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"Ranged cavalry armed with pistols. Good against cavalry and artillery."
In-game description

The Ruyter is a ranged light gunpowder cavalry unit in Age of Empires III that is unique to the Dutch, which replaces the Dragoon, and can be trained at Stable, Fort, and Fluyt once the Fortress Age is reached.

Overview Edit

The Ruyter wields pistols in combat and works best in groups to eliminate groups of melee cavalry. Compared to the Dragoon they operate almost identically similarly in combat, albeit with lower individual stats. They are capable at dealing with artillery at range, though several set to melee fair even better at taking them out.

However, Ruyters take only 1 population slot, making them very population effective. It is also one of the Dutch Royal Guard units, meaning each unit can be upgraded higher than other Dutch units. They are also significantly cheaper, as coin is barely an issue for Dutch players due to the presence of Banks. The Ruyter costs mainly coin, and thanks to the Dutch Settler sharing the coin resource cost, the Ruyter fulfills a similar economic niche to Musketeers within standard civilizations, which use Food for both of those units of theirs. Finally, Ruyters work well with the Dutch infantry units because they all benefit from Arsenal upgrades. Be sure to research Ranged Cavalry Caracole to help improve their offensive capabilities.

Upgrades Edit

The Ruyter is automatically upgraded to Veteran (+20% hit points and attack) at the Fortress Age.

Age Upgrade Cost Effect
Ages industrial
Guard cavalry Carabineers 1,000 wood,
1,000 coin
Upgrades Ruyters to Carabineer Ruyters (+40% hit points and attack)
Ages industrial
Imperial cavalry Imperial Carabineers 1,500 wood,
1,500 coin
Upgrades Carabineer Ruyters to Imperial Carabineers (+50% hit points and attack); requires Carabineers

Civilization differences Edit

Further statistics Edit

As Ruyters are unique to the Dutch, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy cavalry, light infantry, artillery
Weak vs. Heavy infantry, ranged infantry, light cavalry
Improvements
Hit points Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Ranged Cavalry Caracole Ranged Cavalry Caracole (+10%)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Range Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Sight Town Watch Town Watch (+2)
Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Mass Cavalry Mass Cavalry (-50%)
Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)
Penalties Coffee Trade Coffee Trade (-10% speed)

Home City Cards Edit

As Ruyters are unique to the Dutch, only their cards and other civilizations' TEAM cards are shown in the following tables:

Trivia Edit

  • Possibly due to a bug, upgrading the Ruyter to Carabineers and Imperial Carabineers does not change their model, while the Consulate Carabineer Ruyters change their model as they get auto-upgraded.
  • Royal Guard and Consulate Ruyters are named after the carabiniers (although the Dutch word karabinier would be more appropriate).
  • As stated in the in-game history, Ruyter is cognate with the German Schwarze Reiter, or Black Rider, which is also in the game as a Mercenary unit.

History Edit

"Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants.

Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.
"

Gallery Edit

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