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This article is about the unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean. For the unit in Chronicles: Alexander the Great, see Sacred Band.

Revolutionary Greek musketeer that is stronger in groups. Good against cavalry.
—In-game description

The Sacred Band Infantry is a ranged infantry native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can only be obtained through the Greek Revolution ability after building a Trading Post or Tambo on a House of Phanar palace.

In-game information[]

The Sacred Band Infantry is a ranged heavy infantry. It is available in the Commerce Age at the Trading Post to anyone who has allied with the Houses of Phanar by building a Trading Post on one of their palaces. The unit can only be accessed through the Trading Post's ability "Greek Revolution" that spawns more Sacred Band Infantry the longer you wait. Compared to a Musketeer, it has less hit points and attack but higher range and reload speed. In larger groups the Sacred Band Infantry also becomes stronger.

Overview[]

The Sacred Band Infantry is a ranged heavy infantry similar to the Musketeer. It is effective against cavalry in melee combat, but vulnerable against light infantry and artillery.

They are similar to Black Brunswickers, sharing their hit points, speed, Rate of Fire, attack, and range, but use one population space and do not benefit from the Combat Promotion (they do not increase their hit points and damage for each defeated enemy military unit). Sacred Band Infantry can perform hit-and-run tactics more easily due to their higher speed, range, and faster Rate of Fire; these stats can be increased with Home City Cards or upgrades that benefit Musketeer-type units.

However, Sacred Band Infantry are not trainable, as they can only be obtained through the Greek Revolution Royal House Ability, which increases the amount of Sacred Band Infantry that can be spawned the longer the player waits before using it, which makes them very situational late-game units.

Like State Militia, Sacred Band Infantry receive a hit point bonus for every Sacred Band Infantry in an Area of Effect of 32, up to +32 hit points. In the practical sense, Sacred Band Infantry gain 1 hit point per other Sacred Band Infantry nearby.

Upgrades[]

The Sacred Band Infantry is automatically upgraded in the Fortress Age and Industrial Age. Unlike other units, however, its name is not changed to reflect this.

  • +20% hit points and damage
  • +40% hit points and damage
Age Upgrade Cost Effect
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades Sacred Band Infantry (+50% hit points and damage)

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, shock infantry
Weak vs. Light infantry, counter-skirmishers, artillery
Improvements
Hit points Corselet (+25%; Spanish only)
Second Guarantee (+15%; Mexicans only)
Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Second Guarantee (+15%; Mexicans only)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Socket Bayonet (+20% hand attack)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Cherokee War Dance (+20%)
Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)
Penalties Corselet (-15% speed; Spanish only)

Home City Cards[]

Click for a list of Home City Cards related to the Sacred Band Infantry
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Native Warrior Combat Native warrior hit points and damage +15%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
Asians
Card Description Age
Native Warrior Hitpoints Native warrior hit points +30%, speed +10%
Native Warrior Attack Native warrior train time -25%, damage +30%
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
British
Card Description Age
TEAM Grenadier Guards Musket infantry and grenade trooper hit points +15%
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Temenyas Gunpowder trooper damage +5%; enables Neftenya to be trained from the Commerce Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
TEAM French Auxiliaries Combat Native warrior hit points and damage +10%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
TEAM Sengoku Unit upgrade cost -20%
Lakota
Card Description Age
Moccasins Infantry speed +10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Plan of Tuxtepec Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Pok Ta Pok Infantry train time -10%, speed +10%
Portuguese
Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%
United States
Card Description Age
United States Army The General, Minuteman, and heavy infantry hit points and damage +15%

In-game dialogue[]

The Sacred Band Infantry speaks Greek, using the Evzone's dialogue files.

Trivia[]

History[]

The Houses of Phanar held considerable influence in the Ottoman Empire and the Balkans from the 16th century through the 19th century. At the outbreak of the Greek War of Independence (1821-29) Phanariot general Alexander Ypsilantis formed the first military volunteer unit of the conflict, the Sacred Band. Their dark uniforms were directly inspired by those of the Black Brunswickers, a German volunteer force that successfully fought against Napoleon's occupation. The unit's name was a reference to the Sacred Band of Thebes that was considered an elite force in Ancient Greece. Although the unit did not survive the war of independence its initiative to pick up arms inspired other Greeks to do the same.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit