
Minimap of Sahel
“ | A broad belt of biogeographic transition between the Sahara to the north and the Savanna to the south. This windy semi-arid steppe has a low precipitation rate compounded by constant dry and intense heat - but still boasts fairly continuous grass coverage across the region with areas of woodland and scrub where livestock abound graze; nomadic pastoralism is the main sustainable way to live here. The map also features a long central trade route and several different groups of natives. | ” |
—In-game information |
Sahel is a map in Age of Empires III: Definitive Edition, released in update 43871.
Overview[]



“ | Sahel: Players fight over limited resources in open grasslands. | ” |
—In-game description |
A broad belt of biogeographic transition between the Sahara to the north and the Savanna to the south. This windy semi-arid steppe has a low precipitation rate compounded by constant dry and intense heat – but still boasts fairly continuous grass coverage across the region with areas of woodland and scrub where livestock abound graze; nomadic pastoralism is the main sustainable way to live here. The map also features a long central trade route and several different groups of natives.
- Wildlife
Click for a list of treasures and their guardians related to Sahel
Treasure | Reward | Guardians |
---|---|---|
A stash of cassava worth | 30 food | 1x ![]() |
Parrot eggs belonging to a former Alaafin of Oyo worth | 85 food | 3x ![]() |
A bundle of desert dates worth | 90 food | 2x ![]() |
Mandé textiles woven into a fruit basket containing | 200 food | 2x ![]() 1x ![]() |
Mandé textiles woven into a fruit basket containing | 250 food | 2x ![]() 2x ![]() |
A bundle of desert dates worth | 145 food | 3x ![]() |
A basket of exotic fruits which grants | 200 food | 3x ![]() |
A big branch worth | 35 wood | 1x ![]() |
A stand of Dragon Blood Trees worth | 25 wood | 1x ![]() |
A big branch worth | 75 wood | 1x ![]() 1x ![]() |
Looted Visigoth spoils of war by Musa ibn Nusayr worth | 80 wood | 2x ![]() |
A big branch worth | 185 wood | 2x ![]() 2x ![]() |
A cache of acacia worth | 115 wood | 3x ![]() |
A stand of Dragon Blood Trees worth | 125 wood | 3x ![]() |
A cache of acacia worth | 265 wood | 5x ![]() |
A den of mongooses worth | 20 coin | None |
Hides worth | 50 coin | 1x ![]() |
Coffee beans worth | 80 coin | 2x ![]() |
A cryptic message leading to one of Mansa Musa's lost gold bars worth | 150 coin | 3x ![]() |
A mysterious cave concealing certain riches worth | 250 coin | 6x ![]() |
A pair of fancy leather sandals which grant the wearer | 30 XP | 1x ![]() |
A glimpse of Osei Tutu's golden stool grants you | 65 XP | 2x ![]() |
A written record of a philosophical problem-solving theory worth | 100 XP | 1x ![]() 1x ![]() |
A glimpse of Osei Tutu's golden stool grants you | 300 XP | 3x ![]() |
A crate of Nadorcott which grants | 365 XP | 1x ![]() 2x ![]() 2x ![]() |
The shield of a fierce and mighty warrior, which increases hero hitpoints by | 30% | 3x ![]() |
Acupuncture methods that increase settler hitpoints by 15%. | Villager hit points +15%; unit affected by villager upgrades hit points +5% | 5x ![]() |
A bloat of very hungry hippos guarding an assortment of recreational balls worth | 190 XP | 3x ![]() |
A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly. | Villager gather work rate for tree +15% | 2x ![]() |
An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | None |
Babylonian financial advice on passive income granting a small trickle of gold. | Adds 0.45 to coin trickle rate | 2x ![]() |
An ancient tree that sprouts a new branch every morning, granting a small trickle of wood. | Adds 0.375 to wood trickle rate | 2x ![]() |
An ancient cookbook on the art of seasoning food, granting a small trickle of food. | Adds 0.63 to food trickle rate | 2x ![]() |
An ancient Roman scroll on military tactics granting a small trickle of experience. | Adds 0.25 to XP trickle rate | 2x ![]() |
A broken down Military Wagon that can be repaired. | 1x ![]() | 2x ![]() |
An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | 2x ![]() 4x ![]() |
An old Outpost that can be refurbished. | 1x ![]() | 2x ![]() |
An empty House that can be claimed. | 1x ![]() | 2x ![]() |
An ancient building technique giving villagers 10% construction speed. | Building (except wonder) build time -10% | 4x ![]() |
An abandoned Economic Wagon that can be claimed. | 1x ![]() | 2x ![]() |
A trapped Goat awaiting a rescuer. | 1x ![]() | 2x ![]() |
Two stray Goats, which you can capture. | 2x ![]() | 2x ![]() |
Four stray Goats, which you can capture. | 4x ![]() | 3x ![]() |
Two stray Zebu Cattle, which you can capture. | 2x ![]() | 4x ![]() |
Four stray Zebu Cattle, which you can capture. | 4x ![]() | 6x ![]() |
Six stray Goats, which you can capture. | 6x ![]() | 6x ![]() |