This page contains all Home City Cards available to the Russian civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.
- Green: TEAM Shipment that is sent to each player in a team
- Purple: Shipment that can be sent an INFINITE number of times
- Red: Shipment that can be sent TWICE
In the Definitive Edition, all cards are unlocked by default and don't need Home City level to use them.
Card | Description | Age | HC level |
---|---|---|---|
Crates of 300 Food | Ships 300 food | 1 | |
Crates of 600 Food | Ships 600 food | 1 | |
Crates of 700 Food | Ships 700 food | 10 | |
Crates of 1000 Food | Ships 1,000 food | 10 | |
Crates of 1600 Food | Ships 1,600 food | 25 | |
Cords of 300 Wood | Ships 300 wood | 1 | |
Cords of 600 Wood | Ships 600 wood | 1 | |
Cords of 700 Wood | Ships 700 wood | 10 | |
Cords of 1000 Wood | Ships 1,000 wood | 10 | |
Cords of 1600 Wood | Ships 1,600 wood | 25 | |
Cords of 1000 Wood | Ships 1,000 wood | N/A | |
Chests of 300 Coin | Ships 300 coin | 1 | |
Chests of 600 Coin | Ships 600 coin | 1 | |
Chests of 700 Coin | Ships 700 coin | 10 | |
Chests of 1000 Coin | Ships 1,000 coin | 10 | |
Chests of 1600 Coin | Ships 1,600 coin | 25 | |
7 Sheep + 1 Homestead Wagon | Ships 7 Sheep and 1 Homestead Wagon | 1 | |
15 Sheep + 1 Homestead Wagon | Ships 15 Sheep and 1 Homestead Wagon | 1 | |
20 Sheep | Ships 20 Sheep | 10 | |
7 Semi-fattened Cow | Ships 7 Cows carrying additional 150 food | 1 | |
1 Covered Wagon | Ships 1 Covered Wagon; Town Center build limit +1 | 1 | |
TEAM 2 Surgeons | Ships 2 Surgeons | 1 | |
TEAM Patriarchy | Healing unit cost and train time -50%; Healer, Warrior Priest, and Priestess train time -15% instead | 10 | |
Master Surgeons | Surgeons can be trained at the Church and heal 50% faster | 10 | |
Polar Explorer | Heroes get +50% hit points and attack; the Explorer gets +2.0 attack multiplier against treasure guardian; +1 Explorer Dog | 1 | |
Hot Air Balloons | The Explorer can summon a Hot Air Balloon to explore the map for a limited time | 10 | |
Advanced Balloon | Ships an Advanced Hot Air Balloon | 25 |
Card | Description | Age | HC level |
---|---|---|---|
13 Streltsy | Ships 13 Streltsy | 1 | |
19 Streltsy | Ships 19 Streltsy | 1 | |
24 Streltsy | Ships 24 Streltsy | 10 | |
28 Streltsy | Ships 28 Streltsy | 10 | |
Strelet Horde | All existing and newly-constructed Blockhouses will spawn 5 Streltsy after 150 seconds; Streltsy get +10% hit points, +2 Line of Sight and range | 25 | |
Suvorov Reforms | Turns all Streltsy into Rekruts* | 10 | |
Strelet Combat | Streltsy get +20% hit points and attack | 10 | |
6 Poruchiks | Ships 6 Poruchiks | N/A | |
11 Poruchiks | Ships 11 Poruchiks | 1 | |
13 Poruchiks | Ships 13 Poruchiks | 1 | |
15 Poruchiks | Ships 15 Poruchiks | 10 | |
Polk | Poruchiks get +15% hit points; Poruchiks get +0.5% hit points from each infantry unit in a radius of 20 (up to +13%) | N/A | |
Ransack | Infantry get +50% siege attack | 25 | |
13 Rekruts | Ships 13 Rekruts | 1 | |
16 Rekruts | Ships 16 Rekruts | 1 | |
Pjotr's Toy Soldiers | Rekruts*, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts*; card plays a small tune upon arrival | 40 | |
Milyutin Reforms | Turns all Rekruts into Northern Musketeers and upgrades them to Veteran and Royal Guard (if not already); removes Northern Musketeers training limit, but now they take 1 population | N/A | |
New Order Regiments | Poruchiks, Rekruts, and Streltsy get +10% hit points and attack | N/A | |
4 Cossacks | Ships 4 Cossacks | 1 | |
6 Cossacks | Ships 6 Cossacks | 1 | |
9 Cossacks | Ships 9 Cossacks | 10 | |
5 Cossacks | Ships 5 Cossacks | 10 | |
Boyars | Cavalry Archers*, Cossacks, and Oprichniks get +10% hit points and attack | 25 | |
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 | |
5 Oprichniks/5 Counter Jaegers | Ships 5 Oprichniks/Counter Jaegers | 1 | |
6 Oprichniks/6 Counter Jaegers | Ships 6 Oprichniks/Counter Jaegers | 10 | |
9 Oprichniks/9 Counter Jaegers | Ships 9 Oprichniks/Counter Jaegers | 10 | |
12 Oprichniks/12 Counter Jaegers | Ships 12 Oprichniks/Counter Jaegers | 40 | |
Cavalry Combat | Cavalry get +15% hit points and attack | 10 | |
Landed Gentry/Dragoon Combat | Cavalry Archers can be trained in the Commerce Age and cost 55 wood instead of 60 coin; Dragoons get +20% hit points and attack | N/A | |
7 Cavalry Archers/7 Counter Dragoons | Ships 7 Cavalry Archers/Counter Dragoons | 10 | |
5 Cavalry Archers/5 Counter Dragoons | Ships 5 Cavalry Archers/Counter Dragoons | 1 | |
8 Cavalry Archers/8 Counter Dragoons | Ships 8 Cavalry Archers/Counter Dragoons | 1 | |
9 Cavalry Archers/9 Counter Dragoons | Ships 9 Cavalry Archers/Counter Dragoons | 10 | |
Sovnya | Streltsy get +4 hand attack, Poruchiks get +4 hand attack, Cavalry Archers get +5 hand attack and +1 hand attack area damage | N/A | |
Kalmycks | Ships 16 Honored Keshiks | N/A | |
Georgian Hussars | Ships 17 Guard Hussars; costs 2,000 coin | N/A | |
Tula Arms Foundry | Ships 2 Grenadiers and 1 Artillery Foundry Wagon | N/A | |
5 Grenadiers | Ships 5 Grenadiers | 1 | |
7 Grenadiers | Ships 7 Grenadiers | 1 | |
6 Grenadiers | Ships 6 Grenadiers | 10 | |
9 Grenadiers | Ships 9 Grenadiers | 25 | |
1 Falconet | Ships 1 Falconet | 1 | |
2 Falconets | Ships 2 Falconets | 1 | |
2 Falconets | Ships 2 Falconets | 10 | |
Advanced Artillery | Mortars and Horse Artillery can be trained in the Fortress Age | 1 | |
2 Mortars | Ships 2 Mortars | 1 | |
3 Mortars | Ships 3 Mortars | 10 | |
Unicorne Mortars | Mortars get +30% attack, -50% coin* cost, and -15% train time | 10 | |
TEAM 2 Mortars | Ships 2 Mortars | 40 | |
2 Heavy Cannon | Ships 2 Heavy Cannons | 10 | |
Tsar Cannon | Ships 1 Tsar Cannon and upgrades it to Imperial; Imperial upgrades for Falconets, Culverins, Mortars, and Horse Artillery cost -10%; * | 25 | |
Grenade Launchers | Grenadiers use a hand mortar to attack and get +2 Line of Sight and range | N/A |
Card | Description | Age | HC level |
---|---|---|---|
TEAM House of Romanov | Barracks, War Camps and War Academies get +100% hit points; Blockhouses, Kallankas, War Huts, and Nobles' Huts get +50% hit points; Watch Towers get +10% hit points | 1 | |
Blockhouse Cannon | Blockhouses can train Falconets and Mortars | 10 | |
Native Lore | Native technologies cost -20% | 1 | |
Native Treaties | Each different allied Native tribe sends a shipment of their respective native warriors | 1 | |
Native Warriors | Native warriors cost -25% | 10 | |
Blood Brothers | Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit | 25 | |
Advanced Trading Posts | Trading Posts get a ranged attack, +20% hit points, and -35% cost | 25 | |
Town Militia | Town Centers get +50% attack and can use Conscription | 1 | |
Pioneers | Villagers get +65% hit points; units affected by villager upgrades get +20% hit points | 1 | |
Improved Buildings | Buildings get +40% hit points | 10 | |
Detinets | Ships 2 Blockhouse Wagons; Blockhouses get +25% hit points | 1 | |
Heavy Fortifications | Grants all defensive building upgrades (if not already); costs 250 wood | 25 | |
Advanced Arsenal | Arsenals can be built in the Commerce Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies | 10 | |
Advanced Frontier Defenses | Ships 3 Outpost Wagons; upgrades Outposts and Blockhouses to Frontier status | 10 | |
