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Royal Musketeer that will defend king and country with his sharp rapier in melee and charged pistol.
—In-game description

The Royal Musketeer is a gunpowder infantry native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post or Tambo built on a House of Bourbon palace.

In-game information[]

The Royal Musketeer is a ranged heavy infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Bourbon by building a Trading Post on one of their palaces. Royal Musketeers carry muskets but can use a powerful charged pistol attack against enemy units, while in melee combat they will rely on a fast attack with a rapier and have a small bonus against cavalry.

Overview[]

The Royal Musketeer, as its name suggests, is a heavy ranged infantry similar to the Musketeer. In comparison, Royal Musketeers have slightly less ranged attack and an increased coin cost, but slightly more hit points, an increased hand attack, and resist 20% more hand damage.

Due to their increased hand attack and resistance, Royal Musketeers can take down cavalry and shock infantry more easily than most Musketeer-type units, and handle heavy infantry for longer, but they are vulnerable against light infantry and artillery. Since heavy infantry also resist hand damage, it is recommended to use Royal Musketeers in ranged combat before entering melee. Combining them with long-ranged infantry also helps against heavy infantry.

Unit comparison
Statistics Royal Musketeer Musketeer
Cost 75 food, 40 coin (115 total) 75 food, 25 coin (100 total)
Training time 30 sec 30 sec
Ranged attack 22 per 3 sec 23 per 3 sec
Hand attack (Bonus vs. heavy cavalry / shock infantry) 20 (2x / 1.6x) per 1.5 sec 13 (3x / 2.25x) per 1.5 sec
Hand attack DPS vs. heavy cavalry / shock infantry 13.33 (26.67 / 21.33) 8.67 (26 / 19.5)
Hit points 160 150
Hand resistance 40% 20%
Movement speed 4.5 4
Line of Sight 16 16

Special ability[]

  • Pistol Attack (automatically activated with a cooldown of 60 seconds): The Royal Musketeer fires a pistol which deals 44 ranged damage and has a maximum range of 12.

Foot Carabinier[]

Napoleonic Musketeer that will defeat enemies of the French republic with his musket and charged grenade launcher attack.
—In-game description

The Foot Carabinier is an uppgrade of the Royal Musketeer unique to Revolutionary France, which is upgraded to Veteran and Royal Guard, have 40% more hit points and damage (to a total of +100%), +2 Line of Sight, and can use the Grenade Launcher charged ability instead of the Pistol Attack.

Foot Carabiniers can be obtained once the "Napoleonic Era" Home City Card has been sent, replacing all Royal Musketeers in the map, the Native Embassy and Trading Post built on a House of Bourbon palace, including the ones obtained by the "Ancien Régime" Home City Card.

Special abilities[]

  • Grenade Launcher (automatically activated when attacking with a cooldown of 60 seconds): The Foot Carabinier fires a grenade from a grenade launcher, which deals 40 siege damage (with 0.75× multiplier against light infantry and 0.25× against artillery) with an Area of Effect of 2 from a range of 14.

Upgrades[]

Age Upgrade Cost Effect
Veteran Bourbons 125 wood
125 coin
Upgrades Royal Musketeers to Veteran (+20% hit points and damage)
Royal Guard Bourbons 350 wood
350 coin
Upgrades Royal Musketeers to Royal Guard (+40% hit points and damage); requires Veteran Bourbons
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades Royal Musketeers to Imperial (+50% hit points and damage)

Civilization differences[]

  • The French can train Royal Musketeers at the Royal Embassy once the "Ancien Régime" Home City Card is sent, also allowing them to train Royal Dragoons. The Royal Musketeers take 1 population, have a build limit of 15, and can be upgraded to Veteran and Royal Guard level.
  • If the player picks The Royalist for aging up into the Imperial Age with the French or the Italians, the player will receive 18 Royal Musketeers.

