The Royal Musketeer, as its name suggests, is a heavy ranged infantry similar to the Musketeer. In comparison, Royal Musketeers have slightly less ranged attack and an increased coin cost, but slightly more hit points, an increased hand attack, and resist 20% more hand damage.
Due to their increased hand attack and resistance, Royal Musketeers can take down cavalry and shock infantry more easily than most Musketeer-type units, and handle heavy infantry for longer, but they are vulnerable against light infantry and artillery. Since heavy infantry also resist hand damage, it is recommended to use Royal Musketeers in ranged combat before entering melee. Combining them with long-ranged infantry also helps against heavy infantry.
The French can train Royal Musketeers at the Royal Embassy once the "Ancien Régime" Home City Card is sent, also allowing them to train Royal Dragoons. The Royal Musketeers use 1 population space, but can be upgraded to Veteran and Royal Guard level.
If the player picks The Royalist for aging up into the Imperial Age with the French or the Italians, the player will receive 18 Royal Musketeers.
Special ability[]
Pistol Attack (automatically activated with a cooldown of 60 seconds): The Royal Musketeer fires a pistol which deals 44 damage and has a maximum range of 12.
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and the Mexicans, in the State Capitol for the United States, and in the Town Center for African, Asian (as Exalted Natives), and Native American civilizations.
Foot Carabinier[]
“
Napoleonic Musketeer that will defeat enemies of the French republic with his musket and charged grenade launcher attack.
”
—In-game description
The Foot Carabinier is a variant of the Royal Musketeer unique to Revolutionary France, which is upgraded to Royal Guard, have 40% more hit points and attack, +2 Line of Sight, and can use the Grenade Launcher charged ability instead of the Pistol Attack.
Foot Carabiniers can be obtained once the "Napoleonic Era" Home City Card has been sent, replacing all Royal Musketeers in the map, the Native Embassy and Trading Post built on a House of Bourbon palace, including the ones obtained by the "Ancien Régime" Home City Card.
Special abilities[]
Grenade Launcher (automatically activated when attacking with a cooldown of 60 seconds): The Foot Carabinier fires a grenade from a grenade launcher, which deals 40 damage (with a ×0.75 multiplier against light infantry and ×0.25 against artillery) with an Area of Effect of 2 from a range of 14.
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Fencing School
Infantry and Shock Infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Liberation March
Infantry, cavalry, and Shock Infantry get +5% speed and -35% train time
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Treaties" is available to Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Royal Musketeers if the player had built a Trading Post on a House of Bourbon palace.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation
Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin; allows Fishing Boats to be trained at the Dock; native warriors get +20% hit points and +5% speed
"25 Bourbon Allies" is available to the French, Italians, Maltese and Spanish, and to the British, Dutch, French, Italians and Swedes upon revolting to the United States.
"Mercenary Loyalty" reduces cost of "25 Bourbon Allies" by 25%.
"Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
"Legendary Native Warriors" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
"Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
"Wanderlust" is available to the British and the Dutch upon revolting to South Africa, and can be sent 3 times.
Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive twice as fast; costs 500 food, 500 wood
"Indian Friendship" is available to United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 3 Royal Musketeers, and upgrades them to Royal Guard (if not already), if the player had built a Trading Post on a House of Bourbon palace.
Infantry and Shock Infantry train time -40%; +3 Royal Musketeers
Ancien Régime
Ships 1 Royal Embassy Wagon; Enables Royal Musketeer, Royal Dragoon, Veteran Bourbons, Royal Guard Bourbons, Bourbon Reforms and Royal Tax at the Royal Embassy; Royal Musketeer and Royal Dragoon will now cost population in the Royal Embassy or the Home City.
Cult of the Supreme Being
The player gains +10% XP from training units and other players receive -10% XP from defeating them. Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from Trees and Mango Groves and coin from Mines 20% faster; food from Huntable animals, Livestock, Mills, Farms and coin from Estates 15% faster.
Sister Republics
Receive 15 random random European native units; costs 1,500 food
Napoleonic Era
Advances your french Revolution to a new era with powerful unit shipments for your deck. Adds more cards to your deck and enables Napoleon Gun at the Tavern; upgrades Royal Musketeers and Royal Dragoons into Foot Carabiniers and Horse Carabiniers, respectively; costs 1,789 food, 1,815 coin
"Cult of the Supreme Being", "Sister Republics" and "Napoleonic Era" are available upon revolting to Revolutionary France.
The General, Minutemen, and Heavy Infantry get +15% hit points and attack
Indiana Mobilization
Ships an additional Carbine Cavalry for each shipment sent so far this game including this one; all units and technologies including Age advancements train and research 10% faster; costs 250 food, 250 wood
The Royal Musketeer is based on the Mousquetaires de la maison militaire du roi de France (Musketeers of the military household of the King of France, in French), also simply known as Mousquetaires du Roi (King's Musketeers, in French).
The Foot Carabinier is based on the soldiers of the same name. Its in-game appearance resembles the ones that belonged to the light infantry battalions from the Grande Armée.
History[]
“
The House of Bourbon ruled much of France and the surrounding regions from the medieval period up through the 19th century. Royal musketeers, made most famous by Alexandre Dumas' 'The Three Musketeers', a depiction of 17th century musketeers, actually served as elite units for the king. In fact, several of the characters in the novel are based on historical figures. As the French Revolution dismantled the French monarchy, the musketeers went in and out of fashion, finally seeing their end at the conclusion of the Napoleonic Wars.