following tables:

History[]

Taverns, Inns, and Public Houses (a.k.a. Pubs) have a long and colorful history across Europe and North America. While the term Saloon commonly refers to establishments associated with the American Old West, businesses where local townsfolk gather to consume alcohol and discuss the issues of the day have existed for centuries.

The common denominator, of course, is the ready availability of alcohol, noted for its ability to loosen the tongue and inflame passions. The future course of nations was most often argued and planned within such walls. From Paul Revere to Wild Bill Hickock, the day's movers and shakers typically gathered in a local watering hole.

Trivia[]

  • The two crossed revolvers in the original Saloon icon look like the Remington Model 1858 (which is apparently the same weapon used by Major Cooper). However, in the Saloon icon of the Definitive Edition, the revolvers look like the Colt Single Action Army 1873.
  • In the Saloon icon and in-game model, is possible to see two glasses of beer on the wall. For unknown reasons, this was removed in the Definitive Edition.

Gallery[]

See also[]

  • Monastery – Asian civilization equivalent
  • Tavern – European civilization equivalent
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