Revolutions[]

  • Revolutionary France can get Royal Musketeers through the "Sister Republics" card, which are included in the pool of random native warriors shipped.
  • Sending the "Napoleonic Era" card upon revolting to Revolutionary France upgrades Royal Musketeers to Foot Carabiniers, as shown above.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, shock infantry
Weak vs. Light infantry, counter-skirmishers, artillery
Improvements
Hit points Corselet (+25%; Spanish only)
Second Guarantee (+15%; Mexicans only)
Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Second Guarantee (+15%; Mexicans only)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Socket Bayonet (+20% hand attack)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Cherokee War Dance (+20%)
Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Cree Kinship (-45%)
Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Other Jagiellonian Legacy (delivers 20 Royal Musketeers if The Royalist was chosen for the Italians)
Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)
Penalties Corselet (-15% speed; Spanish only)
Tilly's Discipline (+10% cost; Germans only)
Second Guarantee (+30% train time; Mexicans only)

Home City Cards[]

Click for a list of Home City Cards related to the Royal Musketeer
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Native Alliance Native warrior cost -10%, train limit +20%
Native Warriors Native warrior cost -25%
Native Warrior Combat Native warrior hit points and damage +15%
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassy build limit +5, hit points +40%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Royal Musketeers if the player had built a Trading Post or Tambo on a House of Bourbon palace.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Asians
Card Description Age
Native Warrior Hitpoints Native warrior hit points +30%, speed +10%
Native Warrior Attack Native warrior train time -25%, damage +30%
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
British
Card Description Age
TEAM Grenadier Guards Musket infantry and grenade trooper hit points +15%
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Temenyas Gunpowder trooper damage +5%; enables Neftenya to be trained from the Commerce Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Mercenary Loyalty Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
25 Bourbon Allies Delivers 25 Royal Musketeers; grants Veteran Bourbons; costs 1,000 coin
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "25 Bourbon Allies" is available to the French, Italians, Maltese, and Spanish, and also to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
TEAM French Auxiliaries Combat Native warrior hit points and damage +10%
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Ancien Régime Delivers 1 Royal Embassy Wagon; enables Royal Musketeers, Royal Dragoons, their upgrades, Bourbon Reforms, and Royal Tax in the Royal Embassy; Royal Musketeer and Royal Dragoon cost population in the Royal Embassy and Home City
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Sister Republics Delivers 15 random European native warriors; costs 1,000 food
Napoleonic Era Advances French Revolution to the Imperial Age; adds more cards to deck; enables Napoleon Guns to be trained at the Tavern; grants Veteran and Royal Guard Bourbons; upgrades Royal Musketeers to Foot Carabiniers, gives them +40% hit points and damage, +2 Line of Sight, and Grenade Launcher charged ability; upgrades Royal Dragoons to Horse Carabiniers, gives them +40% hit points, +30% ranged and siege attack damage, and +60% all melee attack damage; costs 1,789 food, 1,815 coin
  • "Cult of the Supreme Being", "Sister Republics", and "Napoleonic Era" are available upon revolting to Revolutionary France.
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Native Warrior Conscription Native warrior cost -25%, train limit +20%
Wampum Unit train bounty +35%, train time -20%, siege unit and artillery train time -5% instead; building build bounty +35%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
Couriers Infantry, cavalry, and shock infantry train time -45%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
TEAM Sengoku Unit upgrade cost -20%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Moccasins Infantry speed +10%
Black Arrow Native warrior train time -85%
Winter Counts Unit train bounty +40%; building build bounty +20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Plan of Tuxtepec Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry train time -10%, speed +10%
Ottomans
Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Portuguese
Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%
United States
Card Description Age
United States Army The General, Minuteman, and heavy infantry hit points and damage +15%
Indian Friendship Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
  • "Indian Friendship" ships 3 Royal Musketeers if the player had built a Trading Post on a House of Bourbon palace.
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.

In-game dialogue[]

The Royal Musketeer speaks French using the French Dragoon's dialogue files.

Trivia[]

  • The Royal Musketeer is based on the Mousquetaires de la maison militaire du roi de France (Musketeers of the military household of the King of France, in French), also simply known as Mousquetaires du Roi (King's Musketeers, in French).

History[]

The House of Bourbon ruled much of France and the surrounding regions from the medieval period up through the 19th century. Royal musketeers, made most famous by Alexandre Dumas' 'The Three Musketeers', a depiction of 17th century musketeers, actually served as elite units for the king. In fact, several of the characters in the novel are based on historical figures. As the French Revolution dismantled the French monarchy, the musketeers went in and out of fashion, finally seeing their end at the conclusion of the Napoleonic Wars.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit