The Royal Musketeer is a ranged heavy infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Bourbon by building a Trading Post on one of their palaces. Royal Musketeers carry muskets but can use a powerful charged pistol attack against enemy units, while in melee combat they will rely on a fast attack with a rapier and have a small bonus against cavalry.
”
Overview[]
The Royal Musketeer, as its name suggests, is a heavy ranged infantry similar to the Musketeer. In comparison, Royal Musketeers have slightly less ranged attack and an increased coin cost, but slightly more hit points, an increased hand attack, and resist 20% more hand damage.
Due to their increased hand attack and resistance, Royal Musketeers can take down cavalry and shock infantry more easily than most Musketeer-type units, and handle heavy infantry for longer, but they are vulnerable against light infantry and artillery. Since heavy infantry also resist hand damage, it is recommended to use Royal Musketeers in ranged combat before entering melee. Combining them with long-ranged infantry also helps against heavy infantry.
Hand attack (Bonus vs. heavy cavalry / shock infantry)
20 (2x / 1.6x) per 1.5 sec
13 (3x / 2.25x) per 1.5 sec
Hand attack DPS vs. heavy cavalry / shock infantry
13.33 (26.67 / 21.33)
8.67 (26 / 19.5)
Hit points
160
150
Hand resistance
40%
20%
Movement speed
4.5
4
Line of Sight
16
16
Special ability[]
Pistol Attack (automatically activated with a cooldown of 60 seconds): The Royal Musketeer fires a pistol which deals 44 ranged damage and has a maximum range of 12.
Foot Carabinier[]
“
Napoleonic Musketeer that will defeat enemies of the French republic with his musket and charged grenade launcher attack.
”
—In-game description
The Foot Carabinier is an uppgrade of the Royal Musketeer unique to Revolutionary France, which is upgraded to Veteran and Royal Guard, have 40% more hit points and damage (to a total of +100%), +2 Line of Sight, and can use the Grenade Launcher charged ability instead of the Pistol Attack.
Foot Carabiniers can be obtained once the "Napoleonic Era" Home City Card has been sent, replacing all Royal Musketeers in the map, the Native Embassy and Trading Post built on a House of Bourbon palace, including the ones obtained by the "Ancien Régime" Home City Card.
Special abilities[]
Grenade Launcher (automatically activated when attacking with a cooldown of 60 seconds): The Foot Carabinier fires a grenade from a grenade launcher, which deals 40 siege damage (with 0.75× multiplier against light infantry and 0.25× against artillery) with an Area of Effect of 2 from a range of 14.
For African civilizations, native warriors are upgraded automatically and for free.
Civilization differences[]
The French can train Royal Musketeers at the Royal Embassyonce the "Ancien Régime" Home City Card is sent, also allowing them to train Royal Dragoons. The Royal Musketeers take 1 population, have a build limit of 15, and can be upgraded to Veteran and Royal Guard level.
If the player picks The Royalist for aging up into the Imperial Age with the French or the Italians, the player will receive 18 Royal Musketeers.
Revolutions[]
Revolutionary France can get Royal Musketeers through the "Sister Republics" card, which are included in the pool of random native warriors shipped.
Sending the "Napoleonic Era" card upon revolting to Revolutionary France upgrades Royal Musketeers to Foot Carabiniers, as shown above.
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Royal Musketeers if the player had built a Trading Post or Tambo on a House of Bourbon palace.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
25 Bourbon Allies
Delivers 25 Royal Musketeers; grants Veteran Bourbons; costs 1,000 coin
Loyal Warriors
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
"25 Bourbon Allies" is available to the French, Italians, Maltese, and Spanish, and also to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
"Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
"Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
"Wanderlust" is available to the British and Dutch upon revolting to South Africa.
Delivers 1 Royal Embassy Wagon; enables Royal Musketeers, Royal Dragoons, their upgrades, Bourbon Reforms, and Royal Tax in the Royal Embassy; Royal Musketeer and Royal Dragoon cost population in the Royal Embassy and Home City
Cult of the Supreme Being
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Advances French Revolution to the Imperial Age; adds more cards to deck; enables Napoleon Guns to be trained at the Tavern; grants Veteran and Royal Guard Bourbons; upgrades Royal Musketeers to Foot Carabiniers, gives them +40% hit points and damage, +2 Line of Sight, and Grenade Launcher charged ability; upgrades Royal Dragoons to Horse Carabiniers, gives them +40% hit points, +30% ranged and siege attack damage, and +60% all melee attack damage; costs 1,789 food, 1,815 coin
"Cult of the Supreme Being", "Sister Republics", and "Napoleonic Era" are available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante
Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
The General, Minuteman, and heavy infantry hit points and damage +15%
Indian Friendship
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
"Indian Friendship" ships 3 Royal Musketeers if the player had built a Trading Post on a House of Bourbon palace.
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
The Royal Musketeer is based on the Mousquetaires de la maison militaire du roi de France (Musketeers of the military household of the King of France, in French), also simply known as Mousquetaires du Roi (King's Musketeers, in French).
The House of Bourbon ruled much of France and the surrounding regions from the medieval period up through the 19th century. Royal musketeers, made most famous by Alexandre Dumas' 'The Three Musketeers', a depiction of 17th century musketeers, actually served as elite units for the king. In fact, several of the characters in the novel are based on historical figures. As the French Revolution dismantled the French monarchy, the musketeers went in and out of fashion, finally seeing their end at the conclusion of the Napoleonic Wars.