Fort | Ships 1 Fort Wagon; Fort build limit +1 | 1 | |
Castrametation | Ships 1 Fort Wagon; Fort build limit +1, the Explorer can build Forts and Outposts | 25 | |
Sevastopol | Town Center, Wall, Blockhouse, and Fort build time -50% | 40 | |
Fencing School | Infantry and shock infantry train time -40% | 10 | |
Dueling School | Infantry train time -25% | 25 | |
Riding School | Cavalry train time -40%; Oprichnik train time -35% instead; Gatling Camel train time -20% instead | 10 | |
Engineering School | Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -30%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -10% instead | 25 | |
Reformist Tsar | Provides the Church with Westernization, St. Petersburg Dragoons, Petrine Reforms, and Lifeguard Jaegers technologies | 10 | |
Advanced Mill | Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost | 1 | |
Advanced Market | Markets get +20% buy/sell factors | 1 | |
Advanced Estate | Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age | 25 | |
Advanced Dock | Docks get +100% attack and heal ships 85% faster; warship train time -33% | 10 | |
Factory | Ships 1 Factory Wagon | 1 | |
Industrial Revolution | Ships 1 Factory Wagon | 25 | |
Ranching | Livestock Pens can train Cows | 1 | |
6 Spies | Ships 6 Spies | 1 | |
10 Spies | Ships 10 Spies | 10 | |
TEAM Time of Troubles | Ships 8 Spies | 40 | |
Assassins | Upgrades Spies to Assassins with +100% attack and +5.0 attack multiplier against heroes and mercenaries; unlocks a charged carbine attack | 40 | |
Russian-American Company | Delivers 2 Blockhouse Wagons; villager gather work rate for hanted animals +20% |
Card | Description | Age | HC level |
---|---|---|---|
Fish Market | Fishing boats gather food from fishes 25% faster and coin from whales 20% faster | 1 | |
Rendering Plant | Fishing boats gather food from fishes 30% faster and coin from whales 25% faster | 10 | |
Schooners | Fishing Boat cost -20 wood and train time -30% | 10 | |
Sawmills | Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer | 10 | |
Exotic Hardwoods | Villagers gather wood from trees and Mango Groves 20% faster | 25 | |
Distributivism | Gives a trickle of 1.25 wood/sec. | 25 | |
Silversmith | Villagers gather coin from mines 20% faster; mines last 20% longer | 10 | |
Royal Mint | Villagers gather coin 25% faster; Haciendas auto gather coin 25% faster | 25 | |
Food Silos | Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster | 1 | |
Sustainable Agriculture | Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster | 10 | |
Refrigeration | Villagers gather food 20% faster; Haciendas auto gather food 20% faster | 25 | |
Stockyards | Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages | 1 | |
TEAM Furrier | Villagers gather food from huntable animals 10% faster and from Berry Bushes, Blueberry Bushes, and Cherry Orchards 15% faster; huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer | 1 | |
Spice Trade | Villagers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer | 10 | |
Medicine | Villager cost and train time -15% | 25 | |
Rum Distillery | Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster | 1 | |
Cigar Roller | Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster | 1 | |
Textile Mill | Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster | 10 | |
Stonemasons | Villagers build buildings 65% faster | 10 | |
Land Grab | Mills, Livestock Pens, and Estates cost -40% and build time -75% | 25 | |
Economic Theory | Villagers and fishing boats gather 10% faster | 40 |
Card | Description | Age | HC level |
---|---|---|---|
