Minimap of Saharan Routes - LOST
| โ | Players find themselves lost in a vast, hostile desert without even the resources needed to establish a town! To explore the rolling sands and discover the many unique treasures hidden in the desert to help establish a settlement, it is crucial that each player's starting hero unit remains alive. This region is known for its many long trade routes connecting major African civilizations. Hostile bandits have taken control of the central trade routes, however, so players must train armies to eradicate the bandits. Furthermore, there are two unclaimed trade routes traversing the perimeter of the map that can aid players early on. Gameplay will revolve around control of the various trade routes and contesting the valuable treasures. | โ |
| —In-game information | ||
Saharan Routes - LOST is a map in Age of Empires III: Definitive Edition - The African Royals. It is based on the map Saharan Routes, but with a nomadic start. It is a multiplayer-only map and can be played only by two human players.
Overview[]




| โ | You're LOST in the desert! Explore the desert to gather the treasures needed to get your town started in this barren region! | โ |
| —In-game description | ||
Click for a list of treasures and their guardians related to the Saharan Routes - LOST
| Treasure | Reward | Guardians |
|---|---|---|
| Capture this Post by defeating the guardians and moving into the area | 4x | |
| Capture this Post by defeating the guardians and moving into the area | 2x 2x | |
| Capture this Post by defeating the guardians and moving into the area | 4x | |
| Dry rations of a grave robber who met his demise, worth | 175 food | 1x 4x |
| A basket of exotic fruits which grants | 200 food | 3x |
| A stand of acacia worth | 30 wood | 1x |
| A big branch worth | 35 wood | 1x |
| A stand of Dragon Blood Trees worth | 25 wood | 1x |
| A big branch worth | 75 wood | 1x 1x |
| A stand of Dragon Blood Trees worth | 70 wood | 2x |
| Looted Visigoth spoils of war by Musa ibn Nusayr worth | 80 wood | 2x |
| An obelisk pointing to a hidden treasure worth | 75 wood | 2x |
| A big branch worth | 160 wood | 3x |
| A big branch worth | 185 wood | 2x 2x |
| A cache of acacia worth | 115 wood | 3x |
| A stand of Dragon Blood Trees worth | 125 wood | 3x |
| A cache of acacia worth | 165 wood | 3x |
| An old Baobab tree containing | 400 wood | 5x |
| A cache of acacia worth | 265 wood | 5x |
| A story of a buried treasure worth | 70 coin | 2x |
| A pirate captain's secret hideout worth | 50 coin, 50 XP | 2x |
| A pirate captain's secret hideout worth | 75 coin, 75 XP | 3x |
| A large bag of salt worth | 145 coin | 2x 1x |
| Ancient hieroglyphs showing the location of a nearby gold cache worth | 325 coin | 4x 1x |
| A pirate captain's secret hideout worth | 331 coin, 1 shipments | 6x 1x |
| A mysterious cave concealing certain riches worth | 250 coin | 6x |
| A written record of a philosophical problem-solving theory worth | 100 XP | 1x 1x |
| An ancient wall relief worth | 200 XP | 3x |
| A crate of Nadorcott which grants | 365 XP | 1x 2x 2x |
| A bloat of very hungry hippos guarding an assortment of recreational balls worth | 190 XP | 3x |
| A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly. | Villager gather work rate for tree +15% | 2x |
| An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | None |
| Babylonian financial advice on passive income granting a small trickle of gold. | Adds 0.45 to coin trickle rate | 2x |
| An ancient tree that sprouts a new branch every morning, granting a small trickle of wood. | Adds 0.375 to wood trickle rate | 2x |
| An ancient cookbook on the art of seasoning food, granting a small trickle of food. | Adds 0.63 to food trickle rate | 2x |
| An ancient Roman scroll on military tactics granting a small trickle of experience. | Adds 0.25 to XP trickle rate | 2x |
| A corsair map showing the location of all local Treasures. | Reveals the location of all treasures | 3x |
| A broken down Military Wagon that can be repaired. | 1x | 2x |
| An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | 2x 4x |
| An old Outpost that can be refurbished. | 1x | 2x |
| An empty House that can be claimed. | 1x | 2x |
| An ancient building technique giving villagers 10% construction speed. | Building (except wonder) build time -10% | 4x |
| An abandoned Economic Wagon that can be claimed. | 1x | 2x |
| A trapped Warthog awaiting a rescuer. | 1x | 2x |
| A trapped Leopard awaiting a rescuer. | 1x | 2x |
| A trapped Villager, who may join the cause of a rescuer. | 1x | 5x |
| A trapped Villager, who may join the cause of a rescuer. | 1x | 4x |
| A Nomad in need of rescue. | 1x | 4x |
| A trapped Elephant awaiting a rescuer. | 1x | 1x 2x 1x |
| Shaka's spear, granting your Hero 50% more damage. | Hero damage +50% | 3x |
| An Axumite stele describing Yodit's path of destruction slightly increases the siege damage of infantry. | Infantry siege attack damage +3 | 3x |
