โ | The old adage 'the best defense is a good offense' is often true. Practice your rushing skills and stifle your opponent's attempts to expand their empire. | โ |
—Description |
Rushing the Enemy is one of the two possible second scenarios of The Art of War in Age of Empires II: Definitive Edition. As the name suggests, it tests the player's skills in rushing the enemy.
Intro[]
Sometimes, you will face an enemy stronger than yourself. Be like a wrestler who is smaller than your opponent. He does not meet his opponent's strength with his own, but instead looks for the enemy's weakness. So too you must learn to strike your enemy where he is vulnerable and cut off his supply lines before you can meet strength with strength. Here is the virtue in raiding.
On this subject, Sun Tzu advises: 'The impact of your army should be like a grindstone dashed against an eggโthis is achieved through the knowledge of weak and strong points.'
Be relentless, because the enemy will be relentless as well. Now, show me what you have picked up.
Video instruction[]
Early attacks, also called rushes, are often a cat-and-mouse game.
You can harass the enemy economy by sending military units to attack enemy villagers. If the villagers fight back or enemy soldiers arrive, you should retreat with your units and seek better opportunities.
Try to pick off any weak or separated villager instead of going for large groups. That way, you will do the most damage while sustaining the least losses.
Do not chase villagers when they are too close to the Town Center – you will risk losing several units.
The best of luck to you.
Scenario instructions[]
Main objectives[]
- Kill 5 enemy Villagers.
Hints[]
- Each unit type has their own strengths and weaknesses. Think well about the type of rush that you want to execute. Common units to rush with are Men-at-Arms, Archers, and Scout Cavalry.
- Keep scouting your enemy. They may be preparing their defenses or showing a vulnerability that you can exploit.
- Never stop producing Villagers yourself. If your rush fails, you do not want to end up economically behind your enemy.
Scouts[]
Your scouts report:
- The enemy (2, Red) has camped to the northeast.
- His gold mines lie near the front of his base and are very exposed.
- He has two Lumber Camps: one in the east, and one in the north.
- He has already herded and hunted most animals near his base, but he has placed a Mill near his Ostriches.
- The enemy is not mining any stone.
Players[]
Player[]
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- Player ( Teutons)
Enemy[]
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- Zhu Di ( Chinese)
Medals[]
- Gold: Complete the scenario in 5 minutes
- Silver: Complete the scenario in 7 minutes
- Bronze: Complete the scenario in 10 minutes
Strategy[]
Follow the voice-over's instructions. Focus on one specific type of unit for rushes, and be sure to research the relevant Blacksmith technologies. The enemy's gold mines are undefended, making them an ideal target for attack.
As the player is using the Teutons for this scenario, they don't have any specific bonuses to the Feudal Age units available. However, their cheaper farms make Scout Cavalry a good option for rushing, especially given the rather short time limit for a gold medal.
Alternatively, the player can completely ignore their economy and bring all Villagers on the raid. They can only attack in melee and do little damage, but their numbers will make it easy to block enemy villagers from returning to the Town Center.