1 Caravel | Ships 1 Caravel | 1 | |
2 Caravels | Ships 2 Caravels | 1 | |
1 Galleon | Ships 1 Galleon | 1 | |
TEAM Coastal Defenses | Buildings* get +0.8 attack multiplier against ships | 25 | |
1 Frigate | Ships 1 Frigate | 10 | |
Russian North Fleet | Ships 1 Frigate and 1 Monitor | 25 | |
Improved Warships | Warships get +25% hit points and attack | 10 | |
Naval Gunners | Warships get +20% attack | 25 | |
1 Monitor | Ships 1 Monitor | 10 | |
TEAM Gunboat Diplomacy | Ships 1 Monitor | 40 | |
Admiralty | Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60% | 1 | |
TEAM Cold Water Port | Warships cost -15% | 10 | |
Hire Holy Roman Army | Ships 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin | 25 | |
Hire Highland Mercenary Army | Ships 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin | 25 | |
Hire British Harquebusiers | Ships 6 Harquebusiers; costs 1,000 coin | 10 | |
Hire Scottish Highlanders | Ships 9 Highlanders; costs 1,000 coin | 10 | |
Hire Manchurian Cavalry Archers | Ships 9 Manchu; costs 1,000 coin | 10 | |
Hire Pandours | Ships 11 Pandours; costs 1,000 coin | N/A | |
Hire Giant Grenadiers | Ships 8 Giant Grenadiers; costs 1,000 coin | N/A | |
Hire Li'l Bombards | Ships 3 Li'l Bombards; costs 2,000 coin | 25 | |
Mercenary Loyalty | Mercenary shipments cost -10% to -25% | 25 | |
Theaters | Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population | 1 | |
11 Vasa Allies | Ships 11 Royal Arquebusiers; costs 500 coin | N/A | |
7 Phanar Allies | Ships 7 Boyars; costs 1,000 coin | N/A | |
17 Nootka Allies | Ships 17 Nootka Clubmen; costs 500 coin | 40 | |
12 Oldenburg Allies | Ships 12 Royal Huntsmen; upgrades Royal Huntsmen to Veteran and Royal Guard (if not already); costs 1,000 coin | N/A | |
Bashkir Rebellion | Turns all Cossacks into Bashkir Archers; upgrades Bashkir Archers to Disciplined (if not already); Bashkir Archers can be trained and upgraded to Honored at Trading Posts on Tengri Shrines and Native Embassies; removes Bashkir Archers' training limit, but now they take 1 population | N/A | |
Recruit Privateers | Ships 2 Privateers; costs 500 coin | 1 | |
Imperator | Ships 1 Battleship; Battleships get -20% hit points and +20% attack; the "1 Battleship" card cost -20%; costs 1,000 coin | N/A | |
1 Battleship | Ships 1 Battleship; costs 1,000 coin | N/A | |
Treaty of Mozhaysk | Delivers 4 Royal Huntsmen; enables Royal Huntsmen to be trained at Royal Embassies; enables Royal Embassy to be built; costs 350 food |
Changelog[]
Definitive Edition[]
[]
- "7 Sheep": changed to 7 Sheep + Homestead Wagon. Now it's infinite.
- "15 Sheep": changed to 15 Sheep + Homestead Wagon.
- "7 Cows": changed to 7 Semi-fattened Cows.
- "1 Falconet": now it's infinite.
- "2 Falconets" (Age IV): now it's infinite.
- "Advanced Artillery": instead of upgrade Falconets to Field Guns and Mortars to Howitzers, now allows Mortars and Horse Artillery in the Fortress Age.
- "2 Mortars": now is infinite.
- Added "Grenade Launcher".
- "Advanced Frontier Defenses": instead of shipping 4 Blockhouse Wagons, ships 3 and upgrades them to Frontier Blockhouses.
- "Castrametation": enables also Explorers to construct Forts, Blockhouses and Outposts.
- "Advanced Plantation": renamed to "Advanced Estate".
- "5 Spies": changed to 6 Spies.
- "8 Spies": changed to 10 Spies.
- "Schooners": changed from Fishing Boats cost -60%, to -20% cost and -40% time.
- "Sawmills": now also increase 15% the gather yield.
- "Silversmith": now also increase 15% the gather yield.
- "TEAM Furrier": now also increase 5% the gather yield from hunted animals and Cherry Orchads, 8% from Berry and Bluberry Bushes.
