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This page contains all Home City Cards available to the Russian civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Russian Home City 1
Card Description Age Home City level
Spanish Home City 1 (300 Food)
Crates of 300 Food
Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food)
Crates of 600 Food
Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food)
Crates of 700 Food
Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food)
Crates of 1000 Food
Ships 1,000 food
Ages fortress
10
Portuguese Home City 1 (1600 Food)
Crates of 1600 Food
Ships 1,600 food
Ages industrial
25
Spanish Home City 1 (300 Wood)
Cords of 300 Wood
Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood)
Cords of 600 Wood
Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood)
Cords of 700 Wood
Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood)
Cords of 1000 Wood
Ships 1,000 wood
Ages fortress
10
French Home City 1 (1600 Wood)
Cords of 1600 Wood
Ships 1,600 wood
Ages industrial
25
Spanish Home City 1 (300 Coin)
Chests of 300 Coin
Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin)
Chests of 600 Coin
Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin)
Chests of 700 Coin
Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin)
Chests of 1000 Coin
Ships 1,000 coin
Ages fortress
10
Portuguese Home City 1 (1600 Coin)
Chests of 1600 Coin
Ships 1,600 coin
Ages industrial
25
Spanish Home City 1 (7 Sheep)
7 Sheep
Ships 7 Sheeps
Ages discovery
1
Spanish Home City 1 (15 Sheep)
15 Sheep
Ships 15 Sheeps
Ages fortress
1
Russian Home City 1 (20 Sheep)
20 Sheeps
Ships 20 Sheeps
Ages fortress
10
Spanish Home City 1 (7 Cow)
7 Cow
Ships 7 Cows
Ages colonial
1
Spanish Home City 1 (Covered Wagon)
1 Covered Wagon
Ships 1 Covered Wagon
Ages fortress
1
Spanish Home City 1 (2 Surgeons)
TEAM 2 Surgeons
Ships 2 Surgeons
Ages colonial
1
Russian Home City 1 (Cheap Priests)
TEAM Cheap Priests
Priests, Imams, and Missionaries cost -50% and train time -75%; Medicine Man and Warrior Priest spawn time -15%
Ages colonial
10
French Home City 1 (Master Surgeons)
Master Surgeons
Surgeons can be trained at the Church and heals +50% hit points
Ages colonial
10
Russian Home City 1 (Polar Explorer)
Polar Explorer
The Explorer gets +50% hit points and attack, and +2.0x multiplier against Treasure Guardians; also ships an Explorer Dog
Ages discovery
1
Spanish Home City 1 (Hot Air Balloon)
Hot Air Balloons
The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Ages colonial
10
Spanish Home City 1 (Advanced Balloon)
Advanced Balloon
Ships an Advanced Hot Air Balloon
Ages industrial
25

Russian Home City 2
Card Description Age Home City level
Russian Home City 2 (Strelet Combat)
Strelet Combat
Strelets get +20% hit points and attack
Ages fortress
10
Russian Home City 2 (13 Strelets)
13 Strelets
Ships 13 Strelets
Ages colonial
1
Russian Home City 2 (17 Strelets)
17 Strelets
Ships 17 Strelets
Ages fortress
1
Russian Home City 2 (24 Strelets)
24 Strelets
Ships 24 Strelets
Ages industrial
10
Russian Home City 2 (28 Strelets)
28 Strelets
Ships 28 Strelets
Ages industrial
10
Russian Home City 2 (Strelet Horde)
Strelet Horde
Each Blockhouse will spawn 5 Strelets after 150 seconds, and Strelets get +10% hit points
Ages industrial
25
Russian Home City 2 (Suvorov Reforms)
Suvorov Reforms
Turns all Strelets into Musketeers
Ages fortress
10
Russian Home City 2 (9 Halberdiers)
9 Halberdiers
Ships 9 Halberdiers
Ages fortress
1
Russian Home City 2 (13 Halberdiers)
13 Halberdiers
Ships 13 Halberdiers
Ages industrial
1
Russian Home City 2 (15 Halberdiers)
15 Halberdiers
Ships 15 Halberdiers
Ages industrial
10
Russian Home City 2 (Ransack)
Ransack
Infantry gets +50% siege attack
Ages fortress
25
Russian Home City 2 (11 Musketeers)
11 Musketeers
Ships 11 Musketeers
Ages fortress
1
British Home City 2 (16 Musketeers)
