The Ruyter wields pistols in combat and works best in groups to eliminate groups of heavy cavalry and hand shock infantry. Compared to the Dragoon, they operate almost identically in combat, albeit with lower individual stats. They counter artillery at range, but fare even better if set to melee mode, as long as the enemy does not have heavy infantry in melee mode guarding the cannons, in which case stagger mode would be best.
However, Ruyters take only 1 population slot, making them very population effective. It is also one of the Dutch Royal Guard units, meaning each unit can be upgraded higher than other Dutch units. They are also significantly cheaper, as coin is barely an issue for Dutch players due to the presence of Banks. The Ruyter costs mainly coin, and thanks to the Dutch Settler sharing the coin resource cost, the Ruyter fulfills a similar economic niche to Musketeers within standard civilizations, which use Food for both of those units of theirs. Finally, Ruyters work well with the Dutch infantry units because they all benefit from Arsenal upgrades. Be sure to research Ranged Cavalry Caracole to help improve both their offensive and defensive capabilities.
Upgrades[]
Ruyters can be trained in the Commerce Age with the "TEAM House of Aviz" Home City Card. They will be automatically upgraded to Veteran once the player reaches the Fortress Age.
Transforms all Pikemen, Halberdiers, and Ruyters into Revolutionaries; costs 500 food, 500 wood, 500 coin
7 Ruyters
Delivers 7 Ruyters
11 Ruyters
Delivers 11 Ruyters
9 Ruyters
Delivers 9 Ruyters
13 Ruyters
Delivers 13 Ruyters
17 Ruyters
Delivers 17 Ruyters
Dutch Counter Cavalry Force
Delivers 10 Halberdiers and 4 Ruyters
Cavalry Combat
Cavalry hit points and damage +15%
Riding School
Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Dutch States Army
Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Guard of Honor
Ruyter hand attack damage +200%, but all hand attack bonus damage removed; grants Carabineers; upgrades Dragoons to Independence Dragoons (Guard Dragoons with a lance hand attack); enables Independence Dragoons to be trained at Stables, Forts, and Fluyts (if revolting from the Dutch)
Wagon Warfare
Fully replaces Dragoons/Ruyters with War Wagons at Stables, Forts, and Galleons/Fluyts; grants Guard War Wagons and enables Imperial War Wagons to be researched; costs 1,000 wood (arrives in 60 seconds)
Delivers 12 Carbine Cavalry; fully replaces Dragoons/Ruyters/Hakkapelits with Carbine Cavalry at Stables, Forts, Galleons/Fluyts, and on the map; grants Guard Carbine Cavalry; enables Veteran Carbine Cavalry (if revolting from the Dutch)
"Guard of Honor" is available upon revolting to Brazil.
"Wagon Warfare" and "Wanderlust" are available upon revolting to South Africa, and can be sent 3 times.
"Lee's Continental Light Dragoons" is available upon revolting to the United States.
Consulate unit train time -50%; Consulate technology cost -40% (-300 export for Brigades), research time -50% (except Brigades)
Bakufu
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Due to a bug, upgrading the Ruyter to Carabineers and Imperial Carabineers does not change their model, while the Consulate Carabineer Ruyters change their model as they get auto-upgraded. This has been fixed in the Definitive Edition.
Royal Guard and Consulate Ruyters are named after the carabiniers (although the Dutch word "karabinier" would be more appropriate).
With update 14.43676, the Ruyter got an actual carbine after upgrading it to Carabineer.
As stated in the in-game history, "Ruyter" is cognate with the German "Reiter", which is also in the game as a Mercenary unit (Black Rider).
History[]
“
Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants.
Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.
”
Gallery[]
An in-game (Veteran) Ruyter
The Ruyter history portrait
In-game (Imperial) Carabineer Ruyter model
In-game (Veteran) Ruyter in the Definitive Edition
In-game (Imperial) Carabineer Ruyter in the Definitive Edition