- "Spice Trade": now also increase 10% the gather yield from hunted animals and Berry and Blueberry Bushes.
- "Medicine": now also decrease 15% villager cost.
- "1 Caravel": now it's infinite.
- "TEAM Coastal Defenses": nerfed antiship attack from adding ×1 to ×0.8.
- Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
- "Hire Holy Roman Army": now it's infinite.
- "Hire Highland Mercenary Army": now it's infinite and ships Harquebusiers instead of Hackapells.
- "Hire Finnish Hackapells" (8 units): changed to "Hire Harquebusiers" (6 units).
- "Fencing School" (II): Now also increases Shock Infantry train speed.
- "Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
- "TEAM Coastal Defenses": All European civilizations now have access to this card.
- "Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
- "Naval Gunners" (III): Added to French, Swedish and Russian home cities.
- "Offshore Support" (II): Removed from British and Italian Homecities; added to German homecity.
- "Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
- "Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
- "Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.
Russian-specific[]
- "TEAM Dueling School": It's not longer a TEAM card.
- "17 Streltsy": changed to "19 Streltsy".
- "9 Halberdiers": changed to "11 Halberdiers".
- "11 Muskeeters": changed to "13 Muskeeters".
- "30 Nootka Allies": changed to "17 Nootka Allies" and now cost 1,000 coin instead of 2,000.
- "TEAM Cold Water Port": card moved to Exploration Age (from Commerce).
- "National Redoubt": now increases also Muskeeters' hit points and attack by 10%.
Knights of the Mediterranean[]
- With update 20322:
- "Castrametation" (IV): No longer allows for the construction of Blockhouses by the Explorer. This change is aimed at the Treaty game mode.
- "Ransack" (III): Now properly applies to Grenadier Grenade Launcher attacks.
- "Engineering School" (II): Card has been added as a Home City shipment—another Treaty balance change. Unicorn Mortars has been adjusted accordingly.
- "Unicorn Mortars": Mortars get +30% attack (up from 20%), cost -50% gold cost (instead of total cost), and -15% train time (down from 50%).
- Originally, "Boyars" (II) grants +15% damage and hit points to the Strelet, Cossack and Oprichnik, "National Redoubt" (IV) increases Musketeer hit points by 10%, "INF 17 Nootka Allies" (IV) is available in the Industrial Age, costs 1,000 coin, is infinite, and upgrades Nootka Clubmen to Champion level, With update 13.27885, "Strelet Horde" (IV) also grants Streltsy +2 range; icon updated, "Boyars" (II) grants +10% damage and hit points to the Strelet, Cossack and Oprichnik, "National Redoubt" (IV) increases Musketeer hit points by 25% (up from 10%), renamed to "Pjotrs Toy Soldiers", icon updated and card plays a small tune upon arrival, "Economic Theory" (I) was removed from the Home City, "Frontier Defenses" (III) was renamed to "Detinets", icon updated, "INF 17 Nootka Allies" (IV) is available in the Fortress Age, costs 500 coin, is no longer infinite, and does not upgrade Nootka Clubmen to Champion level, "12 Ninjas" (IV) is replaced with infinite "12 Oldenburg Allies" (IV, Royal Hunter), "8 Fusiliers" (IV) card replaced with "8 Giant Grenadiers" (III), "11 Vasa Allies" (II, Royal Arquebusier) and "7 Phanar Allies" (III, Boyars) added to Home City.
- Originally, Sovnya (III) gives Streltsy +10 hand damage. With update 13.38085, Sovnya (III) gives Streltsy +4 hand damage, and Economic Theory (I) is added to the Home City again
- With update 13.58326, Imperator (IV, 1000c) is added to the Home City.
Gallery[]
Old unlockable UI from The Asian Dynasties
Home City Cards in Age of Empires III | |
---|---|
Civilizations | |
African | Ethiopians · Hausa |
Asian | Chinese · Indians · Japanese |
European | British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes |
Federal American | Mexicans · United States |
Native American | Aztecs · HaudenosauneeI · Inca · LakotaS |
Campaign and Historical Battle civilizations | |
Barbary Pirates (Algiers) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel) | |
I formerly "Iroquois"; S formerly "Sioux" |