16 Musketeers
Ships 16 Musketeers
Ages industrial
1
Russian Home City 2 (4 Cossacks)
4 Cossacks
Ships 4 Cossacks
Ages colonial
1
Russian Home City 2 (6 Cossacks)
6 Cossacks
Ships 6 Cossacks
Ages fortress
1
Russian Home City 2 (9 Cossacks)
9 Cossacks
Ships 9 Cossacks
Ages industrial
10
Russian Home City 2 (5 Cossacks)
5 Cossacks
Ships 5 Cossacks
Ages colonial
10
Russian Home City 2 (Royars)
Boyars
Strelets, Cossacks, and Oprichniki get +15% hit points and attack
Ages colonial
25
Russian Home City 2 (5 Cavalry Archers)
5 Cavalry Archers
Ships 5 Cavalry Archers
Ages fortress
1
Russian Home City 2 (8 Cavalry Archers)
8 Cavalry Archers
Ships 8 Cavalry Archers
Ages industrial
1
Russian Home City 2 (9 Cavalry Archers)
9 Cavalry Archers
Ships 9 Cavalry Archers
Ages industrial
10
Russian Home City 2 (7 Cavalry Archers)
7 Cavalry Archers
Ships 7 Cavalry Archers
Ages industrial
10
British Home City 2 (Cavalry Combat)
Cavalry Combat
Cavalry gets +15% hit points and attack
Ages fortress
10
Russian Home City 2 (Cavalry Scout)
TEAM Cavalry Scouts
Cavalry and light infantry gets +10% hit points and +4 LOS
Ages discovery
1
Russian Home City 2 (5 Oprichniks)
5 Oprichniks
Ships 5 Oprichniks
Ages fortress
1
Russian Home City 2 (6 Oprichniks)
6 Oprichniks
Ships 6 Oprichniks
Ages fortress
10
Russian Home City 2 (9 Oprichniks)
9 Oprichniks
Ships 9 Oprichniks
Ages industrial
10
Russian Home City 2 (12 Oprichniks)
12 Oprichniks
Ships 12 Oprichniks
Ages industrial
40
British Home City 2 (4 Grenadiers)
4 Grenadiers
Ships 4 Grenadiers
Ages fortress
1
British Home City 2 (7 Grenadiers)
7 Grenadiers
Ships 7 Grenadiers
Ages industrial
1
British Home City 2 (5 Grenadiers)
5 Grenadiers
Ships 5 Grenadiers
Ages fortress
10
Russian Home City 2 (9 Grenadiers)
9 Grenadiers
Ships 9 Grenadiers
Ages industrial
25
Spanish Home City 2 (1 Falconet)
1 Falconet
Ships 1 Falconet
Ages fortress
1
Spanish Home City 2 (2 Falconets)
2 Falconets
Ships 2 Falconets
Ages industrial
1
Spanish Home City 2 (2 Falconets)
2 Falconets
Ships 2 Falconets
Ages fortress
10
Spanish Home City 2 (2 Heavy Cannons)
2 Heavy Cannon
Ships 2 Heavy Cannons
Ages industrial
10
Spanish Home City 2 (2 Heavy Cannons)
Tsar Cannon
Ships 2 Heavy Cannons
Ages industrial
25
Spanish Home City 2 (Advanced Artillery)
Advanced Artillery
Upgrades Falconets to Field Guns and Mortars to Howitzers (if not already)
Ages industrial
1
Spanish Home City 2 (2 Mortars)
2 Mortars
Ships 2 Mortars
Ages industrial
1
Spanish Home City 2 (3 Mortars)
3 Mortars
Ships 3 Mortars
Ages industrial
10
Russian Home City 2 (Unicorne Mortars)
Unicorne Mortars
Mortars get +20% attack, cost -50%, and train time -50%
Ages industrial
10
Spanish Home City 2 (2 Mortars TEAM)
TEAM 2 Mortars
Ships 2 Mortars
Ages industrial
40

Russian Home City 3
Card Description Age Home City level
Spanish Home City 3 (Native Lore)
Native Lore
Native improvements cost no coin
Ages colonial
1
Spanish Home City 3 (Native Treaties)
Native Treaties
Each different allied Native tribe sends a shipment of their respective native warriors
Ages colonial
1
Spanish Home City 3 (Native Warriors)
Native Warriors
Native warriors cost -25%
Ages fortress
10
Spanish Home City 3 (Advanced Trading Post)
Advanced Trading Posts
Trading Posts get a ranged attack and +50% hit points, and costs -40%
Ages discovery
25
Spanish Home City 3 (Blood Brothers)
Blood Brothers
Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Ages industrial
25
Spanish Home City 3 (Fencing School)
Fencing School
Infantry train time -40%
Ages colonial
10
Spanish Home City 3 (Riding School)
Riding School
Cavalry train time -40%
Ages colonial
10
Russian Home City 3 (Dueling School)
TEAM Dueling School
Infantry train time -25%; banner army train time -12%
Ages colonial
25
British Home City 3 (Ranching)
Ranching
Livestock Pens can train Cows
Ages discovery
1
Spanish Home City Cards 3 (Colonial Militia)
Colonial Militia
Town Centers get +50% attack and can use Colonial Militia
Ages discovery
1
Spanish Home City 3 (Pioneers)
Pioneers
Villagers get +65% hit points
Ages discovery
1
Spanish Home City (Frontier Defense)
Frontier Defenses
Ships 2 Outpost Wagons and Blockhouses get +25% hit points
Ages colonial
1
Spanish Home City 3 (Advanced Arsenal)
Advanced Arsenal
Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion improvements
Ages colonial
10
Spanish Home City 3 (Advanced Frontier Defenses)
Advanced Frontier Defenses
Ships 4 Outpost Wagons
Ages fortress
10
Spanish Home City 3 (Improved Buildings)
Improved Buildings
Buildings get +40% hit points
Ages discovery
10
Spanish Home City 3 (Heavy Fortifications)
Heavy Fortifications
Grants all defensive building upgrades (if not already)
Ages industrial
25
Spanish Home City 3 (Fort)
Fort
Ships 1 Fort Wagon
Ages fortress
1
British Home City 3 (Castramentation)
Castramentation
Ships 1 Fort Wagon and Fort build limit +1
Ages industrial
25
Russian Home City 3 (Sevastopool)
Sevastopol
Town Center, Wall, Blockhouse, and Fort build time -50%
Ages colonial
40
Russian Home City 3 (Barracks Hitpoints)
TEAM Barracks Hitpoints
Barracks and War Academies get +100% hit points; Blockhouses, War Huts, and Nobles' Huts get +50% hit points
Ages colonial
1
Russian Home City 3 (Blockhouse Cannon)
Blockhouse Cannon
Blockhouses can train Falconets and Mortars
Ages fortress
10
Spanish Home City 3 (Royal Decree)
Reformist Tsar
Provides the Church with Westernization, Kalmucks, Petrine Reforms, and Bashkir Ponies improvements
Ages colonial
10
Russian Home City 3 (National Redoubt)
National Redoubt
Musketeers can build Forts and Fort build limit +1
Ages industrial
40
Spanish Home City 3 (Advanced Mill)
Advanced Mill
Mills get +100% hit points and costs -50%
Ages discovery
1
British Home City 3 (Advanced Dock)
Advanced Dock
Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Spanish Home City 3 (Advanced Plantation)
Advanced Plantation
Plantations get +100% hit points, cost -31%, and can be built in the Discovery Age
Ages discovery
25
Spanish Home City 3 (Assassins)
Assassins
Upgrades Spies into Assassins with +100% attack and +5.0x multiplier against heroes and mercenaries
Ages fortress
40
Spanish Home City 3 (Advanced Market)
Advanced Market
Markets get +20% buy/sell factors
Ages discovery
1
Spanish Home City 3 (5 Spies)
5 Spies
Ships 5 Spies
Ages colonial
1
Spanish Home City 3 (8 Spies)
8 Spies
Ships 8 Spies
Ages fortress
10
Russian Home City 3 (8 Spies)
TEAM 8 Spies
Ships 8 Spies
Ages industrial
40
Spanish Home City 3 (Factory)
Factory
Ships 1 Factory Wagon
Ages industrial
1
Spanish Home City 3 (Industrial Revolution)
Industrial Revolution
Ships 1 Factory Wagon
Ages industrial
25

Russian Home City 4
Card Description Age Home City level
Spanish Home City 4 (Stone Masions)
Stonemasons
Settlers and wagons build buildings 65% faster
Ages colonial
10
Spanish Home City 4 (Land Grab)
Land Grab
Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75%
Ages discovery
25
Spanish Home City 4 (Economic Theory)
Economic Theory
Settlers, Fishing Boats, and Caravels gather 10% faster
Ages discovery
40
Spanish Home City (Fish Market)
Fish Market
Fishing Boats and Caravels gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants)
Rendering Plant
Fishing Boats and Caravels gather 30% faster
Ages colonial
10
Spanish Home City 4 (Schoners)
Schooners
Fishing Boats cost -60%
Ages discovery
10
Spanish Home City Cards (Sawmills)
Sawmills
Settlers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood)
Exotic Hardwoods
Settlers gather wood 20% faster
Ages discovery
25
British Home City 4 (Distributivism)
Distributivism
Gives a trickle of 1.25 wood
Ages discovery
25
Spanish Home City 4 (Silversmith)
Silversmith
Settlers gather from mines 20% faster
Ages colonial
10
Spanish Home City 4 (Royal Mint)
Royal Mint
