“ | Revolutionary Greek musketeer that is stronger in groups. Good against cavalry. | ” |
—In-game description |
The Sacred Band Infantry is a ranged infantry native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can only be obtained through the Greek Revolution ability after building a Trading Post on a House of Phanar palace.
Overview[]
The Sacred Band Infantry is a ranged heavy infantry similar to the Musketeer. It is effective against cavalry in melee combat, but vulnerable against light infantry and artillery.
They are similar to Black Brunswickers, sharing their hit points, speed, Rate of Fire, attack, and range, but use one population space and do not benefit from the Combat Promotion (they do not increase their hit points and attack for each defeated enemy military unit). Sacred Band Infantry can perform hit-and-run tactics more easily due to their higher speed, range, and faster Rate of Fire; these stats can be increased with Home City Cards or upgrades that benefit Musketeer-type units.
However, Sacred Band Infantry are not trainable, as they can only be obtained through the Greek Revolution Royal House Ability, which increases the amount of Sacred Band Infantry that can be spawned the longer the player waits before using it, which makes them very situational late-game units.
Like State Militia, Sacred Band Infantry receive a hit point bonus for every Sacred Band Infantry in an Area of Effect of 32, up to +32 hit points. In the practical sense, Sacred Band Infantry gain 1 hit point per other Sacred Band Infantry nearby.
Upgrades[]
The Sacred Band Infantry is automatically upgraded in the Fortress Age and Industrial Age. Unlike other units, however, its name is not changed to reflect this.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack) |
- The Legendary Native Warriors technology is available in the Capitol for European civilizations and the Mexicans, the State Capitol for the United States, and the Town Center for Asian (as Exalted Natives) and Native American civilizations.
- For African civilizations, native warriors are upgraded automatically and for free.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Second Guarantee (+15%; Mexicans only) Flint Lock (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Second Guarantee (+15%; Mexicans only) Smokeless Powder (+10%) Armatoloi (+5%) Gadaa System (+5%; Ethiopians only) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5%; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Cherokee War Dance (+20%) Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Other | Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush) Meritocracy (-20% upgrade cost) |
Penalties | Corselet (-15% speed; Spanish only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Sacred Band Infantry
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead | |
Native Warrior Combat | Native warriors get +15% hit points and damage | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
- "Liberation March" is available to the Mexicans and Spanish.
Asians[]
Card | Description | Age |
---|---|---|
Native Warrior Hitpoints | Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians) | |
Native Warrior Attack | Native warriors get +30% damage and -25% train time |
- "Native Warrior Hitpoints" is not available to the Japanese.
- "Native Warrior Attack" is not available to the Indians.
British[]
Card | Description | Age |
---|---|---|
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and damage |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Temenyas | Gunpowder infantry get +5% damage; Neftenya can be trained in the Commerce Age | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Sevites | Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points | |
Louverture Liberation | Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
Wilderness Warfare | Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points | |
TEAM French Auxiliaries Combat | Native warriors get +10% hit points and damage | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and damage |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Pok Ta Pok" is available upon revolting to the Maya.
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
United States[]
Card | Description | Age |
---|---|---|
United States Army | The General, Minutemen, and heavy infantry get +15% hit points and damage |
In-game dialogue[]
The Sacred Band Infantry speaks Greek, using the Evzone's dialogue files.
Trivia[]
- The Sacred Band Infantry portrait is a modified Black Brunswicker portrait.
History[]
“ | The Houses of Phanar held considerable influence in the Ottoman Empire and the Balkans from the 16th century through the 19th century. At the outbreak of the Greek War of Independence (1821-29) Phanariot general Alexander Ypsilantis formed the first military volunteer unit of the conflict, the Sacred Band. Their dark uniforms were directly inspired by those of the Black Brunswickers, a German volunteer force that successfully fought against Napoleon's occupation. The unit's name was a reference to the Sacred Band of Thebes that was considered an elite force in Ancient Greece. Although the unit did not survive the war of independence its initiative to pick up arms inspired other Greeks to do the same. | ” |