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Ranged cavalry armed with pistols. Good against cavalry and artillery.
—In-game description

The Ruyter is a gunpowder light ranged cavalry unit in Age of Empires III that is unique to the Dutch, which replaces the Dragoon, and can be trained at Stables, Forts, and Fluyts once the Fortress Age is reached.

Overview[]

The Ruyter wields pistols in combat and works best in groups to eliminate groups of heavy cavalry and hand shock infantry. Compared to the Dragoon, they operate almost identically in combat, albeit with lower individual stats. They counter artillery at range, but fare even better if set to melee mode, as long as the enemy does not have heavy infantry in melee mode guarding the cannons, in which case stagger mode would be best.

However, Ruyters take only 1 population slot, making them very population effective. It is also one of the Dutch Royal Guard units, meaning each unit can be upgraded higher than other Dutch units. They are also significantly cheaper, as coin is barely an issue for Dutch players due to the presence of Banks. The Ruyter costs mainly coin, and thanks to the Dutch Settler sharing the coin resource cost, the Ruyter fulfills a similar economic niche to Musketeers within standard civilizations, which use Food for both of those units of theirs. Finally, Ruyters work well with the Dutch infantry units because they all benefit from Arsenal upgrades. Be sure to research Ranged Cavalry Caracole to help improve both their offensive and defensive capabilities.

Upgrades[]

Ruyters can be trained in the Commerce Age with the "TEAM House of Aviz" Home City Card. They will be automatically upgraded to Veteran once the player reaches the Fortress Age.

Age Upgrade Cost Effect
Veteran Ruyters Automatically Upgrades Ruyters to Veteran (+20% hit points and damage)
Carabineers 850 wood
850 coin
Upgrades Ruyters to Carabineers (Guard Ruyter with +10% hit points and damage, and +1 ranged attack range)
Imperial Age
Imperial Age
Imperial Carabineers 1,500 wood
1,500 coin
Upgrades Carabineers to Imperial Carabineers (+50% hit points and damage); requires Carabineers
  • Guard Ruyter grants +30% hit points and damage like other Guard upgrades.

Consulate Carabineer[]

Ranged cavalry armed with pistols. Good against cavalry and artillery.
—In-game description

The Carabineer is a counterpart of the Ruyter, which starts with +10% hit points and damage.

Upgrades[]

The Carabineer is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:

  • +20% hit points and damage
  • +30% hit points and damage, +1 ranged attack range
  • +50% hit points and damage

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry
Improvements
Hit points Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Ranged Cavalry Caracole (+10%)
Smokeless Powder (+10%)
Yoga (+5%)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Range Ranged Cavalry Caracole (+2)
Cost Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Quechuan Diet (-15%)
Immigrants (-10%)
Shaman Drums (-10%)
Other Jagiellonian Legacy (delivers 9 Ruyters if The Cavalry Marshal was chosen for the Dutch)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Ruyter
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Dutch
Card Description Age
Belgian Revolution Transforms all Pikemen, Halberdiers, and Ruyters into Revolutionaries; costs 500 food, 500 wood, 500 coin
7 Ruyters Delivers 7 Ruyters
11 Ruyters Delivers 11 Ruyters
9 Ruyters Delivers 9 Ruyters
13 Ruyters Delivers 13 Ruyters
17 Ruyters Delivers 17 Ruyters
Dutch Counter Cavalry Force Delivers 10 Halberdiers and 4 Ruyters
Cavalry Combat Cavalry hit points and damage +15%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Guard of Honor Ruyter hand attack damage +200%, but all hand attack bonus damage removed; grants Carabineers; upgrades Dragoons to Independence Dragoons (Guard Dragoons with a lance hand attack); enables Independence Dragoons to be trained at Stables, Forts, and Fluyts (if revolting from the Dutch)
Wagon Warfare Fully replaces Dragoons/Ruyters with War Wagons at Stables, Forts, and Galleons/Fluyts; grants Guard War Wagons and enables Imperial War Wagons to be researched; costs 1,000 wood (arrives in 60 seconds)
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Lee's Continental Light Dragoons Delivers 12 Carbine Cavalry; fully replaces Dragoons/Ruyters/Hakkapelits with Carbine Cavalry at Stables, Forts, Galleons/Fluyts, and on the map; grants Guard Carbine Cavalry; enables Veteran Carbine Cavalry (if revolting from the Dutch)
  • "Guard of Honor" is available upon revolting to Brazil.
  • "Wagon Warfare" and "Wanderlust" are available upon revolting to South Africa, and can be sent 3 times.
  • "Lee's Continental Light Dragoons" is available upon revolting to the United States.
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card card.
Indians
Card Description Age
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Good Faith Agreements Consulate unit train time -50%; Consulate technology cost -40% (-300 export for Brigades), research time -50% (except Brigades)
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Portuguese
Card Description Age
TEAM House of Aviz Enables Dragoon, Ruyter, Cavalry Archer, Rifle Rider, Musket Rider, Yabusame, and Carbine Cavalry to be trained from the Commerce Age; Zamburak, Eagle Runner Knight, Bolas Warrior, Black Rider, and Ming Army train time -15%; Mongolian Army train time -7%
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10

Dutch
Card Description Age HC level
7 Ruyters Ships 7 Ruyters
1
11 Ruyters Ships 11 Ruyters
1
9 Ruyters Ships 9 Ruyters
10
13 Ruyters Ships 13 Ruyters
10
17 Ruyters Ships 17 Ruyters
40
Dutch Counter Cavalry Force Ships 10 Halberdiers and 4 Ruyters
25
Cavalry Combat Cavalry get +15% hit points and damage
10
Riding School Cavalry train time -40%
10
Germans
Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack
10
Indians
Card Description Age HC level
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades)
1
Portuguese
Card Description Age HC level
TEAM Early Dragoons Dragoons, Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, and Yabusame can be trained in the Commerce Age; Zamburak train time -15%; Ming Army and Mongolian Army train time -7%
1
Russians
Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Trivia[]

  • Due to a bug, upgrading the Ruyter to Carabineers and Imperial Carabineers does not change their model, while the Consulate Carabineer Ruyters change their model as they get auto-upgraded. This has been fixed in the Definitive Edition.
  • Royal Guard and Consulate Ruyters are named after the carabiniers (although the Dutch word "karabinier" would be more appropriate).
    • With update 14.43676, the Ruyter got an actual carbine after upgrading it to Carabineer.
  • As stated in the in-game history, "Ruyter" is cognate with the German "Reiter", which is also in the game as a Mercenary unit (Black Rider).

History[]

Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants.

Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.

Gallery[]

See also[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Halberdier · Musketeer · Skirmisher · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Horse Artillery · Petard · Spy · Canoe · War Canoe · Ironclad
Definitive Edition* Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Desert Warrior · Desert Archer · Desert Raider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Janissary · Azap · Nizam Fusilier · Deli · Abus Gunner · Humbaraci · Great Bombard · Muhbir · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Sentry · Irregular · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Sentry · Irregular · Rajput · Sepoy · Gurkha · Urumi Swordsman · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant
Japanese Sohei Archer · Sentry · Irregular · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States General · Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Mexicans General · Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Ethiopians Ras · Oromo Warrior · Gascenya · Shotel Warrior · Neftenya · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Corsair Marksman · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon
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