Settlers gather coin 25% faster
Ages fortress
25
French Home City 4 (Food Silos)
Food Silos
Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages discovery
1
Spanish Home City 4 (Sustainable Agriculture2)
Sustainable Agriculture
Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Spanish Home City 4 (Refrigeration)
Refrigeration
Settlers gather food 20% faster
Ages fortress
25
Spanish Home City 4 (Sustainable Agriculture)
Stockyards
Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
Ages discovery
1
Russian Home City 4 (Furrier)
TEAM Furrier
Settlers, Coureurs des Bois, Settler Wagons, and Villagers gather from huntable animals 10% faster and gather from Berry Bushes and Cherry Orchards 15% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade)
Spice Trade
Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Spanish Home City 4 (Medicine)
Medicine
Villager train time -15%
Ages colonial
25
Spanish Home City 4 (Rum Distillery)
Rum Distillery
Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages discovery
1
Spanish Home City 4 (Cigar Roller)
Cigar Roller
Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Spanish Home City 4 (Textile Mill)
Textile Mill
Settlers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10

Russian Home City 5
Card Description Age Home City level
Spanish Home City 5 (1 Caravel)
1 Caravel
Ships 1 Caravel
Ages colonial
1
Spanish Home City 5 (2 Caravels)
2 Caravels
Ships 2 Caravels
Ages colonial
1
Spanish Home City 5 (1 Galleon)
1 Galleon
Ships 1 Galleon
Ages colonial
1
French Home City 5 (Coastal Defenses)
TEAM Coastal Defenses
Defensive buildings get +1.0x multiplier against ships
Ages colonial
25
Spanish Home City 5 (1 Frigate)
1 Frigate
Ships 1 Frigate
Ages fortress
10
Spanish Home City 5 (1 Monitor)
1 Monitor
Ships 1 Monitor
Ages industrial
10
Russian Home City 5 (Russian North Fleet)
Russian North Fleet
Ships 1 Frigate and 1 Monitor
Ages industrial
25
Spanish Home City 5 (Improved Warships)
Improved Warships
Warships get +25% hit points and attack
Ages colonial
10
Spanish Home City 5 (1 Monitor TEAM)
TEAM 1 Monitor
Ships 1 Monitor
Ages industrial
40
Spanish Home City 5 (Admiralty)
Admiralty
Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1
Ages colonial
1
Russian Home City 5 (Cold Water Port)
TEAM Cold Water Port
Warships cost -15%
Ages colonial
10
Spanish Home City 5 (Dance Hall).
Dance Hall
Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial
1
French Home City 5 (Hire Fusiliers)
Hire Swedish Fusiliers
Ships 8 Fusiliers; costs 1,000 coin
Ages industrial
10
Russian Home City 5 (Hire Manchus)
Hire Manchurian Cavalry Archers
Ships 9 Manchu; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (Hire Ninjas)
Hire Japanese Ninja
Ships 12 Ninja; costs 1,000 coin
Ages industrial
10
French Home City 5 (Hire Holy Roman Army)
Hire Holy Roman Army
Ships 4 Landsknechte, 5 Black Riders, and 7 Jaeger; costs 2,000 coin
Ages industrial
25
British Home City 5 (9 Highlanders)
Hire Scottish Highlanders
Ships 9 Highlanders; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (Hire Hackapells)
Hire Finnish Hackapells
Ships 8 Hackapells; costs 1,000 coin
Ages industrial
10
Spanish Home City 5 (Highland Mercenary Army)
Hire Highland Mercenary Army
Ships 6 Highlanders, 4 Hackapells, and 8 Swiss Pikemen; costs 2,000 coin
Ages industrial
25
Spanish Home City 5 (Mercenary Loyalty).
Mercenary Loyalty
Mercenary shipments cost -10% to -25%
Ages fortress
25
British Home City 5 (Hire Lil Bombards)
Hire Li'l Bombards
Ships 3 Li'l Bombards; costs 2,000 coin
Ages industrial
25
Russian Home City 5 (30 Nootka Allies)
30 Nootka Allies
Ships 30 Nootka Clubmen and upgrades them to Elite (if not already); costs 2,000 coin
Ages industrial
40
Spanish Home City 5 (Recruit Privateer)
Recruit Privateers
Ships 2 Privateers; costs 500 coin
Ages colonial
1

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